Rising Storm (Red Orchestra) Thread

Rinaun

Golden Member
Dec 30, 2005
1,195
1
81
Thought I'd be the first to comment on the current beta. I've played Heroes of Stalingrad quite a bit and I saw this came from the same studio, so this game at $11 (if you previously had HoS) was a easy choice. If you want to purchase this game and don't already have Heroes of Stalingrad, it's 20$. I'll start out with the good things, and then wander off into the stuff I feel isn't right or needs adjusting.


I really enjoyed how much detail they put into the music, voice acting, and maps/scenery. The maps compared to Heroes of Stalingrad are much better designed overall. Doing a banzai rush as a team is intense for the first time. The music is really nice, and the weapon SELECTION 9not balance) seems MUCH better than HoS. I hated not having much selection in HoS regarding weapons. I can join a game late in rising storm and 75% of the time, there is a specialty class slot still open. I also feel the map design improved significantly since HoS sans 1-2 poopy maps that have very little cover and go back to the "camp it out" game-play philosophy HoS was famous for. Fights in Rising Storm move significantly faster than combat in HoS. Banzai charges, while I feel are under-powered currently, do work well if the WHOLE team does it. The detail on the small things bring the franchise extremely close to a well-published title. Graphics are a bit lackluster, but this is from the engine and it's limitations/tripwire's engineering dept limitations rather than the tripwire team being straight up lazy. Chivalry: Medieval Warfare is a good example of the visual quality you will get in a 20-30$ unreal engine game.

Here is a list of cool things that if you are familiar with Heroes of Stalingrad, you might enjoy:

* Banzai sword death charges
* Japanese soldiers can place their grenades as a trap (I'm pretty sure they can, haven't myself)
* Japanese soldiers can commit suicide with a grenade by clicking middle mouse and running with the nade. they have several seconds until it explodes and they do not take suicide penalties.
* Some maps have cans tied to string, so you can hear enemies nearby moving through them.
* US team has Flamethrowers, Japanese team has Knee Mortars.
* both teams play differently, which causes combat to move MUCH faster. Garands take more shots to kill than a Japanese bolt rifle, Type 99's outclass Thompsons/BARs, etc.
* Slight UI Improvements

Sadly, the same bugs that made Heroes of Stalingrad a budget bin game appear front row in Rising Storm, despite being almost the SAME game. Annoying imperfections with terrain clipping, alongside some weapon balancing that feels awkward compared to Heroes of Stalingrad kills the atmosphere built up. The actual game-play (depending on the team situations) is tedious, boring, and borderline annoying at times. If feels like they nerfed weapons on the US to make up for the fact that historically japs lost in even fights. the M1 garand takes a few shots to kill and the sights are horrid for now. Overall the combat feels very forced and guided in a certain way. They want Japanese to use banzai and speed, while the US get more automatics to stop this. I get the point: asymmetrical warfare. I just worry that it becomes hard to balance this type of game-play when you make the maps and classes that asymmetrical (ex: Natural Selection). If you get a good game, then yea it sure is enjoyable. When you egt a stacked game in rising storm? It's worse than HoS. Lockouts happen very often in Rising storm (lockouts occur when one team cannot progress yet has a ton of tickets left).

About the bugs. It's a beta. I understand. I'll most likely get flak for even complaining about stuff because it's still a "beta*" but it's also just a re-skin of Heroes of Stalingrad; they had so much time to polish bugs, yet a majority of the bugs in Rising Storm are also present in Heroes of Stalingrad. Some obvious quirks include zooming bugs related to hardware (Logitech setpoint in particular), balance issues (flamethrower was amazing yesterday, now it's terrible due to a silent patch), and clipping of terrain/other abnormalities (opponents heads hardly visible and yet they kill you). I think the last one has to do with the lag issues that have been present since this beta came out. It's also not helpful that when you play against laggy players, the game seems to calculate registry without considering they might be wrong over the player with 80ms. I'd guess it's due to the use of the unreal engine, and some of the other bugs are most likely linked to the engine as well so I guess they wouldn't be able to avoid them without switching the engine, which isn't happening. It's a shame though to see such a great game stifled by the amount of bugs.

