From what I kept reading, I was under the impression that the client did not affect any process. That is why I include the following statement in my recruiting invitation.
"The program (client) is set to the lowest priority on your computer, meaning that it will not slow any of your processes."
However, one of my candidates tried the client for a while and came back to me with this sobering message:
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It does slow the single most important process on my network, rendering. I tested time and time again and it kills performance, dropping it nearly 50% on average, sometimes more.
I'm running render software based on the LightWorks engine, use it over my LAN, and every single machine suffers a major performance hit with the client(PII, K6-2, Athlon). I have avoided posting this on the forums as to not hurt recruiting efforts as I was running and actively recruiting for a while, and with the exception of that particular render engine I have had no problems.
The big issue is, the performance of that engine is why I have a LAN and why I spend as much money as I do on my machines. Nothing else was effected at all, didn't lose a tenth of a FPS in any game nor were any other functions slwed in the least. I know how the program is written and the only thing I can think of is the fact that it resides in L1 cache creates a situation in which the data set is not available for the render and needs to hit L2(1/2 speed K75 Athlon) slowing things down considerably.
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Have I inadvertently misled people and is there a way to go around this performance drop in rendering? Are there other similar issues of which I am unaware? Otherwise I will include a carefully worded warning into my invitation. To do otherwise would be unethical in my book.
If anyone can shed some light on this phenomenon, I would really appreciate it. I don't like to make inaccurate statements.
"The program (client) is set to the lowest priority on your computer, meaning that it will not slow any of your processes."
However, one of my candidates tried the client for a while and came back to me with this sobering message:
--------------------------------
It does slow the single most important process on my network, rendering. I tested time and time again and it kills performance, dropping it nearly 50% on average, sometimes more.
I'm running render software based on the LightWorks engine, use it over my LAN, and every single machine suffers a major performance hit with the client(PII, K6-2, Athlon). I have avoided posting this on the forums as to not hurt recruiting efforts as I was running and actively recruiting for a while, and with the exception of that particular render engine I have had no problems.
The big issue is, the performance of that engine is why I have a LAN and why I spend as much money as I do on my machines. Nothing else was effected at all, didn't lose a tenth of a FPS in any game nor were any other functions slwed in the least. I know how the program is written and the only thing I can think of is the fact that it resides in L1 cache creates a situation in which the data set is not available for the render and needs to hit L2(1/2 speed K75 Athlon) slowing things down considerably.
-------------------------
Have I inadvertently misled people and is there a way to go around this performance drop in rendering? Are there other similar issues of which I am unaware? Otherwise I will include a carefully worded warning into my invitation. To do otherwise would be unethical in my book.
If anyone can shed some light on this phenomenon, I would really appreciate it. I don't like to make inaccurate statements.