Rage...

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Texashiker

Lifer
Dec 18, 2010
18,811
197
106
ID thought co op only was "innovative".

More like they did not want to take the time to build some kind of real multiplayer into the game.

If Rage wanted to be "innovative", it would have had some kind of versus gameplay, where people could play the mutants and the humans.

We already have coop games, but very few versus games.
 

slag

Lifer
Dec 14, 2000
10,473
81
101
Haha
Thats ridiculous



When the mutants walk on the ceiling, turn 180 degrees and drop on your face

Tell yourself , again, this is not new.

Howlers or whatever they are called in Clive Barker's undying.. Aliens in AVP.

This is not new.

Edited because I see someone else mentioned undying also.
NEXT.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
More like they did not want to take the time to build some kind of real multiplayer into the game.

If Rage wanted to be "innovative", it would have had some kind of versus gameplay, where people could play the mutants and the humans.

We already have coop games, but very few versus games.

Didn't you have a huge thread a few weeks ago about how Valve had "abandoned" Left for Dead 1 & 2, and a bunch of people proved you wrong? Because I'm pretty sure those games have that sort of gameplay.
 

Tristicus

Diamond Member
Feb 2, 2008
8,107
5
61
www.wallpapereuphoria.com
There's only so much that can be done with AI run on a cpu, but at least they can do some decent animations. In Rage you run up behind a guy and he looks at you and says, "Oh, Sh*t!" The characters dance around in different ways and their megatextures make them look more realistic. I can't wait to see what ray cast geometry does for them.

Characters, plots, dialogue, etc. have always been id's weak point. Run down the hallway, shoot the monster, rinse and repeat. Adding more animations and textures helps to break up the tedium a bit. Those are exactly the kinds of little details I was hoping to see in the game and I haven't been disappointed, although the quest dialogues needed more humor in my opinion.

Killzone 2s animations/AI kind of set the bar for me in terms of enemies.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Killzone 2s animations/AI kind of set the bar for me in terms of enemies.

If it ain't on PC, I ain't played it. You'll have to tell us how the two compare not just for animations but for the character graphics as well.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Didn't you have a huge thread a few weeks ago about how Valve had "abandoned" Left for Dead 1 & 2, and a bunch of people proved you wrong? Because I'm pretty sure those games have that sort of gameplay.

Just put him on your ignore list... then you don't have see all the BS he spews.
 

Tristicus

Diamond Member
Feb 2, 2008
8,107
5
61
www.wallpapereuphoria.com
If it ain't on PC, I ain't played it. You'll have to tell us how the two compare not just for animations but for the character graphics as well.

Well, for graphics it obviously isn't going to be as good as it would look on PC, but the animations were awesome. You'll have to search for the animations or just grab some gameplay videos, but a few GIFs for now, not that they do the game justice (were from beta and/or alpha builds), but:




 

slag

Lifer
Dec 14, 2000
10,473
81
101
Beat it last night after I got back from camping. I agree with most everyone else, very small game. I didn't do any of the package deliveries, but think I got most everything else. Also wasn't interested in doing the jumps to hit the floating things. The final level was easier than the blue subway area imho.
 

Texashiker

Lifer
Dec 18, 2010
18,811
197
106
Didn't you have a huge thread a few weeks ago about how Valve had "abandoned" Left for Dead 1 & 2, and a bunch of people proved you wrong?

Yes, I had a thread about how valve abandoned l4d/l4d2, and I do not think anyone proved me wrong in the thread.

The majority of the stuff we were told was going to be in l4d2 was removed before release, and has yet to be added back in.


Just put him on your ignore list... then you don't have see all the BS he spews.

Considering I probably have more time in l4d/l4d2 then the majority of the people here, I would not call that BS.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
This game was disappointingly short, lame, easy, and had bad graphics for 2011. The game design was fun but it just fell short in every other category.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
Mixed bag this one, at launch it was unplayable, the flickering, artifacting and pop in, mixed with all the other problems like mouse acceleration, low FOV made it a total mess.

Once the visuals were fixed with a patch and new beta drivers, and the other variables tweaked with console commands, the game for me has been really fun so far, about 8 hours worth I guess.

It's a game that looks really good as long as you stay about 20ft away from any surface, but what it lacks in texture detail it does make up for in unique art assets. It's the first time I've ever seen anything quite like it, and it's quite eerie, you don't get the usual repetition in textures and meshes, which makes the environment so much more believeable.

Mixed with high resolution textures the engine could make something truly spectacular, I was hoping that a corridor crawler like Doom3 could put the same 20Gb texture limit towards some really high definition areas and get a truly fantastic looking game, but it seems like Doom4 is on hold.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Well, for graphics it obviously isn't going to be as good as it would look on PC, but the animations were awesome. You'll have to search for the animations or just grab some gameplay videos, but a few GIFs for now, not that they do the game justice (were from beta and/or alpha builds), but:

Not bad. That's exactly the kind of thing I'm talking about. Animations that give the characters some life instead of making them look like mannequins. Here's just a sample of some of the mutant animations. They stumble, they grab their heads, and do all the things you'd expect.

http://www.youtube.com/watch?v=ytASbQ6SXzk
 

deustroop

Golden Member
Dec 12, 2010
1,906
354
136
Not bad. That's exactly the kind of thing I'm talking about. Animations that give the characters some life instead of making them look like mannequins. Here's just a sample of some of the mutant animations. They stumble, they grab their heads, and do all the things you'd expect.

http://www.youtube.com/watch?v=ytASbQ6SXzk

Yeah great stuff; some on this board think this all is boring routine, been done before, sucks, etc. They slag the game.

The video shows some very easy gun work on difficult--try nightmare however especially on the MP maps--no pistol shot deaths there except on a zoom kill.
 
Last edited:

greenhawk

Platinum Member
Feb 23, 2011
2,007
0
71
Finished Rage...

...I have to say VERY anti-climatic ending

agreed. the last weapon you get makes it a little too easy. If that weapon was missing then it might have been hard enough not to be "anti-climatic". But still, only so much can be said of the final few things you need to do.
 

Mr. President

Member
Feb 6, 2011
124
2
81
Finished Rage...

...I have to say VERY anti-climatic ending

Same. I thought (or hoped) that people were exaggerating but it really was rather terrible. It was still a great game overall but a real letdown to finish on that note.

On a side note, the next game on my list after Rage was Uncharted 2. I found it rather striking (in a bad way) to go back to regular tiled texturing after playing Rage. Uncharted 2 has often been used as an example of great texturing but it has the reverse effect on me now. I find it a bit ironic since the biggest complaint about Rage has been the texturing work.

It also made me think that 3rd person shooters may be a better match for id tech 5 due to the more pulled away camera. An Uncharted game running on this engine would be utterly mindblowing.
 
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