Ray tracing performance. 2080ti provides around 30fps @1080P

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Alpha One Seven

Golden Member
Sep 11, 2017
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Ray Tracing For The Win! It's something that will change gaming for the better and something no current cards can do. Ray Traced graphics are vastly superior to non ray traced at 4k resolution.
 

Alpha One Seven

Golden Member
Sep 11, 2017
1,098
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so either run games with RT @ 1080p or disable it for higher resolutions? I guess that's great if your monitor is from 2011.

agree with others, would wait for maturity and refinement but it's still too early to make any conclusions. NVIDIA certainly have the ability to make more powerful cards right now, but they wont because they'll stretch the new features as long as they can to maximize profits.
From 2011? I am not sure of your sources, but they are questionable at best. As of today, the companies still making current year 1080p monitors are Acer, Asus, Scepter, HP, LG, Benq, Viotek, Viewsonic, Element, Samsung, Dell, AOC, MATOP, Star Tech, DTech and others and not just one model for each brand, but several. My 85" TV is 4k, but my 27" monitor is 1080 and not being replaced anytime soon as there is no pressing need.
As far as maximizing profits goes, as a shareholder, I would expect nothing less from any decent company that has it's well being and longevity in mind. GM could make all it's cars with specs that are as good as a Corvette, but they don't.
 

EXCellR8

Diamond Member
Sep 1, 2010
3,982
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From 2011? I am not sure of your sources, but they are questionable at best.

Settle down governor, I was merely stating the last 1080p monitor that I bought for gaming was around that time.

Yesterday 4K was the big thing, now it's RT and lower res, and tomorrow will be something different... grass will always be greener. Especially if you're talking about NVIDIA since that's ya know, their hue.
 

Det0x

Golden Member
Sep 11, 2014
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https://www.anandtech.com/show/13261/hands-on-with-the-geforce-rtx-2080-ti-realtime-raytracing

Hands-on with the GeForce RTX 2080 Ti: Real-time Raytracing in Games


After yesterday’s announcement from NVIDIA, we finally know what’s coming: the GeForce RTX 2080 Ti, GeForce RTX 2080, and GeForce RTX 2070. So naturally, after the keynote in the Palladium venue, NVIDIA provided hands-on demos and gameplay as the main event of their public GeForce Gaming Celebration. The demos in question were all powered by the $1200 GeForce RTX 2080 Ti Founders Edition, with obligatory custom watercooling rigs showing off their new gaming flagship.

While also having a presence at Gamescom 2018, this is their main fare for showcasing the new GeForce RTX cards. In a separate walled-off area, NVIDIA offered press some gameplay time with two GeForce RTX supporting titles: Shadow of the Tomb Raider and Battlefield V. Otherwise, they also had a veritable army of RTX 2080 Ti equipped gaming PCs for the public, also demoing Battlefield V and Shadow of the Tomb Raider (without RTX features), along with Hitman 2 and Metro: Exodus. Additionally, there were a few driving simulator rigs for Assetto Corsa Competizione, including one with hydraulic feedback. These games, and more, support real-time ray tracing with RTX, but not necessarily Deep Learning Super Sampling (DLSS), another technology that NVIDIA announced.

GeForce RTX 2080 Ti Hands-on: Shadow of the Tomb Raider
Starting with Shadow of the Tomb Raider, I got to play through a platforming puzzling sequence that was amusingly difficult to navigate. I thought I was just bad, but the neighboring gamer fared just as poorly and we ended up trading tips on each successive obstacle. Poor skills aside, the game was rendered in 1080p and capped at 60fps with the graphics settings locked, but I could definitely notice framedrops, even though the gameplay was rather slow-paced.

The game was rendering an outdoors scene, but because of the 1080p quality on a roughly 24” screen, I couldn’t see much of an overall quality improvement. Unfortunately, I didn’t realize until afterward that we had the option of capturing our footage, though honestly I’m glad no one was subjected to a video recording of my gaming incompetence.

Because we only had a certain allotted time, we didn’t get to finish that puzzle sequence, but from a real-time ray tracing perspective, it was hard for me to distinguish any added effects. It appears that this opinion was similar enough to others’ that the Tomb Raider Twitter issued a clarification.

