DucatiMonster696
Diamond Member
- Aug 13, 2009
- 4,269
- 1
- 71
Quake 4 gameplay was outdated when the game was released.
Very few people like to backtrack to find a key, or escort someone back through the level.
Ever since the release of half-life in 1998, game design has been going towards linear or open world designs.
Quake 4 and doom 3 used pretty much the same type of design that the original Doom used. You had to backtrack to get stuff, then go back through the level a second time.
As for Rage, if it tries to use the find the key, find the pda, backtrack to get something to open a door,,,,,,, the game is going to fail.
The big thing about rage, will the developers opt for an open world system like what fallout 3 has, or a semi-open world like what borderlands has, or will they use the same old system that id has used since Doom?
If I buy Rage, and have to backtrack a single time, the game is going to be removed from my system and put on the shelf.
John Carmack pretty much stated in a recent interview(worth watching IMHO):
http://www.computerandvideogames.co...wares-john-carmack-20-minute-video-interview/
that Rage is a big departure from the Doom 3 engine. Rage was built to handle open world and indoor environments and the game has both. John also stated that his views on consoles being the lead development platform of choice for gaming developers has changed. John feels the PC is better suited for a development and optimization platform for multi-platform games. His reason is the huge lag time in console hardware updates which have the PC pretty much beating consoles hands down in the technology department. Oh and he gives a big nod toward game-play actually being more important then graphics which is shocking considering the guy is a graphics engine designer that has very little say on the actual decisions of game-play mechanics, etc.
Last edited: