Retro gaming

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Oyeve

Lifer
Oct 18, 1999
21,995
854
126
3DO?
they had games worth playing again?

Yes, the first NFS game, Madden was ok, first FIFA game was very good, some in-house games were also pretty damn good. I hated the 1x cd-rom drive, was slow as hell, but I still crank up the old 3do every now and then.
 

purbeast0

No Lifer
Sep 13, 2001
53,024
5,905
126
Sucks for you that you miss out on tons of awesome games.

I just do emulators or PSN/Wii Virtual Console.

why are you assuming that he has never played htose games?

i've played any good game that is available on PSN or Wii Virtual Console that is a good game from past eras. doesn't mean i need to play them again now, when there are newer/better games out.
 

techwanabe

Diamond Member
May 24, 2000
3,145
0
0
System Shock 2 for PC gaming. Probably best PC game ever IMO. I don't know of any other PC game that I've replayed dozens of times or revisited every so many years. Most I just play once, rush to the finish, and forget about.

I've replayed Icewind Dale and Baldurs gate, for some reason they are fun to go back to. Problem is I've lost disk 2 from my original IWD set. =(
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I find it's opposite with me. I was spoiled by the golden age of gaming during the 16 bit era, and now I'm tired of being franchised and nickel and dimed to death by EA and Activision for shitty games based on the 150th iteration of a reboxed Call of Duty, Madden, and Rock Band with 3 more textures.

Have to go back to when games were games that took 2+ years to make and not "how can we make something with no effort every month that can take ADHD people on another $59.99 ride for an hour or less?"

The consoles may be 100000x more powerful now, but the games were 1000x better from the NES through PS1 era. Now days there is no innovation, just rehashes, sequels, and downloadable content, and it's all available exactly the same across every platform. I mean COME ON, today's state of the art in gaming is that we are now SELLING CLOTHES AND ACCESSORIES FOR ONLINE AVATARS FFS! Console market has started looking more like the cell phone market; cheap shitty short simple "punch the monkey" games and ring tones that you pay monthly fees for. And today's ADHD "can't watch a movie or complete a game if it takes more than 45 mins or is more complex than Punch the Monkey" crowd is all over it.

I have about two dozen XBox 360 games that are unique that I really enjoy, but they they don't hold a candle to the 16 bit "must haves" and aren't going to leave me any unforgettable memories like my SNES and Genesis did.

I have about 20 games for SNES that I've never played before that have had homebrew English patches in the last couple years. Tales of Phantasia, Seiken Densetsu 3, etc. Some of the last games of the SNES era that were just starting to really do things nobody thought a SNES could do (Tales has a full vocal track intro and I swear you forget it's a SNES and not a PS1 or Saturn 2D game). And of course I'm going to replay binge all the classics in their newfound RGB glory, as well as the fact that my save files will be going forever to SD and not BBSRAM with dead batteries.

RGB monitor cannot get here soon enough. I'm mostly nervous I'll get the monitor in a couple days, and then be stuck staring at it waiting for SCART cables and RGB+sync breakout box... I hope UK mail is fast getting through customs.

Too bad you feel that way. I'll always have a soft spot in my heart for the 8bit and 16bit games I grew up with, but today's games are absolutely phenomenal. Could you imagine what it would have been like getting a sneak peek at today's games in the 8bit era?

The great retro games have a simplicity and timelessness that will always make them great to play. I hesitate to even call them retro because a great game is a great game, period. But going back over my old library of carts and emulators, I find that the fondness I had for a game can be quickly overwritten when so, so many of them just haven't stood the test of time, whether its janky mechanics, frustrating difficulty, and graphics that often just don't hold up.

Even though I have a CRT with my old consoles hooked up, I still find myself excited over remakes - retro games had a style forced upon them by their hardware. Its the actual game I really loved, and there aint nothing wrong with bringing a great game to the 21st century. I'm a little bummed that nintendo chose the weaksauce 3DS as the platform to revive OoT, but just imagine the full force of the upcoming WiiU applied to a hand drawn remake of LttP.

Then cry, because it'll probably never happen.
 

SandEagle

Lifer
Aug 4, 2007
16,809
13
0
i like playing the old 8-bit NES and SMS every so often. the 16-bit machines too. even to this day i prefer 2D side scrollers to 3D games.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Too bad you feel that way. I'll always have a soft spot in my heart for the 8bit and 16bit games I grew up with, but today's games are absolutely phenomenal. Could you imagine what it would have been like getting a sneak peek at today's games in the 8bit era?