Overall, I'd say if you can buy the game at $11, I'd try this and hope the bugs get fixed. Note that some of these bugs have been around since Heroes of Stalingrad, so if they don't get fixed that's just Red Orchestra for ya. If you buy the game now, you also get Heroes of Stalingrad. It's pretty obvious why tripwire did this; you are paying 11$ for the game and you already owned 1/2 the game so technically you aren't getting THAT much of a discount. If you intended on buying Rising storm, sure you saved some money, but you probably dealt with Heroes of Stalingrad and how buggy it was when it was released. For 20$, I'm not sure on this. I said the same thing for Chivalry and it ended up on sale almost a month later for less than retail pricing, so I could see this game not becoming successful and pulling a HoS (10$ sales every so often).


* (isn't every game a beta now? I think Minecraft kinda made every game that isn't a AAA+ title release at a beta level. It saves company face if there is a huge error, and gives them the right to swing drastic changes without pissing off consumers. It also allows them to start paying bills ahead of time.)
 
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TheBigEarl

Member
May 23, 2013
28
1
36
I bought this off of Steam a couple of days ago based on a video review I saw of it on youtube. I really like the "realism" in the gameplay. It's basically the exact opposite of Blops and Battlefield - can't run and gun, have to play smart and work together. Actually reminds me a lot of the gameplay in the RTCW and COD 1 and 2 (yeah I'm that old).

It's still got some bugs, and needs more players, but it definitely has a lot of potential for a beta if that kind of game play appeals to you.
 

LumbergTech

Diamond Member
Sep 15, 2005
3,622
1
0
If you like HOS, you will like this game. It freshens up the formula a bit with new scenery and new weapons, but at its core it is the same game.

I still can't help but shake the feeling that the original Red Orchestra was a much better game. It was more complete with its awesome tank warfare as well as better infantry combat. This game just isn't nearly as immersive as the first one was and ultimately it has been a disappointment to me. I'll never forget Red Orchestra: Ostfront and can only hope another game will someday take its place as the king of that gameplay style. For now, we can play Rising Storm and dream of the good ol days.
 

imported_bman

Senior member
Jul 29, 2007
262
54
101
I like HOS quite a bit but it does have a lot of rough edges. The UI is a mess in that game, the cover system can be finicky, ads bugs out sometimes when using zoom while in cover, and the lack of lag comp (I think this is because of the Unreal engine, but you think they could hire a programmer to write some better net code). Tripwire makes good games, but they do not seem to appreciate how far polish goes when making games.
 

Gorthan

Member
Feb 11, 2010
45
0
0
If you like HOS, you will like this game. It freshens up the formula a bit with new scenery and new weapons, but at its core it is the same game.

I still can't help but shake the feeling that the original Red Orchestra was a much better game. It was more complete with its awesome tank warfare as well as better infantry combat. This game just isn't nearly as immersive as the first one was and ultimately it has been a disappointment to me. I'll never forget Red Orchestra: Ostfront and can only hope another game will someday take its place as the king of that gameplay style. For now, we can play Rising Storm and dream of the good ol days.

I kinda agree. Nothing was more amazing to me than firing up the original RO mod and experiencing the game for the first time. Then it just got better and better. Sadly, while I really like RO2, it feels like a streamlined version of RO1, I really miss the tank warfare. Gumridge doesn't make up for it.

That said, I'm enjoying the hell out of Rising Storm. Loving the change of pace from HOS, the closer quarters, different tactics and GREEN, the colour GREEN!

Also OP, I'm not seeing the nerf of the American weapons? I've spent a lot of time playing both sides, and besides the Thompson (which IMO is outclassed by the Nambu 100), it'd be very hard to say the US weapons are nerfed. In fact the first thing I do when I get the chance if I'm a Jap rifleman on defense, is pick up a Garand. It still one shot kills 90% of the time, and it's semi auto, so if you don't kill them outright, fire again. I see a lot of people claiming the T38 rifle also takes more than one shot. I've had to shoot someone twice with it once. And I've got over 200 kills with it, so maybe it's a question of where people are shooting?

PS: I have a spare beta pass for Rising Storm, if you want it, or know anyone who does, drop me a PM and you can have it.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Finally got around to buying Rising Storm, been playing it today.

I love it. The maps are huge improvement over RO2's. RO2 was a good game otherwise, but the maps were just kinda shitty. Rising Storm's feel way better. And the Japanese abilities are awesome. Great gameplay and graphics, but I kind of expected that from an expansion to a year-old already-polished game. Worth $15 for sure.
 
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