Rage...

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
TBH that phone looks just like the one on my desk here in 2011. its a lucent

It looks just like the fancier version of the Cisco IP phone that I have. Mine only has 2 speed dial buttons where the fancier one has a bunch that are set in an offset pattern on the right.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
Tried this and it seems to do something, if I set it to 16384 it takes a while to load and the textures take a while to load at first but after that it runs fine. If I set it to 8192 I never see any pop in at all.

I'm still having a problem with characters in wellspring being corrupted though and it's annoying as hell. They flicker between different poses and it's making the game unplayable for me right now, is anyone else having this problem?
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Alright I got my copy yesterday and I played for about five hours so far.

Like everyone, I was speechless when I saw the low resolution textures, and when I experienced the textures or even objects pop-in issues especially when simply looking to the left or right. There's a couple of quite obvious technical issues with the game and of course after seeing that in the first moments of the game I thought "there's no way this could possibly be the best looking settings of the PC version, this thing can surely be modified to some extent". So I went on the Steam forums and checked at some of the inevitable tweaks that the community found out that can (and do) fix many of the problems. I used the tweaks (modified configuration) and fixed pretty much all of the technical problems that were annoying or were simply unbearable (such as the pop-ins). So, with the problems fixed and the textures actually looking "good enough" I started playing "for real" and had a good three hours session of non-stop immersed play (using the word immersed a bit loosely here). The point about those community-made tweaks however is that the community shouldn't have had to make them in the first place. But anyway, I like the game overall, it's certainly more linear than I expected, but I wasn't expecting the kind of freedom we have from a game like Oblivion, I knew I was in for a story-driven campaign. But still, so far anyway I think it's a bit too "narrow" and the exploration is barely existent (it might change later on, I'm aware of it, and I hope it will).

I like the voice acting, the unique NPC looks and faces, I like that some NPCs in Wellspring seem to move around a bit (not much though, but better than nothing) and sometimes stand on a different wall or go sit on a different chair, no all NPCs do that but some do and it makes the town a bit more active-looking, organic and natural. It's not much of an illusion but it's definitely better than the never-moving NPCs in Borderlands for instance. I like the atmosphere as well, very reminiscent of Fallout 3's (they even included a nice easter egg as a nod to the Fallout franchise). I like the sounds as well, and the animations (from enemies mostly), their voices, their banter. Additionally, lo and behold I even like the enemies' A.I. so far, it's indeed quite better (significantly so, enough to be mentioned) than most recently released action games (even excluding FPS games) I can think of (that I happen to own that is and can compared them to RAGE's A.I). I like the draw distances but they don't serve much purpose really, they're good to look at, but knowing that I'm looking at a desolated down town that I can't go to is a bit frustrating given the game's context, being a wasteland and all, I do feel some urged drive to go and just explore, but I'm stuck driving a buggy from settlements to settlements on a set path (roads) and I quickly have to just forget about such distant scenery.

There's ONE thing, so far, that really did frustrate me and it just keeps coming, from games to games, from developers to developers, engines to engines. I just don't get it, but I deal with it...

SMALL SPOILER AHEAD
(side quest-related, within the first hours of the game)

Ok, at some point I have to go back to a bandit hideout (the Ghost one, can't recall the exact name by heart right now) for a side quest (I won't bother saying what the side quest consists of since it's not important for what I want to point to). Now, of course, I had CLEARED that hideout about... oh, an hour ago? Then I drove my buggy around doing other missions (before having to go back to that hideout) and I passed by quite often. Not only are the roads barren of life but the bandits don't actually "transit" between their hideouts. See where I'm going with this? Hell yeah you bet, bandits magically replenish their beloved hideouts out of no where and of course they so conveniently happen to spawn back because you have to get back there for a side quest. For some people out there it wouldn't be a problem. But for me, it is. I am absolutely TIRED of games in which caves, hideouts, settlements, small bases or whatever shacks or guard towers you have to clear out or quest in ALWAYS magically get a new supply of whatever enemies are thrown at you. Without the SLIGHTEST of efforts from the developers to create some sort of patrols or random encounters outdoor that would give a minimum amount of illusion that bandits DO care about and patrol their territory and "check out" about their hideouts regularly enough. So when I saw that happen I literally stopped moving and fixed the screen and just slowly shaked my head in disbelief.

Why can't the hideout STILL be empty and then suddenly AS I PLAY in (not right from the start) bandits suddenly enter because they would have been a patrol? Which would have created a very nice surprise for me, no? Of course not buddy! I'm surely asking for too much. So, what, when I leave this hideout it'll be silence outside again? Just some wind blowing the dust off the ground with the occasional backdrop sounds of rocks falling down a cliff and the dried wasteland brushes crackling in the wind? No bandits coming that were part of the band that just got inside before I arrived? OF COURSE NOT! It's RAGE! A game that has a very fitting title! Ok, seriously, it pissed me off, but overall, it's alright, it's a good game. I'll finish the campaign and then... and then I don't know, I'll wait for Skyrim, obviously.
 
