Discussion RDNA4 + CDNA3 Architectures Thread

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DisEnchantment

Golden Member
Mar 3, 2017
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With the GFX940 patches in full swing since first week of March, it is looking like MI300 is not far in the distant future!
Usually AMD takes around 3Qs to get the support in LLVM and amdgpu. Lately, since RDNA2 the window they push to add support for new devices is much reduced to prevent leaks.
But looking at the flurry of code in LLVM, it is a lot of commits. Maybe because US Govt is starting to prepare the SW environment for El Capitan (Maybe to avoid slow bring up situation like Frontier for example)

See here for the GFX940 specific commits
Or Phoronix

There is a lot more if you know whom to follow in LLVM review chains (before getting merged to github), but I am not going to link AMD employees.

I am starting to think MI300 will launch around the same time like Hopper probably only a couple of months later!
Although I believe Hopper had problems not having a host CPU capable of doing PCIe 5 in the very near future therefore it might have gotten pushed back a bit until SPR and Genoa arrives later in 2022.
If PVC slips again I believe MI300 could launch before it

This is nuts, MI100/200/300 cadence is impressive.



Previous thread on CDNA2 and RDNA3 here

 
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Mopetar

Diamond Member
Jan 31, 2011
8,084
6,695
136
Na...
Because next it will be .. But they dont have....
RTX Game AI
RTX Game AI Pathing
RTX AI Tree creation
RTX AI Leave Falling
RTX AI Bouncing

Don't worry, their AI might be good enough to hallucinate some market share.

Kidding aside, am I the only one that just wants a good raster performance card that I don't need to spend an arm and a leg on?
 

Mahboi

Golden Member
Apr 4, 2024
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Kidding aside, am I the only one that just wants a good raster performance card that I don't need to spend an arm and a leg on?
Bluntly put, yes. Yes you are.
Not going to theorise the detail, but 4K gaming is mostly a wash for now, and will remain for years. You're just better off with 1440p as a solid balance for a long time yet.
Almost any decent card can do 1440p except budget stuff, and even the budget stuff will do it more than well with some upscaling.

Raster is beaten, there is no more "good raster performance" to find, at least not one that people will pay more money for.
Now it's RT and better upscaling that'll build the future. Raster at 1440p is already a slain dragon.
 

soresu

Diamond Member
Dec 19, 2014
3,190
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Raster is beaten, there is no more "good raster performance" to find, at least not one that people will pay more money for.
I wouldn't say beaten, certainly not on the software side at any rate.

I was always amazed over the last 3 decades to find new stuff presented at each SIGGRAPH.

All the 'low hanging fruit' may have been picked away, but there is often still room for optimisation - mesh shaders being a more recent addition that has taken some time to settle into use.

And it's not like raster development suddenly stopped.

Hybrid raster/RT is still in use and will be for some time, interest in improved raster will continue until pure RT/PT hw and sw becomes optimised enough to handle it without detail smear heavy denoising or low frame rates without spatial/temporal upscalers.
 

Aapje

Golden Member
Mar 21, 2022
1,506
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Not going to theorise the detail, but 4K gaming is mostly a wash for now, and will remain for years. You're just better off with 1440p as a solid balance for a long time yet.

Yeah, with the slow-down in improvements in perf/$, there is no headroom for both a resolution increase and other visual improvements that make rendering cost more at the same resolution, like RT.
 

Mahboi

Golden Member
Apr 4, 2024
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I wouldn't say beaten, certainly not on the software side at any rate.

I was always amazed over the last 3 decades to find new stuff presented at each SIGGRAPH.

All the 'low hanging fruit' may have been picked away, but there is often still room for optimisation - mesh shaders being a more recent addition that has taken some time to settle into use.
Nobody's saying there is no future for Raster, I am saying that the future is an eternally diminishing one. For clients and manufacturers.
You can upgrade raster and RT until 2050, but RT will command increasingly more interest and money and raster less and less. That's all. We've hit the peak of raster circa 2016, since then, it's all about slowly winding down raster improvements/investments and growing RT ones.

Personally I'd argue that as soon as the 6700 XT came out, it was a done deal. 1440p60 for pretty much everything for $350? Yeah, Raster isn't getting much better than that. It'll be 6 or 8 years before those prices happen for 4K, and so more and more effort will go towards RT.
The raster yard is going to see more and more boys visit the milkshake stand at the RT yard.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
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The "sit on your couch, wiggle a controller, get gaming on TV" experience is what people want from consoles. PC doesn't offer that, not in the same way.

-made a steam box that launches into big picture mode for the kids on the spare TV, basically a console made out of leftover parts from my old PC.

Never have to leave Steam/use a kb+M for virtually all games made within the last 10 years.

But I'm just being difficult I understand your meaning.
 
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Mahboi

Golden Member
Apr 4, 2024
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-made a steam box that launches into big picture mode for the kids on the spare TV, basically a console made out of leftover parts from my old PC.

Never have to leave Steam/use a kb+M for virtually all games made within the last 10 years.

But I'm just being difficult I understand your meaning.
Funnily enough I said the exact same thing on Twitter to Godot Engine devs the other day, that IMO the "better cost/value console" may disappear in favour of a good Steam Deck 2 box that just drives your TV as a console/Netflix/general PC services box, but runs off a controller and boots to a game-ified OS format. Then consoles will either be higher tier perf (so Pro models), either be mostly about special controllers, VR headsets, etc.
But I agree that it is a slow death of consoles right now. We're not talking about it much but the disappearance of exclusives is a telltale sign. They HAVE to sell on PC too or they don't recoup the losses. MS Game Pass has failed too.
Might run for a PS6's length too, but I wouldn't be shocked if we reach a sort of "look, x86 is the arch, PC is the box, everyone's just using the same IP, just focus on the games having exceptional experiences and make special controllers or experiences, but it's all going to run on PC HW".
Consoles are in big part about giving that game feel all the way to the OS, get that going and you've done 70% of the job. That's why Valve sells tons and the competitors still tryhard with RDNA 3/RDNA 3.5/ARC and yet do not even come close to Gaben's sales. That Arch Linux/SteamOS is doing great.
 

Tup3x

Golden Member
Dec 31, 2016
1,072
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There's this too:

Judging by how things are going, I wouldn't be surprised if that was actually more or less the case. I'm not really sure if their priorities are right or at very least it looks like they can only concentrate on one thing properly at the moment. They can't seem to use their current position fully, especially on laptops.
 
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marees

Senior member
Apr 28, 2024
371
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They were fleeced by OEMs for many years with lower quality components, designs, maybe this is a small payback, who knows?
It is as simple as not maintaining excess inventory but asking OEM to order. The partner initially orders a small quantity when sales pick up they ask more but AMD can't meet the revised projections
 
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