The great retro games have a simplicity and timelessness that will always make them great to play. I hesitate to even call them retro because a great game is a great game, period. But going back over my old library of carts and emulators, I find that the fondness I had for a game can be quickly overwritten when so, so many of them just haven't stood the test of time, whether its janky mechanics, frustrating difficulty, and graphics that often just don't hold up.

Even though I have a CRT with my old consoles hooked up, I still find myself excited over remakes - retro games had a style forced upon them by their hardware. Its the actual game I really loved, and there aint nothing wrong with bringing a great game to the 21st century. I'm a little bummed that nintendo chose the weaksauce 3DS as the platform to revive OoT, but just imagine the full force of the upcoming WiiU applied to a hand drawn remake of LttP.

Then cry, because it'll probably never happen.

Todays games LOOK phenomenal, but they are empty and shallow. Madden 254637 ultra Super HD Turbo Special Edition and Call of Duty 57 have nothing on Chrono Trigger, Secret of Mana, Final Fantasy III, Super Metroid, etc on the story and memories department.

Todays games might be 1080p but they are written for todays ADHD players who are content as long as they can blow something up 10 seconds into a new game and have new eye candy show off their HDTV.

I have a 360 on HDMI to a 1080p AE4000 projector on a 10' screen, so I know how awesome it looks. Other than graphics and physics technical demos, todays games just aren't exiting me and don't have that magic of the 16 bit era. I blame EA and Activision for most of that for turning the industry into a greedy rush it out with bugs and get their money and dump it franchising model.
 
Last edited:

BD2003

Lifer
Oct 9, 1999
16,815
1
81
In either case, I just can't keep playing the same games over and over, even if they are great games. Still, you're missing out if you really think that caricature of the modern game industry is anywhere near true. The JRPG has died a horrible death and you seem to be partial to those, but you seriously mean to tell me you can find nothing redeeming about an epic like Oblivion, the freedom of GTA? The story and universe of mass effect? The near perfection of portal and its sequel? Great 8 bit franchises brought to the modern age in metroid prime and mario galaxy?

I've encountered a lot of people with fond memories of 8/16bit games, but so few who spurn modern games at the same time.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
There were just as many crappy, piss poor 8/16 bit games then as there are PS3/360/pc games now. Same with the good ones, however when your a kid, you have more tolerance but i don't believe the old games are really better than today's, their just different and technically the old ones only averaged 45 minutes to beat, thats why they had to make them hard.
Some were too hard.

But theres plenty of challenging games today, even quite a few 2d games out there if you actually look. the difference with the mainstream games is too many of you must be using the easy setting instead of hardest setting which the old games defaulted to.

Now someone here will tell me how they play "**" game or something on Uber extreme hard core from the get go and its still too easy cause they are just that much of a billy fucking badass. in pre response i say stfu.
i don't see how the newer Ninja gaiden's..etc are any easier than the old ones cause i beat the old ones, but regardless your different as a kid in this regard and no one is forcing you to use your save points, you could just restart the whole game each time...but you don't do you? instead you complain about save points being for ADHD kids? yet you don't replay all those levels each time you play?...hmm, that makes real fuking sense doesnt it. oh but someone here will have an excuse for that as well.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
There were just as many crappy, piss poor 8/16 bit games then as there are PS3/360/pc games now. Same with the good ones, however when your a kid, you have more tolerance but i don't believe the old games are really better than today's, their just different and technically the old ones only averaged 45 minutes to beat, thats why they had to make them hard.
Some were too hard.

But theres plenty of challenging games today, even quite a few 2d games out there if you actually look. the difference with the mainstream games is too many of you must be using the easy setting instead of hardest setting which the old games defaulted to.

Now someone here will tell me how they play "**" game or something on Uber extreme hard core from the get go and its still too easy cause they are just that much of a billy fucking badass. in pre response i say stfu.
i don't see how the newer Ninja gaiden's..etc are any easier than the old ones cause i beat the old ones, but regardless your different as a kid in this regard and no one is forcing you to use your save points, you could just restart the whole game each time...but you don't do you? instead you complain about save points being for ADHD kids? yet you don't replay all those levels each time you play?...hmm, that makes real fuking sense doesnt it. oh but someone here will have an excuse for that as well.