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Childs

Lifer
Jul 9, 2000
11,313
7
81
I just dont like the idea that I had to go back to the hideout in the first place. I mean, I already killed everyone in there, why do it again? Sure, you take a slightly different path the second time, but it just feels like a cheesy way to extend the game.

I've decided to hold off on it until they get a real patch, and whether or not we'll get high res textures. I dont think this game will warrant a second playthrough.
 

Northern Lawn

Platinum Member
May 15, 2008
2,231
2
0
I did the Rage performance patch and the newest amd drivers this game stalls every 5 seconds for 5 seconds. Then when I finally got to where the buggy is outside the very 1st door of the game, my player got stuck in forward and it still stalled every 5 secs.


I hope skyrim isn't bugged out like this.
 

AbAbber2k

Diamond Member
Mar 1, 2005
6,474
1
0
I got it running pretty good on my AMD4870 running on Vista.

There are some console commands that force the game to cache the high quality textures so that once they're loaded they don't automatically get dumped. Still noticeable lag when textures first load, but after that you can 180 as fast as you want and not have to deal with it again.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
I did the Rage performance patch and the newest amd drivers this game stalls every 5 seconds for 5 seconds. Then when I finally got to where the buggy is outside the very 1st door of the game, my player got stuck in forward and it still stalled every 5 secs.


I hope skyrim isn't bugged out like this.

Hmm there is no performance patch, it's a driver. You should only be installing one, if you're installing the performance patch then the 11.9 drivers it's going to get rid of the performance drivers.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I decided to try all the new tweaks, and so I wanted to start a new game so I could go to that spot right outside of the ark. What I failed to realize is that the quicksaves are stored as an auto save, not saved to your existing save. So I wiped out my previous game when I quick saved again. Well, at least I only lost up to Wellsprings.

But with all the new tweaks it seems much better, although 8K textures are still kinda crappy looking.
 

YBS1

Golden Member
May 14, 2000
1,945
129
106
After logging some more time on it even with the glaring technical faults the game has this is probably the best single player game id has ever made. I really like it, of course this shouldn't suprise me at all as Borderlands was probably my favorite SP game ever, and this really does feel like a CliffsNotes version of Borderlands with a bit of Doom 3 feel throw in for good measure. There really isn't a better way to describe it for anyone wondering if they should try it or not. I'm going to guess everyone at id said a collective "oh, shit!" after playing Borderlands the 1st time, or maybe it simply is what led to Rage playing the way it did.

They really should get on the games issues ASAP though as it's being generally trashed web wide because of them. The loading screen mystery crash in particular is driving me nuts, though I'm not really suffering from much else beyond that now as my stuttering issue hasn't popped up today at all, so that in itself is odd because it was very repeatable the first two days.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Not so surprising. Id has always been a technology demo/engine company more than a game company.*

Nobody bought Doom 3 expecting to play a fun game, they bought it to oh and ah over the new lightning model and benchmark and show off their new hardware.

* with the exception of Q3A
 
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motsm

Golden Member
Jan 20, 2010
1,822
2
76
Nobody bought Doom 3 expecting to play a fun game, they bought it to oh and ah over the new lightning model and benchmark and show off their new hardware.
Why is it that almost everyone that doesn't like a pretty game will say stupid statements like this? Ever stop and think that you just personally don't like the games, and plenty of others do? You know, the exact same way every game in the world has people that like it, and others that don't.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Why is it that almost everyone that doesn't like a pretty game will say stupid statements like this? Ever stop and think that you just personally don't like the games, and plenty of others do? You know, the exact same way every game in the world has people that like it, and others that don't.


Because in the case of Id it's the truth. You aren't engrossed by the game, you are awed by the new technology never seen before. They release engines to play with your shiny next gen hardware and push the envelope more so than a game. The games usually come when another party licenses the engine.

It's eye candy to play around on your new $5,000 build+. I too buy Id's stuff for that exact reason. I built my SLI 6800 Ultra rig back in the day just to run Doom 3 at 1600x1200 @ 100+ fps, and I bought Doom 3 as justification to buy new hardware. Come to think of it, every new PC build I went all out crazy on coincided with Id's next gen release.

I'm just honest about it. It's not that I didn't like it, it's just that I recognize that it's a technology demo for graphics/gaming nerds to blow their wad over more than it's supposed to be a serious attempt at a AAA game.

It is what it is, I'm not saying that's a bad thing.

Quake III on the other hand... probably one of the best actual games ever to come from Id, if not one of the top PC games ever made.
 
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motsm

Golden Member
Jan 20, 2010
1,822
2
76
Because in the case of Id it's the truth. You aren't engrossed by the game, you are awed by the new technology never seen before. They release engines to play with your shiny next gen hardware and push the envelope more so than a game. The games usually come when another party licenses the engine.
Your telling me I'm not engrossed by the game and that I'm awed by the tech? You know that for a fact eh? I guess I never really enjoyed Doom 3's gameplay and this entire time my enjoyment was some illusion brought on by my own ignorance. Even when I played it last year, and was completely entertained to completion, that must had been the awe inspiring graphics and technological achievement that still surpasses games of this generation, right?

