k, this has taken all the fun outta me, here my problem:
When i enabled 16 pipes and 6 vertex shaders on my card, all i did to test for texture curruption is take snap shots of Wings of Fury and Mother Nature and take a good look at them. They were ok. Played doom 3 at hiQ, the game that used transistors on ur vid core that were "never used before" looked fine. Farcry, flawless. So for the past couple days i thought i was one of the lucky ones. I fired up UT2004....there are static-y lines on the floor and some other places on the map, barely noticeable but noticeable nonetheless. I went to a 12x1 6x1 config, no static lines on the ground, tested 16x1 6x1, static is back. I ran it at stock speeds, still its static lines on 16x1....EVERY other 3d app is flawless, except UT2004. Im asking that everyone check UT2004 and if it runs ok with 16x1.....why is it that its the only game that gives me graphical errors? Farcry and doom3...i dont even play UT2004 regularly....if 16x1 doesnt mess up any other game, i dont care, im leaving it. But im curious as to why Doom3 shows no such errors.