This is a lot of what I mean about janky mechanics - Im not an arcade, why am I being limited by the number of "lives" I have? Why do I have to constantly repeat levels or start back at the beginning? Why is the game SO hard that it's as if the developers didn't actually intend on you finishing it?

Take a look at a game like super meat boy - basic mechanics, and super difficult. But you have no limit on the number of times you can retry and the levels are short. Despite being more demanding than many retro games, it's not frustrating at all because those artificial barriers than pad length are entirely removed.

Then compare it to a game like castlevania 1 - god forbid you make a mistake or you haven't memorized the level and you get thrown so far back. It was aggravating back then, and even more so now when I've become accustomed to not having to deal with that bullshit.

I've found that it wasn't until the modern age of emulators with savestates that I've been able to complete and enjoy the entirety of many of my favorite games from my childhood. This of course doesn't apply to JRPGs, but it's one of the ways many classic games dont quite hold up and remain better memories than games. My time is too precious nowadays as an adult.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
This is a lot of what I mean about janky mechanics - Im not an arcade, why am I being limited by the number of "lives" I have? Why do I have to constantly repeat levels or start back at the beginning? Why is the game SO hard that it's as if the developers didn't actually intend on you finishing it?

For one, game design was not really a science back then, When Nintendo revitalized gaming, companies formed up that had very limited experienced individuals and programmers, some of whom probably never played games. Of course programming debugging in the 80's was likely not really the same as it is today.
They had budget limits, time limits far worse than today, so it was easier to just take a great idea and narrow it down into limitations to the player.

Save states back then cost money, required a physical memory and battery to save the info...limited info mind you. Later they came up with save codes but i'm sure that cost development time and money.

Emu's solve that problem.

Take a look at a game like super meat boy - basic mechanics, and super difficult. But you have no limit on the number of times you can retry and the levels are short. Despite being more demanding than many retro games, it's not frustrating at all because those artificial barriers than pad length are entirely removed.

Then compare it to a game like castlevania 1 - god forbid you make a mistake or you haven't memorized the level and you get thrown so far back. It was aggravating back then, and even more so now when I've become accustomed to not having to deal with that bullshit.

I've found that it wasn't until the modern age of emulators with savestates that I've been able to complete and enjoy the entirety of many of my favorite games from my childhood. This of course doesn't apply to JRPGs, but it's one of the ways many classic games dont quite hold up and remain better memories than games. My time is too precious nowadays as an adult.

Super meat boy is a more modern game, made with modern programming and development kits, by modern developers who probably have gaming experience and better understanding of game design than some japaneese college kids did back in the 80's having to hard code everything i imagine.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
For one, game design was not really a science back then, When Nintendo revitalized gaming, companies formed up that had very limited experienced individuals and programmers, some of whom probably never played games. Of course programming debugging in the 80's was likely not really the same as it is today.
They had budget limits, time limits far worse than today, so it was easier to just take a great idea and narrow it down into limitations to the player.

Save states back then cost money, required a physical memory and battery to save the info...limited info mind you. Later they came up with save codes but i'm sure that cost development time and money.

Emu's solve that problem.



Super meat boy is a more modern game, made with modern programming and development kits, by modern developers who probably have gaming experience and better understanding of game design than some japaneese college kids did back in the 80's having to hard code everything i imagine.

Certainly. Games were in their infancy then. A lot of great games came out in that era but they were great despite their flaws and limitations, not because of them.

I don't think it's a coincidence that the games most consider to be the greats from that time showed modern sensibilities. Even the original SMB had checkpoints and wasn't soul crushingly difficult. Warp zones ensured you didn't have to repeat the entire game every time. LttP was one of the first adventure games I played that was clearly intended for everyone to finish. Remember the original metroid - how when you died your energy tanks were drained and you had to spend 15 minutes killing randoms to build you life back up for another attempt at the boss? The lack of in game map? And how you didn't need to deal any of that BS in super metroid?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Todays games LOOK phenomenal, but they are empty and shallow. Madden 254637 ultra Super HD Turbo Special Edition and Call of Duty 57 have nothing on Chrono Trigger, Secret of Mana, Final Fantasy III, Super Metroid, etc on the story and memories department.

Todays games might be 1080p but they are written for todays ADHD players who are content as long as they can blow something up 10 seconds into a new game and have new eye candy show off their HDTV.

