Rome 2: Total war is coming!

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datalink7

Lifer
Jan 23, 2001
16,765
6
81
They are supposed to show off a live demo of the campaign this weekend at Rezzed and let people play it. I'm hoping for a lot of footage come Monday.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Oh poo - there are limits to the amount of army stacks you can have and you need a general at all times to move it. Basically a general becomes the military's infrastructure of your faction. No more juggernauts. This is intended to make the results of your battles have much more of an impact on the strategic management of your campaign. Armies are now raised on the fields with their generals than built at the barracks in cities. That's all great, but the Total War series always demonstrated the AI having unfair advantages just so they won't be steam rolled over. Not sure what exactly raises your general recruitment cap, but one mentioned it is your factions fame and popularity. I'm obviously not a big fan of artificial pop caps. I liked TW because it gave you the opportunity to become godly in a time period you could only read about in books and all other gaps filled using your imagination. Though one more game falls victim to the Pop Cap to keep it "balanced" which to me really means : we restrict your usage of the game design, so we don't have to spend the time making the design work on a larger scale.

http://forums.totalwar.com/showthread.php/68061-Jack-Lusted-s-clarification-of-army-cap

He has some good points. I remember FOTS becoming auto-resolved most of time as I would march a full stack against 6 settlements with 2-3 units guarding them. Experience, general attributes, and logistics play a larger part in the armies. So if you have a well equipped, experienced, and properly lead army, you could likely do a good bit of damage. It just seems like the whole point of Total War was battles in numbers which no other game offered. It kind of diminishes their uniqueness from other turn based games.



At first I was taken aback by the limit but the more I thought about it the more I started to come around to their thinking. It got tedious to keep squashing little armies while invading someone and there was maybe 1 or 2 really decisive battles that determined the outcome of the invasion.

History too is written like this, we can go back and see battle for decisive battle of someone like Alexander the Great and still read about specific Legions of Rome. History has huge decisive battles and I like that the focus of the game becomes more about those battles than just pumping out tons of units and zerging everyone.

It becomes more strategic too in where you want to devote your resources and how you want to secure your flanks. If you decide to go all out and attack someone with all your armies it gives the defender options to flank and start hitting your undefended provinces instead of just taking it up the butt because they pumped out more units. I do like what they said about it and look forward to seeing how it plays out.
 

Chaptorial

Member
Feb 7, 2010
157
9
81
Here's the video from Day #1 at Rezzed. They replay the same Battle of the Nile that was demonstrated at E3 with basically the same results. The first half however is spent on the campaign map and we get to see some new stuff like diplomacy and the family aspect of factions.

Rezzed Day 1


The campaign map looks fantastic and my only concerns so far with Rome 2 are with the battles. The splash effect caused by ballista's and chariots seem a little extreme and could be toned down a bit. Many people are commenting on the fast pace of the battle(s) but overall it appears to be similar from past iterations of Total War games.

Still a day one purchase for me so far.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Here's the video from Day #1 at Rezzed. They replay the same Battle of the Nile that was demonstrated at E3 with basically the same results. The first half however is spent on the campaign map and we get to see some new stuff like diplomacy and the family aspect of factions.

Rezzed Day 1


The campaign map looks fantastic and my only concerns so far with Rome 2 are with the battles. The splash effect caused by ballista's and chariots seem a little extreme and could be toned down a bit. Many people are commenting on the fast pace of the battle(s) but overall it appears to be similar from past iterations of Total War games.

Still a day one purchase for me so far.


On the Q& A they said most of the splash damage is just men being knocked down and getting back up. The purpose of the projectiles is to disorganize the lines rather than kill all in its path.
 

BladeVenom

Lifer
Jun 2, 2005
13,540
16
0
It got tedious to keep squashing little armies while invading someone and there was maybe 1 or 2 really decisive battles that determined the outcome of the invasion.

I think improving the AI would be the better solution. Throwing a small army against a much larger army in a battle where they don't stand a chance of winning or even inflicting heavy casualties is not a smart strategy. Don't alter the game to minimize the effects on the incompetent AI, improve the AI instead.

I think a monkey randomly mashing keys could beat the Total War AI in a fair fight.
 
Last edited:

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
879
126
Those flying bodies when the chariots hit is ridiculous. They need to tone that down big time.

Also a bit sad to see they seem to have removed the traits from the generals?? That sucks if true, I thought it gave them more character.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Here's the video from Day #1 at Rezzed. They replay the same Battle of the Nile that was demonstrated at E3 with basically the same results. The first half however is spent on the campaign map and we get to see some new stuff like diplomacy and the family aspect of factions.

