Ray tracing performance. 2080ti provides around 30fps @1080P

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maddogmcgee

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Apr 20, 2015
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http://www.pcgameshardware.de/Grafi...ormance-in-Shadow-of-the-Tomb-Raider-1263244/

I was watching this video and lol'd when I saw it hovering around the 30FPS mark with a $1900 AUD card. If this is what ray tracing does to 1080P, no one at 1440P or 4k is going to be able to turn it on this generation anyway.


Please continue all discussion of the RTX cards in the mega thread until there are actual reviews or shipping hardware. Thanks!

AT Moderator ElFenix
 
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Ottonomous

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May 15, 2014
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"This is by no means a final version of Shadow of the Tomb Raider, the developers have already confirmed that the game will be released without raytracing features"

Translated from German
 

LTC8K6

Lifer
Mar 10, 2004
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Yeah, this is almost certainly due to lack of drivers and lack of game patches, imo.
 

zlatan

Senior member
Mar 15, 2011
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I'm pretty sure that the new Tomb Raider is not designed for raytracing in mind. Even if they use it for an effect (which is easy to integrate), the whole method will consume a lot of performance, no matter that some pipeline stage can be accelerated or not, because the ray generation and shading is still happens on the general shader ALUs. There are two way to gain performance today. The obvious option is to lower the resolution, less pixels means less rays. The problematic option is the triangle count, and probably this is where the new Tomb Raider fails, because the level desing is not built for raytracing. Limited, or I should say optimal triangle count can lead to big performance gains!
 

Spjut

Senior member
Apr 9, 2011
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It sounds bad but I really don't see why anyone would expect something different. Most new visual features end up running slow during the first years, and most games won't be made for raytracing in mind until the cards available to use it are in the majority.

If this really is going to take off, I'd say it depends on whether the next-gen consoles will support it and are fast enough to be used in games.

This instantly reminded me of when tessellation was the big thing in DX11, and most people ended up disabling tessellation or running the DX9 or DX10 path instead because the additional effects brought down the performance too much. And the Xbox 360 actually had some form of tessellation, but most games never used it because it was too slow or limited (I know Banjo Kazooie used it for the water though).
 

EXCellR8

Diamond Member
Sep 1, 2010
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so either run games with RT @ 1080p or disable it for higher resolutions? I guess that's great if your monitor is from 2011.

agree with others, would wait for maturity and refinement but it's still too early to make any conclusions. NVIDIA certainly have the ability to make more powerful cards right now, but they wont because they'll stretch the new features as long as they can to maximize profits.
 

Mopetar

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Jan 31, 2011
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Even after drive performance improves, I don't think we're going to see the blistering kinds of speeds that people expect. Ray tracing has been one of those holy grail things that's been around forever. I remember when there were rumors about the Nintendo 64 having realtime ray tracing back in the day and Intel's project using ray tracing in quake.

Ray tracing will get there eventually, but I think it's at least another 5 years off, and that's assuming people quit looking for more resolution beyond 4k, but there's no indication that will ever happen.
 

Hitman928

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Apr 15, 2012
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Hmm, how does that compare to other Tomb Raider games when they came out on high end hardware?

https://www.techspot.com/review/1128-rise-of-the-tomb-raider-benchmarks/page2.html

Wow, that Fury is straight beast mode, huh?

If we had RT toggled on/off it would be a lot better demonstration to make some sort of judgement.

Your trolling is obvious and tiresome. Why do you even keep bringing up AMD in these discussions when no one else does and it's not relevant to the topic?

Your post is also completely misleading as there was a day 1 bug in Rise of the Tomb Raider for AMD cards, specifically the Fury line, which was fixed just a few days after launch.

https://www.pcper.com/reviews/Graph...-and-NVIDIA-Performance-Results/Flagship-GPUs

There is the updated result just a few days after the game launched showing the Fury X averaging 62 fps at 1440p which is still lagging behind the top performing nvidia card at the time.

So please stop using deception and misdirection to try and derail these threads.

Member callouts are not allowed. -Shmee
 
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LTC8K6

Lifer
Mar 10, 2004
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Even after drive performance improves, I don't think we're going to see the blistering kinds of speeds that people expect. Ray tracing has been one of those holy grail things that's been around forever. I remember when there were rumors about the Nintendo 64 having realtime ray tracing back in the day and Intel's project using ray tracing in quake.

Ray tracing will get there eventually, but I think it's at least another 5 years off, and that's assuming people quit looking for more resolution beyond 4k, but there's no indication that will ever happen.
"For existing games, Turing will deliver 2x the performance and 4K HDR gaming at 60 FPS on even the most demanding titles."

https://blogs.nvidia.com/blog/2018/08/20/geforce-rtx-real-time-ray-tracing/
 

LTC8K6

Lifer
Mar 10, 2004
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That could mean a lot of things. They could mean 2x perf from 1060 to 2060. I doubt they mean 2x from 1080ti to 2080ti.
https://www.engadget.com/2018/08/20/nvidias-rtx-2080ti/
In a demo called "Infiltrator" at Gamescom, a single Turing-based GPU was able to render it in 4K with high quality graphics setting at a steady 60FPS. Huang noted that it actually runs at 78FPS, the demo was just limited by the stage display. On a GTX 1080 Ti, that same demo runs in the 30FPS range.

That's at least some indication of 2X...
 

LTC8K6

Lifer
Mar 10, 2004
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Some, but not much given we don't know how that one demo works compared to actual games. It could be like how Ashes made AMD hardware look much better than it actually played in games. We will have to see.

We have other reports of 2X performance in existing games:

We also played a variety of other PC games that shall not be named, and saw performance run in excess of 100 fps at 4K and Ultra settings. Unfortunately, we also don’t know how much power these GPUs had to draw to reach this level of performance.

https://www.techradar.com/reviews/nvidia-geforce-rtx-2080-ti
 

Hitman928

Diamond Member
Apr 15, 2012
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The wording has some folks thinking that was using SLI...

So hold your horses.

They do show this picture right after talking about 4k @ 100 fps.



But then there's single RTX system shots earlier in the article, so who knows.

It also really depends on which games they played. A 1080Ti is already pretty darn close to 100 fps average on some games out now (Dirt Rally and Battlefield 4 for instance). We also don't know the settings used in those games except that they were at 4k.
 
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