I have a 360 on HDMI to a 1080p AE4000 projector on a 10' screen, so I know how awesome it looks. Other than graphics and physics technical demos, todays games just aren't exiting me and don't have that magic of the 16 bit era. I blame EA and Activision for most of that for turning the industry into a greedy rush it out with bugs and get their money and dump it franchising model.

You are nostalgic for games you played during your childhood, same as everyone.

I never had an NES, SNES, or Genesis growing up. I did have a Game Boy, but my first console system was a GameCube I got in college. All my gaming was done on computers. So I have no nostalgia for old console games. Although I do sometimes long for the days when space sims were cool. Sunk plenty of hours into X-Wing and TIE Fighter.

Basically my point is I don't agree that modern games are "worse" than retro ones, or that games that you liked when you were between 8 and 16 years old were the pinnacle of gaming. People say the same thing about music; regardless of how old they are, music they remember listening to when they were a child or a teenager is "better" than modern stuff.

Watch the South Park episode "You're Getting Old."
 

JD50

Lifer
Sep 4, 2005
11,754
2,344
126
I just got a psone and nintendo64, I'm looking to pick up a snes and nes. Any suggestions as far as video setup goes? I know the nes and snes will look best on an older CRT, but what about the psone and nintendo 64? Will those two look ok on an LCD HDTV?
 

Oyeve

Lifer
Oct 18, 1999
21,995
854
126
Just found my old Custer's Revenge, for the Atari 2600. Ug, I have no idea why I bought this back in the early 80s, guess my hormones were whacked out.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
I just got a psone and nintendo64, I'm looking to pick up a snes and nes. Any suggestions as far as video setup goes? I know the nes and snes will look best on an older CRT, but what about the psone and nintendo 64? Will those two look ok on an LCD HDTV?

Nope. Those are both 480i devices. They will look like crap and be blocky, blurry, and jerkey scaled and processed up to 1080p. Basic rule of thumb is if it doesn't have native component or HDMI output and at least 480p, it's too old to expect a decent image on a HD flat panel. Generally this is anything before PS2/XBox/Game Cube.

Best possible display for 480i and older consoles will be via SCART RGB cables and a Sony PVM series monitor in the 20-25" range with a SCART to RGB + composite sync 4 x BNC adapter. This will give you the purest best possible image that will rival brand new arcade CRT monitors.

I'd take a picture of my SNES on my PVM-20M4U on RGB, but it's hard to get an image that isn't washed out by flash, distorted by reflections in the glass of the tube, moire patterns, or over exposed and bloomed to hell with the flash off. Even when I do get a decent picture it doesn't do it justice.

Those monitors are the absolute best thing you can get. They are old multi thousand dollar professional studio monitors that you can pick up for like $50 now. Basically the last and best RGB/NTSC CRTs ever made (unless you count like the Sony F500R PC monitor but that's a VGA monitor not a "video" monitor).

The PVM-20M4U takes RGB, component, s video, external sync, sync on green, composite video sync, anything you can throw at it, has a .30 something aperture grill pitch and 800 TV lines, back in the 1990s before HDTV and LCD/plasma/DLP/etc. Even shitty NTSC composite looks lightyears better on one of these things vs a standard TV... but RGB is just breath taking.

Paid $140 shipped for my 20" PVM which is on the high side but it's basically brand new with 100 hours on it. If you can, snag up a PVM 2530 (25") or even a 2950Q (29") if you can get one locally (see these all the time on Ebay for like $50 but local pickup only).
 
Last edited:

jdyeah

Junior Member
Oct 3, 2011
21
0
0
Pics of setups If you have them!

Any hard core retro gamers here? I mean serious RGB elitists?

Im eagerly awaiting delivery of a Sony PVM-20M4U that I found from original owner with 100 hours on it along with a SNES SCART RGB cable and BNC adapter.

Can't wait to put arcade monitors to shame !

Dude I am the biggest retro fan...

I've got:

Sega Master
Sega Genesis
Sega CDX
Sega Saturn
Sega Dreamcast
NES
N-64
GameCube
3D0
PS1
PS2 (not a retro, I realize..but its been out a long time.)

Most of my collection is 32 bit and up. I can barely get into the 16 bit stuff..just doesn't do it for me. But I still have some titles. The other thing too, is that I've got a few of those systems modded to give true RGB and / or to play japanese titles. I found that a lot of titles that were quite good, didn't get released to the US. Some were Europe only and a ton were Japanese only..

