IceBergSLiM
Lifer
- Jul 11, 2000
- 29,933
- 3
- 81
does it teach you how to read music ?
My two week impression of this game: AWESOME. Pure awesome. It's exactly what I needed to get my back into the guitar hobby. I needed something structured enough to actually force/show me what to do and how I was doing it wrong. But free flowing enough that I could do some things at my own pace and bounce around a bit.
This game is perfect for that. Just in two weeks my comfort around the neck is night and day better with fret recognition and my transitions are getting much faster and much more precise.
We've been waiting years for something like this to finally be produced...and now we have it. My only real complaint at this point is some major gaps in music style and some bands that I'd absolutely love to be represented. Hopefully in time the library will expand.
If you are on the fence and have any interest in the guitar, please give this a shot and show the developers some support. For the first game to actually offer a *true* guitar experience this is an excellent 1st release.
thanks for this.
I have a sealed xbox 360/kinect that I'm still on the fence over.
Keep at it vi, you'll have callouses soon.
I cant wait to play this after work and mess with the pedals
You'll be disappointed there...they are all locked initially. You need to score above 75,000 points in songs to unlock them. Or cheat and pay the fee to download them from the storefront.
So, I've been anxiously awaiting this game, which was supposed to come out on PC this week. I go out to see if it is out, only to find it is delayed until May 2012 so that they can concentrate on console fixes and DLC. Pffft. Anyway, no big deal I suppose, but I am really intrigued by this, but have no interest in buying a 360 or PS3 to play it. I think by May I may not actually care (or they will have dropped the PC version completely).
Then there is this from Ubisoft:
Meanwhile, Ubisoft has come out swinging against the PC:
"Weve heard loud and clear that PC gamers are *****ing about there being no version for them," Mettra said to Incgamers. "But are these people, he questioned inflammatorily just making noise just because theres no version or because its a game they actually want to play? Would they buy it if we made it?"
"Its hard because theres so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, its not a massive cost but its still a cost. If only 50,000 people buy the game then its not worth it."
I would pirate it on console just to spite his very uninformed ass, what he fails to mention is they bought this game nearly finished from another company that made it only for PC/Mac and UBISOFT ported it to console, but I'm not here to start a pc/console debate. I actually am interested in this game.
The piracy argument makes no sense... you need the hardware to play the game at all and you can't exactly download that
PC version delayed until this fall or winter.
So what's the deal with this in its current form? Are there still lag issues? I've never played guitar but have always wanted to learn. I've thought about buying a guitar and getting some lessons at a local shop but the idea of learning in my living room via my 360 is very appealing as it is more flexible and definitely more economical.
So what's the deal with this in its current form? Are there still lag issues? I've never played guitar but have always wanted to learn. I've thought about buying a guitar and getting some lessons at a local shop but the idea of learning in my living room via my 360 is very appealing as it is more flexible and definitely more economical.