Resident Evil 7 Demo Benchmarks

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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Wow, just another "console port" game suiting well to GCN cards? What a coincidence

Jokes aside, it's good to see AMD strategy is starting to bear a fruit, we (customers) need some competition.
Looks like it does well on all the Nvidia cards. The 1060 is out performing the 480. The only cards that bucks that trend are the Fury cards.
 

Krteq

Senior member
May 22, 2015
993
672
136
Looks like it does well on all the Nvidia cards. The 1060 is out performing the 480. The only cards that bucks that trend are the Fury cards.
Look to another reviews bacon1 linked, RX 480 is above GTX 1060.

 
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Majcric

Golden Member
May 3, 2011
1,377
40
91
i76700k@4.5 ram 3000

@ 1440p 980ti stock

Min 47 (would be 50 like gameGPU but I found when you open the door to the room you start in, there is a nice little dip there.)
Max 73

@1440p 980ti 1406 OC

Min 57 This would be a lot higher but note the above
Max 89

Benchmarks were done using Head1985 settings.
 
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alcoholbob

Diamond Member
May 24, 2005
6,271
323
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Must be some setting that's causing the weird resolution scaling. 113 fps at 1080p but 20fps at 4K is really unusual. With most games you'd be seeing ~45 fps at 4K with that kind of performance at 1080p.

The performance hit going from 1080p to 4k is almost 6x, even though it's only a 4x increase in pixels, and with most games you get a 2.25-3x hit going from HD to UHD.

Some setting is causing a bottleneck as the resolution increases.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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Pitty no SLI or cf scaling yet.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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I don't see why you would say that, besides, even if it were true does not make it acceptable...
 
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BFG10K

Lifer
Aug 14, 2000
22,709
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I don't see why you would say that, besides, even if it were true does not make it acceptable...
Well for a start nVidia no longer supports more than 2x, and both vendors are generally leaning on developers to implement it themselves because of DX12/Vulcan.

Multi-GPU was a niche before and it'll be an even smaller niche going forward, so I'd expect less and less support in the future.
 

Azix

Golden Member
Apr 18, 2014
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Well for a start nVidia no longer supports more than 2x, and both vendors are generally leaning on developers to implement it themselves because of DX12/Vulcan.

Multi-GPU was a niche before and it'll be an even smaller niche going forward, so I'd expect less and less support in the future.

AMD is promoting it IIRC. If it became standard that adding another GPU would just work, that would be great. I think that is what they are going for with vulkan/dx12.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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The problem is most devs seem to put little effort in these days...SLI/CF would be good to support though, if not too lazy :O
 

Bacon1

Diamond Member
Feb 14, 2016
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AMD is promoting it IIRC. If it became standard that adding another GPU would just work, that would be great. I think that is what they are going for with vulkan/dx12.

Well honestly it makes sense as long as you aren't limited by case form factor.

You can make smaller dies cheaper, and you are going to sell a lot more of them (mass market vs niche high end). It makes a simple upgrade path as well.

The killer is the games that don't support it, because then you just have half your system power unused. However with newer games like DXMD having 100% scaling it shows just how great it can be.

If all games supported it, it would work well. But with so many that don't it often is a waste of money. And because many games don't, many people then don't go for sli / cfx, which then reduces the payoff for developers to support it.
 

HurleyBird

Platinum Member
Apr 22, 2003
2,725
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The problem is most devs seem to put little effort in these days...SLI/CF would be good to support though, if not too lazy :O

Why should devs care about CF/SLI support? To address the <1% of the market with these kinds of systems that are unlikely to even base their purchasing decisions off of that effort? Better to allocate development resources somewhere that everyone benefits from.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
The problem is most devs seem to put little effort in these days...SLI/CF would be good to support though, if not too lazy :O
I'm not sure dev's ever put much effort into it. The problem is new rendering techniques today actually hinder it and DX12/Vulkan require all the work to be done by the dev's, instead of AMD or Nvidia.
 

littleg

Senior member
Jul 9, 2015
355
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Whatever happened to that Microsoft initiative that was going to bake multi-GPU support into windows?
 

bystander36

Diamond Member
Apr 1, 2013
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Whatever happened to that Microsoft initiative that was going to bake multi-GPU support into windows?
I never heard of that one, but they were going to add some functions into the DX12 API that will make it easier for the dev's to support multi GPU's. That's not the same thing as baking multi-GPU support into Windows. It will still requires work from the dev's.
 

dogen1

Senior member
Oct 14, 2014
739
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The problem is most devs seem to put little effort in these days...SLI/CF would be good to support though, if not too lazy :O

Seem being the key word here.

The reason they seem to be lazy is because the level of complexity involved in game development, which isn't really understood by people who don't develop software, makes almost anything very difficult and involved.

In actuality game developers tend to work very long hours for usually not enough pay.
 
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Headfoot

Diamond Member
Feb 28, 2008
4,444
641
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Why should devs care about CF/SLI support? To address the <1% of the market with these kinds of systems that are unlikely to even base their purchasing decisions off of that effort? Better to allocate development resources somewhere that everyone benefits from.

Chicken and the egg. It's a tiny slice of the market because it works like crap. If it worked perfect, every time, and you got 95%+ scaling, then lots of people would be buying 2 cheaper cards instead of 1 faster card. The entire market would be different.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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New patch with better HBAO+ Performance, wonder how much faster it is. Also works with older CPUs. Wonder if anyone will do more CPU testing.

Patch #1 Release Notes
  • Game now works on CPUs without SSE4.1 functionality (e.g. AMD Phenom, Intel Core2 series)
  • Optimized HBAO+ performance
  • Fixed an issue that caused the screen size to change when switching from full screen to windowed mode.
  • In-game purchase button now correctly links to the full game store page.
http://steamcommunity.com/games/530620/announcements/detail/607256111740764534
 
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