Revenge of the 8 core CPU - Watch Dogs

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escrow4

Diamond Member
Feb 4, 2013
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I've been running an AMD box for a while now, but with these specs and upcoming next gen games I'm moving back to Intel and a 4770. AMD's cores just don't have the puff and I'd certainly like to run upcoming games with no CPU bottleneck.
 
Aug 11, 2008
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6 cores for the game, but the other (2) cores for the system OS, and maybe other functionality. Making 8 core chips still relevant, because a windows gaming machine wants to run the game (6 cores), and still run the OS (ideally at least 1 or 2 cores), to avoid OS activities messing with the highly active 6 core gaming functionality.

I'm hoping that sooner or later, AMD will release future x86 6+ core chips, again.
The current 6 core (or 3M/6C)) FX6300 is quite a sweet spot, giving a very good price point AND respectable performance, at that price point.

I thought the FX6300 was a sweet spot for a low/mid range build also, but now it doesnt even meet the recommended requirements for Watchdogs.

I have to say though, that if these specs are correct the gameplay and AI better be excellent and the graphics mindblowing, otherwise it is nothing but a resource hog.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
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But its unlikely to change. Excavator will be 45W and 65W desktop SKUs as well.

At least next gen consoles will not have APUs...

I know someone who would like to capture this foresee.

I've been running an AMD box for a while now, but with these specs and upcoming next gen games I'm moving back to Intel and a 4770. AMD's cores just don't have the puff and I'd certainly like to run upcoming games with no CPU bottleneck.

So you think that amd jaguar is better than your current AMD desktop CPU?
Trying to follow your logic here...
Are you saying upcoming titles designed for 8 core jaguar will be too much for AMD CPUs? Then that excludes jaguar as amd CPU (well it is an APU, but still - CPU). You lost me there..

But at least one processor core, dedicated to the non-gaming system OS and other functionality, will allow things (in theory) in run much smoother, as the gaming cores can be 100% left alone, while gaming, and the system OS can compute to its heart content.
What if you don't record video, don't use motion control, and don't share your gameplay/ whatever more you can do on next-gen? Those dedicated cores are wasted idling. It is far better to have all cores utilized all the time, than each core designated to specific task which may, or may not load the core. The same was true for GPUs. Thats why we have unified programmable shaders, and not pixel/vertex shaders.

On the other hand, there need to be enough available resources that when user decides to use additional OS features, console will not start to choke with increased number of tasks. Because of that games can't rely on 100% of processing power.
 
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SOFTengCOMPelec

Platinum Member
May 9, 2013
2,417
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I thought the FX6300 was a sweet spot for a low/mid range build also, but now it doesnt even meet the recommended requirements for Watchdogs.

The current price of the FX6300 and its respectable multi-threaded performance, make it excellent value for money. But there are a number of options available as regards cpus, and it does not have built in graphics, which is not so good for some buyers.

What if you don't record video, don't use motion control, and don't share your gameplay/ whatever more you can do on next-gen? Those dedicated cores are wasted idling. It is far better to have all cores utilized all the time, than each core designated to specific task which may, or may not load the core. The same was true for GPUs. Thats why we have unified programmable shaders, and not pixel/vertex shaders.

On the other hand, there need to be enough available resources that when user decides to use additional OS features, console will not start to choke with increased number of tasks. Because of that games can't rely on 100% of processing power.

Maybe they (Sony/Microsoft) want the gaming experience to remain the same, regardless of what is going on in the background.
This is probably best achieved by dedicating some core(s) to the OS and other functions, and the main set of cores for the game.
 
Aug 11, 2008
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The current price of the FX6300 and its respectable multi-threaded performance, make it excellent value for money. But there are a number of options available as regards cpus, and it does not have built in graphics, which is not so good for some buyers.



Maybe they (Sony/Microsoft) want the gaming experience to remain the same, regardless of what is going on in the background.
This is probably best achieved by dedicating some core(s) to the OS and other functions, and the main set of cores for the game.

My point was to emphasize the extremely high system requirements of this game, i.e. that the recommended spec for AMD is an 8 core, which frankly seems rather ridiculous, unless there is something truly remarkable about the graphics or gameplay. To be blunt, it seems like they just did a lazy porting job from slow console cores without utilizing the faster per core performance of desktop cpus. But this is all just speculation, obviously, I am not even a programmer.

I also cant remember any game that didnt have at least some support for dual cores. I think BF4, Crysis3 and FC3 all have a dual core meeting the min specs. I am all for utilizing more threads, but it also seems they could scale the game to be playable on a wider variety of systems.
 