GeForce RTX 2080 Ti Hands-on: Battlefield V
For Battlefield V, the situation was similar with a 1080p 144Hz monitor, playing on the Rotterdam map over LAN. There were framedrops during fast-paced scenes and in general it didn’t seem like it could keep up with the game. Again, there was no FPS info available but the RTX 2080 Ti was almost surely not cranking out constant 60fps. Here, the real-time ray tracing was quite noticeable, with vivid dynamic reflections in puddles, windows, and river. Even at 1080p, those features added to the overall image quality, though the ultimate performance cost was unclear. Framerates aren't a good tradeoff for image quality in fast-paced FPS', though for the record, I’ve always been terrible at shooters (except maybe Halo 2).

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Straight from Anandtech themself, 1080p gaming at sub 60FPS here we go!
Seems like 100 giga-rays™ is needed to do it realtime on a proper resolution.


This is probably the intended market with Turing.


That's a new 250B market they did not have access to before Turning, with its ray-tracing engines.

Ray-tracing in games with gimpworks is likely a afterthought..

https://www.anandtech.com/show/13215/nvidia-siggraph-2018-keynote-live-blog-4pm-pacific

I wonder how much of that ~750mm2 diespace is "wasted" on these raytracing engines for a gaming card ? I would guesstimate the same fp32 performance could be reached with a ~500-525mm2 die.

With predetermined margins:

Die size directly affects the price you have to pay.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Meh...this is not the card to get if you expect to use ray tracing in all the games that support it. That would be the next card because it seems the hardware is just not there yet. I'll take 4k HDR 60fps+ over 1080p ray tracing. Especially when according to Anandtech's article, some of the games didn't look special using it. You can notice the difference in HDR immediately plus the higher resolution. So I guess if you're looking for a card for UHD gaming this would be a good one but for ray tracing, it's a novelty feature until they get poerformance up.

What I gather so far anyway
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
if the 2080 ti struggles with 1080P what is left for the 2070? 720P30!?
this can't be real.

That’s what I mean, Ray tracing is not going to be something you can use in every game and also keep performance high. Especially not at high resolution. It’s gonna take another generation of cards I think, at least.
 

mohit9206

Golden Member
Jul 2, 2013
1,381
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Ray Tracing For The Win! It's something that will change gaming for the better and something no current cards can do. Ray Traced graphics are vastly superior to non ray traced at 4k resolution.
People compare ray tracing with tesselation in how its revolutionary. However even entry level cards like amd 5770, nvidia 650ti etc could decently do tesselation while that is not the case with ray tracing. Ray Tracing is way more demanding and hence not mass market. PS5 won't do ray tracing so neither will most PC games.
 
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psolord

Platinum Member
Sep 16, 2009
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if the 2080 ti struggles with 1080P what is left for the 2070? 720P30!?
this can't be real.

Very good question.

As a 1070 owner that would like to upgrade at some point, the 2070 does not look bad. Maybe only 20% more cores but I think the extremely higher bandwidth along with the int+fp simultaneous execution, could give a decent performance boost. That remains to be seen however.

I honestly don't care about raytracing, with what I have seen so far, that is. So at this point in time, with the data I have, I think Nvidia shot themselves in the foot, by implementing technologies before their time. That led to an increase in cost that I refuse to pay and I believe many others will refuse too, therefore shooting their other foot as well.
 

IntelUser2000

Elite Member
Oct 14, 2003
8,686
3,785
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With predetermined margins:

Die size directly affects the price you have to pay.

Doubt it. To boost revenue, you have to increase prices. The cost of production could go to zero, but that won't affect revenue, only margins. Increased revenue also happens to increase margins, but the first is far more important for investors and share prices.

Let me give another example. Micro transactions in software. They don't have die sizes to worry about. It's about revenue.

I wonder how much of that ~750mm2 diespace is "wasted" on these raytracing engines for a gaming card ? I would guesstimate the same fp32 performance could be reached with a ~500-525mm2 die.

Looks about right. They could have gone the other way, and make a 750mm2 chip with all regular SMs without the Tensor and RT units. But modern chips are power limited anyway, so you won't get much boost over a smaller one.

