LOL! what a RIOT reading this thread! LOL! poor nVidia zealots, won't give us a moment of peace!
ahh, guys lets not open up this wound again with Software vs Hardware FSAA.. it was settled a while ago.. 3dfx's FSAA was declared to be the best in terms of compatability, the best in terms of performance hit (lowest performance hit in other words) however the quality is very debatable, and performance overall, both do very well.
k?
now to the meat of this discussion: HSR in drivers.
first of all, I'd like to say that this makes me wonder if the tables will be turned around yet AGAIN when it comes to the situation with features..
we've known that nVidia will incorperate some form of bandwidth reduction, the most obvious of which would be HSR. we know that it should be implimented in hardware, thus in this situation probably being more efficient (I don't know how 3dfx is doing it so don't ask), however IF 3dfx releases these drivers any time soon, you can expect that it will be before the NV20 is released, therefor 3dfx will have beaten nVidia to the punch.
the other question has to do with RAMPAGE. could it be that V5 is being sort of the testing platform for driver HSR implimentation for the upcoming Rampage which is suspected not to include many, if any at all, memory bandwidth saving techniques?
you have to wonder, will there be compatability problems? what about speed increases?
finally, misconceptions have already turned up!
btw, lets ignore hardware for the time being. we'll have to see benches for sure, but I suspect the performance hit (ie percentage wise, like when comparing FSAA on nVidia and 3dfx cards) will be larger then done in hardware (no pun intended).
Dulanic
"HSR can be done on a fast CPU and you will see a gain. However I would guess anything under 700Mhz wont see any improvement with a software HSR. If the CPU has enough spare cycles to do the HSR, then that leave ALOT more bandwith for the video card to work with. You probably wouldnt see a huge improvement until hardware HSR."
I do not know anything about 3dfx's exact method of doing HSR, so let us keep from making this assumption, however it is entirely possible, because the CPU has to draw the T&L, then check all Z-buffer values and FINALLY send it to the Video card after eliminating extraneous info.
at least, that's ONE way (the most probable one) of doing it. it's entirely possible that it is done another way, we will see.
ArkAoss are you talking about Kyro, and PowerVR, and Gigapixel?
Doomguy
"NVidia's FSAA also isnt slower than 3dfx's. They both have very similar performance drops in 2x and 4x modes."
not true, nVidia's method recieves a higher performance hit (percentage wise) then 3dfx's method, simple because their cards weren't designed for it at all. their method is less efficient.
Knightbreed
"If this is true, you can expect a large performance increase in high resolution and high color depth. This is where you can afford the CPU cycles to perform the complex algorithms needed."
well I wouldn't go so far as to say a LARGE increase, but a significant one (only at higher res, where HSR eliminates Memory bandwidth usage).
as for 3dfx making all those 'wrong' decisions. they might be wrong in YOUR eyes, but I'm beginning to see some of the reasoning behind it. of course, all 3dfx's advances have been behind the scenes, and haven't been very tangable (spell?) until soon.