Seriously, don't put words in my mouth jack ass.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
AMD screwed up with the first Rage performance driver and used outdated code, but quickly corrected the problem and now both AMD and Nvidia are rushing to produce improved drivers. Hopefully AMD's updated driver will be available tonight. Check this webpage and if the "last updated" date is the 6th or later its the new version.

http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx

Carmack has hinted id might release a super high definition 75gb texture pack. Obviously if they had released that right away it would have made for an insane 100gb download. I'm hoping they'll produce a DVD with the improved textures and some new levels. Snail mail does still have its advantages.

Rage runs all the textures through the cpu and weaker computers with dual cores might benefit from overclocking.
 
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HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
yeah i had to stop playing very early in the game. I'll wait for a patch or whatever and try again to hopefully keep the suck at bay. problem is i have all day to myself today and nothing to play really.

guess i could install deus ex 3 again and see if it will let me play without crashing yet...i doubt it.
 

slag

Lifer
Dec 14, 2000
10,473
81
101
Because in the case of Id it's the truth. You aren't engrossed by the game, you are awed by the new technology never seen before. They release engines to play with your shiny next gen hardware and push the envelope more so than a game. The games usually come when another party licenses the engine.

It's eye candy to play around on your new $5,000 build+. I too buy Id's stuff for that exact reason. I built my SLI 6800 Ultra rig back in the day just to run Doom 3 at 1600x1200 @ 100+ fps, and I bought Doom 3 as justification to buy new hardware. Come to think of it, every new PC build I went all out crazy on coincided with Id's next gen release.

I'm just honest about it. It's not that I didn't like it, it's just that I recognize that it's a technology demo for graphics/gaming nerds to blow their wad over more than it's supposed to be a serious attempt at a AAA game.

It is what it is, I'm not saying that's a bad thing.

Quake III on the other hand... probably one of the best actual games ever to come from Id, if not one of the top PC games ever made.

Err, no to just about everything you posted here. I don't view ID's offerings as tech demos. Q3A was a steaming pile of shit. Quake was and is the best game ID has ever produced. Quake 2 was ok, but not great, q3 was skippable, and everything else has been fun.

You're not being honest, you're delusional. Just because you happened to build a new pc when ID released their games doesn't mean its a tech demo for everyone, just you.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
Apparently in there's a patch coming soon that's going to add some more graphics options to the game, the ones they mentioned are in for sure are texture cache, texture filtering and vsync. Apparently they add some other options as well but those are the ones that are in for sure. I'm glad they're listening to feedback at least, but they probably should have done more research before releasing the game the way it was.

When I was playing last night I went through the mutant bash arena and the mutants were flickering really badly, they were flickering between a pose of them lunging forward and another pose leaning back so I had to shoot between the models to actually kill them.
 

stahlhart

Super Moderator Graphics Cards
Dec 21, 2010
4,273
77
91
Anyone know if this...
http://support.amd.com/us/kbarticles/Pages/GPU122AMDCat1110PreDriverV2.aspx
...fixes texture pop-in? I might just wait for the Rage patch as well anyway before picking it up though.

I'm having good luck texture-wise with these rageconfig.cfg settings:

com_AllowConsole 1
com_SkipIntroVideo 1
vt_qualityhdplossless 1
vt_qualityhdppower 0
vt_qualityhdpspecular 0
vt_qualityhdpnormal 0
vt_qualityhdpdiffuse 0
vt_qualitydctpower 100
vt_qualitydctspecular 100
vt_qualitydctnormal 100
vt_qualitydctchroma 100
vt_qualitydctluma 100
vt_usecudatranscode 2
vt_maxppf 2048
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_minlod -1
vt_maxlockedpages 1024
vt_uncompressedvmtr 1
vt_maxaniso 4
vt_uncompressedphysicalimages 1
vt_vmtrcompression none
vt_restart
image_lodbias -1
image_anisotropy 16
image_usecompression 0
image_screenshotquality 100

...plus "+vt_maxPPF 16 +cvaradd g_fov 20" in my launch options.

GPU is a 1Gb GTX560. It would be two of them, if Rage supported SLI (thanks a lot, Carmack ).
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
AMD screwed up with the first Rage performance driver and used outdated code, but quickly corrected the problem and now both AMD and Nvidia are rushing to produce improved drivers. Hopefully AMD's updated driver will be available tonight. Check this webpage and if the "last updated" date is the 6th or later its the new version.

http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx

Carmack has hinted id might release a super high definition 75gb texture pack. Obviously if they had released that right away it would have made for an insane 100gb download. I'm hoping they'll produce a DVD with the improved textures and some new levels. Snail mail does still have its advantages.

Rage runs all the textures through the cpu and weaker computers with dual cores might benefit from overclocking.

a dvd? You mean 19 DVD's? Or 3 double layer blu rays? :hmm:
 
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