[RUMOR] GTA V PC release date

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Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
elcapitan, uhmm... the consoles are using off the shelf parts... yes.. it is as simple as I make it sound. No more custom chips this round.

Uhmm... no, no it's not. Consoles do not use "off the shelf" parts. They use a special set of components very specifically manufactured and designed for use in a single, solitary configuration.

When you develop games for a console, you only have one configuration to develop for, so you code the game to take advantage of every bit of memory, every shader, and every resource available to you that is specific to that configuration. The game is extremely optimized this way (despite running on 2005-era hardware) because you're programming "closer to the metal" so to speak. In other words: you only have one setup to account for, so you focus on squeezing as much performance as possible out of that setup.

Contrastly, porting your game to PC means having to account for and test for literally thousands of different configurations, with different processors, graphics cards, memory, and so on. It's no easy task.

I can tell you've never worked in software development before, let alone video game development.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Thousands of different configurations? But all built on the same architechture? (x86 cpu, gpus that use unified shader architechture, etc...
 

tential

Diamond Member
May 13, 2008
7,348
642
121
There is absolutely no way that Rockstar is this stupid. They know PC gamers expect more than 720p. Releasing it with a 720p cap will simply ensure that they get zero revenue, which is contrary to the entire purpose of releasing it on the PC platform.

This has to be an absolute 100% fake.

Not really. Releasing it with a 720p cap ensures gamers will release a fix on the first day to fix the issue.
Dark Souls Prepare to Die Edition for example.

The beauty of PC gaming. If you don't give us what we want, we make it anyway.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Thousands of different configurations? But all built on the same architechture? (x86 cpu, gpus that use unified shader architechture, etc...

PCs and next-gen consoles share the same architecture (x86), yes; and it does make things a little easier, but it's not a simple copy-paste job as JeffMD was saying.

Windows, Mac OS, and Linux all use x86. Doesn't mean it's easy to develop for all three.
 
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futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Not really. Releasing it with a 720p cap ensures gamers will release a fix on the first day to fix the issue.
Dark Souls Prepare to Die Edition for example.

The beauty of PC gaming. If you don't give us what we want, we make it anyway.

That wont fix low res textures though they need to bump up the texture res way higher for PC. Also better LOD especially on shadows. The line where the shadow resolution changes to hi res is way too close to the character.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
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Dank, there will be nothing in the new consoles that you can't get on your pc. The chipset AMD is using will be the same ones you can purchase from them for pc. It is an APU and nothing more. There are no special physics chips. Nothing custom. The operating system for xbox will be windows 8 (although the dev kit boxes are all windows 7 based atm). Sony.. prolly linux since windows license fees would be extreme.

Porting between windows and linux actually is the easy part. I don't know of any current gen 3d engines for pc that don't support easy transition between windows, linux, and many like unreal are all set for current consoles with no extra work. The hard part is driver support, Linux is still plagued with incomplete, old, or official unsupported video drivers. I'm sure AMD will be on top of all that for sony though for their APU. This could also spell good things for future linux support from amd. Atleast for their APU based machines.
 
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Smoblikat

Diamond Member
Nov 19, 2011
5,184
107
106
Expected cost versus return? It might take them an extra $100K to do a really good job of porting, QC/QA, etc. to get the product where it would be really polished. Is that going to bring in an extra $100K in sales, or more importantly, $150K or greater in order to actually profit off it? Not likely.

There is a petition for GTA V PC that has about 500K signatures, so even if every single person only payed a dollar for the game.........R* would still make 500K. But the game costs 50$ (presumably) on PC, so at least 50 X 500,000 is their potential revenue.
 

paul878

Senior member
Jul 31, 2010
874
1
0
There is a petition for GTA V PC that has about 500K signatures, so even if every single person only payed a dollar for the game.........R* would still make 500K. But the game costs 50$ (presumably) on PC, so at least 50 X 500,000 is their potential revenue.


So what!
They want to convert all PC user to Console user.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
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D:

No, it is not as simple as you make it sound.

agreed but Rockstar wont do it, it will be licensed out to some other company , they will do the porting. With this gen (new gen) of consoles it much easier and less costly to do a console to PC port. These guys have been doing this stuff for years, ALL THINGS get easier the more you do them.

PC gaming while not supporting he numbers of console sales, are still sales. you make 10 million of Consoles sales, you don't ignore the 2 million you can make from PC sales, its still 2 million for gosh sake! Even if the port cost 1 million, its 1 million more. With digital sales on PC taking off PC gaming is not he quagmire it was, there is money to be made, more now then 5 years ago.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
Some pretty good humor in this thread.

I don't trust anything that comes from Softpedia anyways, they distribute suspicious android apps.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
I am pretty sure they will make more than 100K. It's would be pretty rediculous to think otherwise. Even if it came out on steam alone. At one point the most users online for BF3 were on PC, then PS3, then Xbox.

I can pretty much guarandamntee that GTA5 will sell more copies on PC than BF3. They could make a couple of million off PC gamers.

Correct, there were also more than 2x the amount of Bad Company 2 players on PC than X360/PS3 combined.
 
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