Discussion RDNA4 + CDNA3 Architectures Thread

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DisEnchantment

Golden Member
Mar 3, 2017
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With the GFX940 patches in full swing since first week of March, it is looking like MI300 is not far in the distant future!
Usually AMD takes around 3Qs to get the support in LLVM and amdgpu. Lately, since RDNA2 the window they push to add support for new devices is much reduced to prevent leaks.
But looking at the flurry of code in LLVM, it is a lot of commits. Maybe because US Govt is starting to prepare the SW environment for El Capitan (Maybe to avoid slow bring up situation like Frontier for example)

See here for the GFX940 specific commits
Or Phoronix

There is a lot more if you know whom to follow in LLVM review chains (before getting merged to github), but I am not going to link AMD employees.

I am starting to think MI300 will launch around the same time like Hopper probably only a couple of months later!
Although I believe Hopper had problems not having a host CPU capable of doing PCIe 5 in the very near future therefore it might have gotten pushed back a bit until SPR and Genoa arrives later in 2022.
If PVC slips again I believe MI300 could launch before it

This is nuts, MI100/200/300 cadence is impressive.



Previous thread on CDNA2 and RDNA3 here

 
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marees

Senior member
Apr 28, 2024
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Not N3E?

Again i say: I have no NDA to say this.

At N4X? Man more chances of the N48 full being 399. All i know is the focus on perf/w and perf/$.
Should be N4. Even the regular zen 5 (not the dense zen 5c) & strix point (not the strix halo) are on 4nm

RDNA 5 could be 3nm. Basically there could be a monolithic RDNA 5 that costs $500 & is the successor for 7900 xtx
 
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soresu

Diamond Member
Dec 19, 2014
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Both sorts of candidate stars are in the constellation, that is what I mean.
Could be what is after Navi with UDNA or whatever too.
Almost certainly.

Navi started with RDNA1 which introduced both wave32 and the WGP/dual CU µArch features.

I'd imagine that whatever successor there is will do more than just add matrix units from CDNA to it, probably some fundamental new µArch feature(s).

Sirius is a great name, and I'm sure all the Potter heads will get behind it.
 

marees

Senior member
Apr 28, 2024
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Kyle Bennett from hardocp insisted right after an early quarterly results (where for the first time console sales started to tank & Lisa gave further bad guidance for rest of 2024) that we won't see stock on shelves until 2025

This was confirmed officially by power color rep in computex & unofficially by other board partners in same event
(It was after below guidance that it set tongues wagging that there will not be a RDNA 4 release this year)


Earlier this year, AMD revealed that its overall gaming revenue in the first quarter of 2024 was down by 48% year-over-year. AMD only expected things to get worse in the second half of 2024.

This leaves Nvidia sitting pretty with 88% of the GPU market in its hands.

 

Hitman928

Diamond Member
Apr 15, 2012
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(It was after below guidance that it set tongues wagging that there will not be a RDNA 4 release this year)


Earlier this year, AMD revealed that its overall gaming revenue in the first quarter of 2024 was down by 48% year-over-year. AMD only expected things to get worse in the second half of 2024.

This leaves Nvidia sitting pretty with 88% of the GPU market in its hands.

Gaming being down was entirely on console sales, GPU sales were up.
 
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SolidQ

Senior member
Jul 13, 2023
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Spider Man 2 PS5 pro
NEW GRAPHICAL TOGGLES

RT Key Light Shadows : Off (Performance) / On (Fidelity default)

Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.



RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.



RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

Seems RDNA4 RT allow multi effects instead only Reflections.

F1 24 also add to race RT Reflections/DDGI/RTAO, base PS5 have RT only in replays
 
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