- Jun 24, 2004
- 15,628
- 5
- 81
A lot of games these days have regenerating health, a trend started by Halo 2. Some people are critical of the system for making games too easy, while others like it because it speeds up the game and allows you to keep playing instead of spending time looking for health items.
IMO it works well enough in the games where it's used. I just realized that the two most recent games I got, Dead Space and Fallout 3, have strict health bars and no regeneration. But those games are much slower paced to begin with and item management is a big part of both of them, so carrying around health packs makes sense. For a fast-paced shooter like Call of Duty, it seems to work out okay to have regenerating health.
I'm still concerned seeing it creep into more and more games these days, but so far I don't think it's out of hand.
IMO it works well enough in the games where it's used. I just realized that the two most recent games I got, Dead Space and Fallout 3, have strict health bars and no regeneration. But those games are much slower paced to begin with and item management is a big part of both of them, so carrying around health packs makes sense. For a fast-paced shooter like Call of Duty, it seems to work out okay to have regenerating health.
I'm still concerned seeing it creep into more and more games these days, but so far I don't think it's out of hand.