Well, naturally. When we say "R:TW was the greatest" we really mean either Rome: Total Realism or Europa Barbarorum
^ Too True! LOL
Well, naturally. When we say "R:TW was the greatest" we really mean either Rome: Total Realism or Europa Barbarorum
It would be fun.
But, I want something specific this time, I'm not sure if the technology is "ready" for it, or if it will be created to reach such a goal. I want more than the first line of infantry to fight. I want every single one of my soldiers to chaotically mix in within the enemy's ranks and infantry columns as the battle progresses. If that can be done, it will feel a true sequel, otherwise... it'll be a graphical revamp and not much else.
We know that time period very well by now and of course the first Rome: TW was very successful already back then. If they intend to create a sequel to it, it should be a quantum technological leap, in my opinion. Make sure the A.I. is "good", make sure the strategy map A.I. and diplomacy decisions aren't dumb and make sure that my soldiers aren't stuck on ladders during a siege.
Time will tell, but I'm not expecting much really, it does have potential though.
It wasn't until Empire that I became really engrossed in the series, however the technical issues and brain-dead AI eventually forced me to quit it for good.
It would be fun.
But, I want something specific this time, I'm not sure if the technology is "ready" for it, or if it will be created to reach such a goal. I want more than the first line of infantry to fight. I want every single one of my soldiers to chaotically mix in within the enemy's ranks and infantry columns as the battle progresses. If that can be done, it will feel a true sequel, otherwise... it'll be a graphical revamp and not much else.
We know that time period very well by now and of course the first Rome: TW was very successful already back then. If they intend to create a sequel to it, it should be a quantum technological leap, in my opinion. Make sure the A.I. is "good", make sure the strategy map A.I. and diplomacy decisions aren't dumb and make sure that my soldiers aren't stuck on ladders during a siege.
Time will tell, but I'm not expecting much really, it does have potential though.
Loved Rome, Med 2 and even Empire.
However, Shogun 2 I didn't like, but havn't gave much time to be fair. Felt out of control, usually TW games the controls are second nature. It was presented differently didn't get to grips with it.
CA is going to be announcing something at Rezzed in July so that could be cool.
Wouldn't be realistic, at least for the Romans. There would obviously be a little mixing, but most Roman units where trained to hold their formation and cover each other, that was their main fundamental strength. IIRC from my military history class the basis was the next evolution of phalanx warfare. Same basic principle, but swords/javelins allowed for more versatility than long-ass spears.
ah crap. I thought it was going to be released in July. So are we talking about a game that will be released in a year or two? If so, whoopdeedoo.
Hope they can recapture the series glory days, it peaked with Medieval 2. Empire and Shogun were terrible. :/ The Roman era is my favorite.
Hope they can recapture the series glory days, it peaked with Medieval 2. Empire and Shogun were terrible. :/ The Roman era is my favorite.
Disagree. I don't know how people think Med 2 was in any way a quality experience, but Empire was great.
When CA gets around to fixing the simple if-statement chain that governs whether I can repair walls or not, I'll consider Empire "great".
I hate it when people say total war is "epic", it's not epic, it's just damn slow.
Disagree. I don't know how people think Med 2 was in any way a quality experience, but Empire was great.