- Feb 27, 2003
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Obviously different things but also share some similarities.
The adoption of ray tracing depends on wide spread hardware support, and significant visual improvements in the games that supports it and lots of games that supports it.
With the launch prices, and hardware adoption in laptops and mid range gaming machines it will take years before Turing technology is wide spread, and thus developers will have to weigh whether the extra development cost is worth it.
Will ray tracing even make it to the mid range cards, and if so will it be powerful enough to enable it in games?
Will there be different levels of ray tracing, just like physX?
Will it be worth it visually vs fps drop?
Will AMD support raytracing (or intel in the future)?
Or is this simply too big to fail for nvidia?
What do you say, O mighty forum?
The adoption of ray tracing depends on wide spread hardware support, and significant visual improvements in the games that supports it and lots of games that supports it.
With the launch prices, and hardware adoption in laptops and mid range gaming machines it will take years before Turing technology is wide spread, and thus developers will have to weigh whether the extra development cost is worth it.
Will ray tracing even make it to the mid range cards, and if so will it be powerful enough to enable it in games?
Will there be different levels of ray tracing, just like physX?
Will it be worth it visually vs fps drop?
Will AMD support raytracing (or intel in the future)?
Or is this simply too big to fail for nvidia?
What do you say, O mighty forum?