SOFTengCOMPelec

Platinum Member
May 9, 2013
2,417
75
91
My point was to emphasize the extremely high system requirements of this game, i.e. that the recommended spec for AMD is an 8 core, which frankly seems rather ridiculous, unless there is something truly remarkable about the graphics or gameplay. To be blunt, it seems like they just did a lazy porting job from slow console cores without utilizing the faster per core performance of desktop cpus. But this is all just speculation, obviously, I am not even a programmer.

I also cant remember any game that didnt have at least some support for dual cores. I think BF4, Crysis3 and FC3 all have a dual core meeting the min specs. I am all for utilizing more threads, but it also seems they could scale the game to be playable on a wider variety of systems.

A large chunk of the software, may be relatively out of the control of the company developing the game.
I don't know specifically for this game, but some of the games (especially smaller game companies), buy the rights to use "game engines", and the game engine may be dictating some/all of the high specification requirements.

Also once they have created the large game software, written in some specific way, for a specific gaming environment, such as the xbox 360, it can be an impractically daunting task to drastically change the way the game software utilizes the available cores/threads/resources.

From what I have heard, games can be developed with very tight time-scales, and with limited budgets (since future sales are NOT guaranteed, and they want to minimise the risk of making a loss). Hence there may not be the time and/or resources to drastically change/update/improve/optimize the software.

Take GTA5 as an example, it was given a very long development time (I heard 5 years), and a massive budget, and yet there have been the odd glitch here and there, after its release, such as disappearing cars from garages, and video/game issues if the game is fully installed on an xbox 360 (apparently, not installing the 'play' disc solves the problem and/or using a USB stick or something).
 
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Shivansps

Diamond Member
Sep 11, 2013
3,873
1,527
136
My point was to emphasize the extremely high system requirements of this game, i.e. that the recommended spec for AMD is an 8 core, which frankly seems rather ridiculous, unless there is something truly remarkable about the graphics or gameplay. To be blunt, it seems like they just did a lazy porting job from slow console cores without utilizing the faster per core performance of desktop cpus. But this is all just speculation, obviously, I am not even a programmer.

I also cant remember any game that didnt have at least some support for dual cores. I think BF4, Crysis3 and FC3 all have a dual core meeting the min specs. I am all for utilizing more threads, but it also seems they could scale the game to be playable on a wider variety of systems.

Mantle a expencional AMD-only API that its excellent at lowering CPU usage that will be added after BF4 release, that ring a bell of what may be happening here?
 

jpiniero

Lifer
Oct 1, 2010
14,842
5,457
136
Things can change you know. Products move in and out of scope, time plans shift, etc.

It makes sense though. AMD is moving the server line to ARM, so it's tough to justify development of an Excavator FX product when no OEMs would want it.
 

Ventanni

Golden Member
Jul 25, 2011
1,432
142
106
So if AMD intentionally are pushing 8-core CPUs via the PS4/XBONE consoles in order to pave the way for 8-core desktop CPUs, can we also expect them to release any Steamroller or Excavator based 8-core CPUs going forward?

Otherwise what's the point of pushing 8-core CPUs, if they do not intend to "reap the benefits" of that in the desktop space anyway?

AMD isn't intentionally pushing anything except for maybe the Mantle API, but that's not CPU dependent. In fact, it's the other way around. Microsoft and Sony chose AMD because the an 8-core Jaguar setup is the fastest, most cost efficient setup in the long run, combined with the fact that AMD is proven one of the more pleasant companies to work alongside of in the console market - something both Intel and Nvidia are not.

Games optimized for the PS4/Xbone Jaguar cores, all six of them available for developers to use at least, has absolutely zero bearing on the fact that FX and Haswell cores are larger, run at higher clockspeed, and are beefier as a whole. No, it will not magically make a quadcore Jaguar setup running at 2.0ghz faster than a 4.0ghz Haswell powerhouse, because everything you have to do to get the most performance out of 6 Jaguar cores is everything you have to do to get the most out of an FX or Haswell core; the optimizations are the same, people!

What it does mean is that game developers will finally be forced to properly multi-thread their games if they want to get the most out of their available resources. I play Planetside 2, and the game will definitely not run well in its current state on the PS4 due to its primary game thread being single-threaded only. But, it'll run just fine once the Planetside 2 developers finish re-coding the primary thread to take advantage of multiple cores. Easy? No. But the developers have stated they've had tremendous success so far, and it'll bring enormous performance improvements to the PC landscape once finished. That's a win-win for everyone; Intel and AMD alike!
 
Aug 11, 2008
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A large chunk of the software, may be relatively out of the control of the company developing the game.
I don't know specifically for this game, but some of the games (especially smaller game companies), buy the rights to use "game engines", and the game engine may be dictating some/all of the high specification requirements.