That would be the next card because it seems the hardware is just not there yet.

30% boost to 40 fps is only 52 fps.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
Very good question.

As a 1070 owner that would like to upgrade at some point, the 2070 does not look bad. Maybe only 20% more cores but I think the extremely higher bandwidth along with the int+fp simultaneous execution, could give a decent performance boost. That remains to be seen however.

I honestly don't care about raytracing, with what I have seen so far, that is. So at this point in time, with the data I have, I think Nvidia shot themselves in the foot, by implementing technologies before their time. That led to an increase in cost that I refuse to pay and I believe many others will refuse too, therefore shooting their other foot as well.
2070 will be much faster than 1070 apart from RT, imo.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
It's probably better off using Assetto Corsa Competizione to demonstrate raytracing than the laughably low performing SoTR.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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Two more generations, and I see Ray Tracing being much more commonly used. But for now, this is really just a marketing thing.

However, my question is, nVidia says they dedicated a bunch of the die to the ray tracing hardware. So, will standard gaming performance be any better than a 1080Ti?
 
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LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
Two more generations, and I see Ray Tracing being much more commonly used. But for now, this is really just a marketing thing.

However, my question is, nVidia says they dedicated a bunch of the die to the ray tracing hardware. So, will standard gaming performance be any better than a 1080Ti?
As far as I can tell, yes. 2080ti will be much better than 1080ti apart from RT.

But as always, wait for the reviews.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
WCCF:

Word has reached us that reviewers returning from Gamescom are going to be able to start testing the new toys straight away. NVIDIA’s reviewer’s briefing is taking place tomorrow where the company is expected to hand over a working driver to reviewers, so it’s likely they could begin running benchmarks no later than this weekend.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
The fact that any ray tracing feature is working in real time at tens of frames per second on consumer hardware is in itself an incredible feat of engineering, just to say that first. That being said, I can't justify spending over a grand to get less than 60fps with the feature on. I am too spoiled by my 144hz that I can never go back to 60 for shooters.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
I'm not even too worried about that RT demo:

https://twitter.com/tombraider/status/1031943070819004416
Tomb Raider‏Verified account @tombraider 24h24 hours ago

The Nvidia Ray Tracing technology currently being shown in Shadow of the Tomb Raider is an early work in progress version. As a result, different areas of the game have received different levels of polish while we work toward complete implementation of this new technology.

https://www.anandtech.com/show/13261/hands-on-with-the-geforce-rtx-2080-ti-realtime-raytracing

Poor skills aside, the game was rendered in 1080p and capped at 60fps with the graphics settings locked, but I could definitely notice framedrops, even though the gameplay was rather slow-paced.
 

Det0x

Golden Member
Sep 11, 2014
1,055
3,087
136
*have to resist member callout*

I guess i just have to accept certain members are more "optimistic" then others
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136

Why?

I'm more inclined that it was capped at 60fps for a reason. Maybe in the end it looked smoother? I'd imagine what he observed would have been even worse if the frame rate wasn't capped. I'd also think that what he observed would get even more pronounced during the most stressful parts of the game. Maybe a keystroke toggle on and off for those times?
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
Why?

I'm more inclined that it was capped at 60fps for a reason. Maybe in the end it looked smoother? I'd imagine what he observed would have been even worse if the frame rate wasn't capped. I'd also think that what he observed would get even more pronounced during the most stressful parts of the game. Maybe a keystroke toggle on and off for those times?
60hz display? Early game patches and card drivers? Limits of the system they were using?
I dunno. But the software folks for the games seem to be saying that RT performance in BF5 and Tomb Raider will be fine at release.
I don't see any reason to doubt them.
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136
60hz display? Early game patches and card drivers? Limits of the system they were using?
I dunno. But the software folks for the games seem to be saying that RT performance in BF5 and Tomb Raider will be fine at release.
I don't see any reason to doubt them.

What fine is defined as is a unknown variable currently. Fine could be talking just about the effect being noticeable with it toggled on/off and have nothing to do with the fps hit.

That other stuff sounds more like excuses too me.
 
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