Arachnotronic
Lifer
- Mar 10, 2006
- 11,715
- 2,012
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Sorry but you give them too much credit.
They release yet another broken DX12 patch. From benches I've seen, minimum FPS tanks hard with Async Compute enabled. Looks like these guys just can't do DX12 right. Leave it at that. The more they try, the worse it gets.
At identical graphics settings, running on an BDW-E @ 4.3GHz and 1080 SLI...
DX11:
DX12:
I see a gigantic speedup.