Also once they have created the large game software, written in some specific way, for a specific gaming environment, such as the xbox 360, it can be an impractically daunting task to drastically change the way the game software utilizes the available cores/threads/resources.

From what I have heard, games can be developed with very tight time-scales, and with limited budgets (since future sales are NOT guaranteed, and they want to minimise the risk of making a loss). Hence there may not be the time and/or resources to drastically change/update/improve/optimize the software.

Take GTA5 as an example, it was given a very long development time (I heard 5 years), and a massive budget, and yet there have been the odd glitch here and there, after its release, such as disappearing cars from garages, and video/game issues if the game is fully installed on an xbox 360 (apparently, not installing the 'play' disc solves the problem and/or using a USB stick or something).

It is just that everyone is saying how much "progress" it is to have high multithreading. And one would think that is true. But if it takes the absolute highest CPU from AMD (not counting the niche 9xxx series) and the highest mainstream CPU from Intel just to meet "recommended" specs, not sure how that is "progress" except for the those that have a ton of money to dump into their system. I thought the idea behind multithreading was to make games more playable (like they are claiming for Planetside 2), not to make the vast majority of systems insufficient to meet "recommended"specs. If one takes the "recommended" specs strictly, I would say that maybe 20% or less of the current gamers have a system that meets them.

I guess we will have to see if the quality of the game is sufficient to justify such high demands.
 

serpretetsky

Senior member
Jan 7, 2012
642
26
101
video game system requirements are completely useless in telling you anything about multithreading, engine programming, hardware utilization, etc.

Sometimes they are not even useful in trying to extrapolate performance information.

Exhibit A
http://www.game-debate.com/games/index.php?g_id=3953&game=Crysis 3

for high performance they recommend either a fx4150 amd or an i7 2600k. To the untrained computer enthusiast, you might believe these processors are similar in performance, when that couldn't be further from the truth.
 

Borealis7

Platinum Member
Oct 19, 2006
2,914
205
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i hate it when people quote Game Debate or use it to compare video cards! makes me want to strangle kittens!
 

SOFTengCOMPelec

Platinum Member
May 9, 2013
2,417
75
91
It is just that everyone is saying how much "progress" it is to have high multithreading. And one would think that is true. But if it takes the absolute highest CPU from AMD (not counting the niche 9xxx series) and the highest mainstream CPU from Intel just to meet "recommended" specs, not sure how that is "progress" except for the those that have a ton of money to dump into their system. I thought the idea behind multithreading was to make games more playable (like they are claiming for Planetside 2), not to make the vast majority of systems insufficient to meet "recommended"specs. If one takes the "recommended" specs strictly, I would say that maybe 20% or less of the current gamers have a system that meets them.

I guess we will have to see if the quality of the game is sufficient to justify such high demands.

My understanding is that there are two times when you need a powerful gaming machine, one good and one bad.

The good time, is when a really good game (which is VERY efficiently written as well), stretches the capabilities of existing hardware, to produce a visually (and in other senses) great game.
Prehistoric examples are when the original Doom came out, and ran on what by today's standards were VERY slow/weak computers. Another would be when the original Halo(1) came out, and was running on the relatively not powerful original xbox, yet produced something which ran quite smoothly, and looked visually stunning at the time.

The bad, is when a mediocre game (N.B. I am not expressing any opinion about the game of this thread) which did not have the resources to get the best game creators to program etc it. But the game can still have a good cult following, and can be really good in other senses, such as being different to most other games.
Therefore, the mega computer gaming requirements, are really to compensate for the very poorly written game and its game engine , just to allow it to run, and be like much better written games (which can run as good or better, on much lower performance computers/graphics cards).
 

showb1z

Senior member
Dec 30, 2010
462
53
91
Mantle a expencional AMD-only API that its excellent at lowering CPU usage that will be added after BF4 release, that ring a bell of what may be happening here?

Nvidia just got a deal with Ubisoft. Mantle coming to Watch Dogs is extremely unlikely.

I'd wait until the game is actually benchmarked to draw conclusions, these specs seem ridiculous.
 
Mar 9, 2013
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What's all the fuss about watch dogs. If there developers want to make it exclusive to extreme gamer configuration then so be it.

It's time to show those suc***s that they can't dictate there terms and conditions like that on consumers. If they are not interested to sell there game to us then so be it.

The best answer for these kind of people is to not buy the game at all. Rather then bowing before them in submission. If we don't break this trend now then, consumers are going to loose big time. Even if 1-2 elite consumers would buy that game and manage to run it all of us would loose.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
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What's all the fuss about watch dogs. If there developers want to make it exclusive to extreme gamer configuration then so be it.

It's time to show those suc***s that they can't dictate there terms and conditions like that on consumers. If they are not interested to sell there game to us then so be it.

The best answer for these kind of people is to not buy the game at all. Rather then bowing before them in submission. If we don't break this trend now then, consumers are going to loose big time. Even if 1-2 elite consumers would buy that game and manage to run it all of us would loose.

Don't be a fool. Unlike they don't like money they want to sell as many copies to consumers as possible, especially those on so-so hardware. The so-called ultra settings is for those VCG subforum e-peen stroking GTX Titan SLI users that want a heavy performance penalty for the sake of having a heavy performance penalty with little GFX IQ impact compared to the next notch down.
 
Aug 11, 2008
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Don't be a fool. Unlike they don't like money they want to sell as many copies to consumers as possible, especially those on so-so hardware. The so-called ultra settings is for those VCG subforum e-peen stroking GTX Titan SLI users that want a heavy performance penalty for the sake of having a heavy performance penalty with little GFX IQ impact compared to the next notch down.

That is true about "ultra", but like I said earlier, even the "recommended" specs are so high that only a small percentage of gamers will meet them.
 

tweakboy

Diamond Member
Jan 3, 2010
9,517
2
81
www.hammiestudios.com
BS. you dont need a 8 core or more for this Watch Dogs game.

All you need is a 2600k sandy or higher.

If anything it needs a SLI or xfire setup. PLaying the game will use avg 70 percent CPU usage. So it doesnt even throttle. A 8 core would be 40 percent CPU usage.. theres 60 percent left. BS>. graphics fine,, SLI etc. And a 2600k or equivlant. thank you
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
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That is true about "ultra", but like I said earlier, even the "recommended" specs are so high that only a small percentage of gamers will meet them.

Yeah, like I mentioned before in the video forum, games in general for all sorts of reasons (console stagnation, diminishing returns, sheer laziness etc) started delivering worse and worse IQ/hardware after Crysis. Everyone has become so crazed with absolute specs and GFX these days that they are failing to see this toxic trend.
 

showb1z

Senior member
Dec 30, 2010
462
53
91
Watch Dogs dev tweeted those specs are fake. Real specs will come out soon and they will be lower.
 
Mar 9, 2013
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Don't be a fool. Unlike they don't like money they want to sell as many copies to consumers as possible, especially those on so-so hardware. The so-called ultra settings is for those VCG subforum e-peen stroking GTX Titan SLI users that want a heavy performance penalty for the sake of having a heavy performance penalty with little GFX IQ impact compared to the next notch down.

So, are'nt the developers trying to increase the recommended config by not optimizing the code. Either way they are trying to do the same thing whether you see it or not.

This is not a new thing. Bioshock1(ditching pixelshader2), 2 and now infinite(ditching xp). Have done that in the past. But, they did that in steps. It was not outrageous as to make the entire dual core, i3 series look like ancient technology. And I am sure that they well leave no stone unturned to make there point. This game would run like sh*t on i3. Not because it isn't powerful enough. But, because of unoptimization.

And for me this is a serious. As it will fool people into thinking that there latest computer with i3 is not good enough to run the game.

It's people like you with powerful computers and money that think it to be foolish to start movements like these. But, we don't have money for i7 and if these kind of developers are not shown there position then we will loose.
You say that every developer wants profit. But, the requirements for this game( for whatever reason, secret deal etc) is telling something contrary.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
i3's are already one step from being obsolete. I'll wait for any benchmarks before upgrading but I seriously doubt next gen games will run well on a poky i3. Next gen consoles have at least 6 cores for gaming, porting over won't be as difficult as it is now and I won't be surprised if quad's become mandatory.
 

NTMBK

Lifer
Nov 14, 2011
10,269
5,134
136
if these kind of developers are not shown there position then we will loose.

That's right, you better put those developers in their place! Making the games that you want to play, how dare they! Those b*****ds! :\

If you can't play it on max, just turn some settings down. Jesus. And developers need to move on eventually- we've had dual cores since the Pentium D, there comes a time when you need to break with the old to make something better. (In this case multithreaded engines which can exploit the higher thread counts of a modern CPU.)
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
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Games are mainly INT based. Else AMDs FX line would run even slower.

the codes in this generation of games, are indeed fpu heavy
simple because, it's the only good thing that those slow PPC can do... in the begining, it were indeed INT based until developers needed more power, also known as optimization

FX line runs like a crap, mostly because of theyr shitty split L1 cache system, theyr fpu is good enought that, they will even reduce one pipe in steamroller
 
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