Rezzed Day 1


The campaign map looks fantastic and my only concerns so far with Rome 2 are with the battles. The splash effect caused by ballista's and chariots seem a little extreme and could be toned down a bit. Many people are commenting on the fast pace of the battle(s) but overall it appears to be similar from past iterations of Total War games.

Still a day one purchase for me so far.

Yeah Rome TW (the first one) had fast paced battles as well. It was the modders that made the game amazing. So while the battles, as is, have some issues from my perspective it's really the mods anyway that are going to make the game shine IMO.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Yeah Rome TW (the first one) had fast paced battles as well. It was the modders that made the game amazing. So while the battles, as is, have some issues from my perspective it's really the mods anyway that are going to make the game shine IMO.

This is true of all the TW games. The modders make it a better game than the devs. It is kind of cool and sad at the same time. Doesn't look like CA has changed any. That's sad. I was hoping for better but not suprised.
 

Bryf50

Golden Member
Nov 11, 2006
1,429
51
91
Yeah Rome TW (the first one) had fast paced battles as well. It was the modders that made the game amazing. So while the battles, as is, have some issues from my perspective it's really the mods anyway that are going to make the game shine IMO.
People complaining about the game being so much faster than it used to be must haven't played an older vanilla TW game recently. Also for the battle they showed to say that terrain was advantageous to the Egyptians would be putting it mildly. There was no way the Romans were winning that.

My biggest complaint would be the ballista. They were over the top and too accurate. It's a non explosive weapon so I don't understand why it would throw a half a unit 20 feet in the air. It would obviously be devastating to the few guys it hit but its not a rail-gun.
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
i dont pre order many games but this is one,really looking forward to it.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
http://www.rockpapershotgun.com/2013/06/28/rome-ii-will-conquer-35-gb-of-your-hard-drive/

A beast, 35GB

Minimum:
OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory: 2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c
Hard Drive: 35 GB HD space
Screen Resolution: 1024×768

Recommended:
OS: Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory: 4GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:35 GB HD space
Screen Resolution: 1920×1080
 

Bryf50

Golden Member
Nov 11, 2006
1,429
51
91
For anyone preordering GMG has it for 25% off with coupon code. And it includes the preorder bonus Greek DLC.

Code: GMG25-BAWQB-8UQWG

link
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
After learning about the new army system it actually sounds kind of cool. Though you are limited in army, you don't have to retrain them back in the capital and wait 2 years for them to get back in place constantly having to devote all your time to march a countless number of troops from point a to point be 20 turns away. Could be good!
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
http://www.rockpapershotgun.com/2013/06/28/rome-ii-will-conquer-35-gb-of-your-hard-drive/

A beast, 35GB

Minimum:
OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory: 2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c
Hard Drive: 35 GB HD space
Screen Resolution: 1024×768

Recommended:
OS: Windows 7 / Windows 8
Processor:2nd Generation Intel Core i5 processor (or greater)
Memory: 4GB RAM
Graphics:1024 MB DirectX 11 compatible graphics card.
DirectX®:11
Hard Drive:35 GB HD space
Screen Resolution: 1920×1080

I know, right? I remember when games were 100mb-200mb in size and people thought that that was an awful lot.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
I am hoping this is better than the last shogun ...

Uhhh..."the last Shogun" is widely considered one of the best in the series, hands-down.

As a first day owner of them all since the original Shogun, I'd have to agree. It was excellent.
 

mrwindta

Member
Jul 29, 2013
65
0
0
i was a bit undecided on this, but rome II is the only reasonable matchup for the big gta v release. totally different type of games on different platforms... these two should hold me over until 2014 holiday season. lol
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
i was a bit undecided on this, but rome II is the only reasonable matchup for the big gta v release. totally different type of games on different platforms... these two should hold me over until 2014 holiday season. lol


How dare you mention that game in this thread sir!
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
Wonder at what settings my Phenom II X4 and single 6970 are going to be able to run this at. I can run Shogun II just fine at max settings, but the sheer scale of what they've shown thus far... I might have to pick up a new power supply and a second 6970. Hopefully I can at least play on medium settings with my current setup.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Went ahead and did it. Ordered my new PC. Parts arrive Tuesday. Can't wait to grind some barbarians under some Roman Legions

My current 4870 was never going to be able to play it. It is dying anyway.
 
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