There are quite a few JRPGs that would work.
Tales of Vesperia is one I've been replaying lately, and basically the story kind of dictates where you go. You can pick up a few side quests along the way, but basically you go here, and then this or that plot element happens, so now you need to go somewhere else.
Final Fantasy XIII is also the same way. I know some people hated it because it was extremely linear, save one spot pretty late in the game, but again the story is what is driving you from one place to another. Most of the cut scenes are within reason IMO. Compared to the likes of Xenosaga from the PS2 days, where I swear the one thing that kept me going on the first game was that I could skip the long cut scenes before boss fights if I got my arse handed to me. I liked FFXIII a lot, and while a little more free exploring of the world would have been cool, I'm more interested in the story, so I was pretty happy with XIII. You can also skip cut scenes in FFXIII. I was not as impressed by XIII-2, in no short part because they spend all this time and energy developing the characters in XIII, only to drop all of them and have you play as a character who tends to only show up in XIII in the form of flashback sequences.
There's Star Ocean 4... A bit on the bland side overall, it was still a solid game.
Eternal Sonata was an odd one, being that it's a game that's supposed to be like a fevered dream of Chopin (the piano composer) while on his deathbed. So every character and city in the game is some kind of musical reference. It had some interesting combat mechanics.
Tales of Graces f is another one, though it can be a bit chatty for my tastes.
Deus Ex Human Revolution was also pretty good. Kind of a hybrid FPS/RPG, there wasn't a whole lot of talking to people, but had a pretty good story (the endings were all a little too similar to one another for my taste). A lot of the conversations in the game would take place in real-time, while you're making your way through a level. There were a couple of key conversations where you MUST sit through them, but there's only maybe 3-4 in the entire game, and they're spaced out pretty well.