I've got SCART cables for every one of those systems (that would need it i.e. that does not offer at least component cable hookups) and I use a SCART to YUV/B converter box.

Without a doubt it looks amazing. On the back of that converter box I run component to my Plasma TV and its just sick. Crisps up all of the old stuff, especially if you had the old coax cables or the basic A/V cabling.

S Video is the next step up from that, but you really cannot beat the SCART. I saw another post on here earlier that talked about using SCART and that specific Sony Monitor but really, thats unnecessary with the converter box my man.

The trick, which I didn't catch when I first bought the SCART converter...was that sound doesn't pass through that converter. So I had to buy an adapter and I run Audio lines from that to my TV. I found some game shops over in the UK and that's where I ended up buying the stuff.

Anyways I don't have pics atm since I am actually packing and moving. BUT I will be hooking everything back up and getting jiggy with it.

I went way overboard with games, too. I looked at and compared 'best of' lists for systems and played what I could find on roms and looked at stuff on youtube and bought what I felt would be the top 15-20 games for each system. Shoot, I've gotta have at least 300-400 games total for all of those consoles.
 
Last edited:

JD50

Lifer
Sep 4, 2005
11,754
2,344
126
Hey exdeath, I just got my sony pvm 20m4u from ebay ($30 + $50 shipping, not bad). I'm a little confused, what kind of adapter do I need for the connections on the back? I only have a psone and N64 right now, but I plan on getting an SNES, NES, and probably a Sega sometime soon.
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
I emulate all the 80s and 90s consoles for my retro gaming needs, with the exception of Sega Saturn and Sega Dreamcast which I still use the originals (with mostly burnt games though). Dreamcast plays ISOs out of the box, and I got my Saturn modded because Saturn emulation was a joke for many years and even today cannot satisfy me. PS1 emulation is usually fine, and N64 is pretty damn good except for a few exceptions, so I prefer to play them in high res.
 

JD50

Lifer
Sep 4, 2005
11,754
2,344
126
So I got an RCA to BNC adapter from radio shack, but I'm not getting any video from my psone. It works fine hooking it up to my other tv. This is on the Sony PVM-20m4u. I'm not familiar with all the buttons on the front of this monitor, so I could be doing something wrong. Any ideas?
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
I've still got my Genesis and N64 but I haven't broken those out for awhile. Emulators are better with modern TVs since they come with up scaling and antialiasing filters.

It's still a pretty popular scene. We've got a store in town that only sells retro junk. Games, albums, consoles, comics, swag. Went when they first opened but they've attracted a nice following since. Which is great because others who attempt it usually fail. I need to go again.

Unfortunately, with publishers on their anti-used game bender and everything moving to online distribution, retro gaming may die with the next generation. In that people 20 years from now will be unable to play games from today. Especially more obscure titles.
 
Sep 29, 2004
18,656
67
91
Pretty cool, but standing the entire time would get old.

It's not that bad.

And if you have bar stools handy, it's actually not so bad over extended periods.

Some people just make the CP (Control Panel). It saves money through lower material costs, and no need for a dedicated monitor. Depending on what you do, you could just do it with a laptop which could be free if you already have it. Most people take an old PC and "mame it" though so it's a repurposed (and free) PC on many occasions.

If you just want oolder games to work, you could probably get a low end x86 board w/USB ports and video outputs and make everything fit in the CP itself.

Going the CP route with no PC would cost about $150 for the hardware. $30 for the wood, screws and plastic. Could be less though.

Something is to be said for having all those games emulated with an actual control panel that uses real buttons and real sticks.
 
Last edited:

weez82

Senior member
Jan 6, 2011
315
0
71
I still have my original nes, snes, n64, psone (original ps died had to get this little guy), xbox. I just dont have a tv, lmao.

As for games being better back then, nope. Just as many crappy games back then. But with that said, I am tired of games being dumbed down. Take Morrowind, great game. Then they make Oblivion, dumbed down game mechanics. Diablo 2, amazing game mechanics, Diablo 3 amazingly dumbed down game mechanics. Shinny graphics dont make a great game. Little rant over.

Here is my top 2 for the consoles I own

Nes:
Super Mario 3
Final Fantasy

Snes:
Final Fantasy III
Super Mario World

N64:
Super Mario 64
The Legend of Zelda Ocarina of Time

PSone:
Final Fantasy VII
Crash Team Racing

Xbox:
Star Wars Knights Of The Old Republic
Morrowind
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |