[Rumor, Tweaktown] AMD to launch next-gen Navi graphics cards at E3

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Glo.

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If Navi 14, with 20 CUs is GDDR5, then it may be RX 580 performance at 75W, really.

Crap...
 

Yotsugi

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If Navi 14, with 20 CUs is GDDR5, then it may be RX 580 performance at 75W, really.
We don't know anything about it, but at least 20CU gfx10 part showed up in benches, so more plausible.
 

Glo.

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We don't know anything about it, but at least 20CU gfx10 part showed up in benches, so more plausible.
That part was actually 10-15% faster than RX 580, IF I remember correctly.
 

Yotsugi

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That part was actually 10-15% faster than RX 580, IF I remember correctly.
Somewhere there, yes.
And it was veeeeeeeeeeeery slow in compute versus the Vega parts.
But that's a single bench and it proves very little.
 

crazzy.heartz

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Sep 13, 2010
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The latter.
9Gbps G5 should do a-okay.

Makes sense from price standpoint, However, it won't match GTX 1650 without that extra bandwidth advantage, on top of 16 vs 32 ROP deficit.

If Navi 14, with 20 CUs is GDDR5, then it may be RX 580 performance at 75W, really.

That's just a guess on my part. AdoredTv had a 32CU chip with 580 performance @75Watts. I made another hypothetical chart (below) as per feedback from Yotsugi: (based on 64 shaders per CU)



If that 20CU chip performs better than a RX580, that would mean it contains more shaders per CU, along rest of configuration.
 

Glo.

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20 CU Navi GPU will not be slower than GTX 1650. Even with low memory bandwidth.
 

Dribble

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It supposedly bringing no uArch improvements besides the node, which is both stupid and outright false.
Why?
1) They are really busy making the console gpu's, not desktop ones - so they don't have much of the dev team to focus on this.
2) They've got to do the 7nm shrink which is a load of work, as hinted at by AMD slides which suggest architectural improvements will come later.
3) Over the last few years they've basically done a lot of releasing almost the same gpu on a smaller node with even faster memory.

Why is it so hard to believe that Navi is the same GCN(some variant of polaris) we've seen for years on a smaller node (7nm) with faster memory (GDDR6)?
 
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RaV666

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Jan 26, 2004
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Why?
1) They are really busy making the console gpu's, not desktop ones - so they don't have much of the dev team to focus on this.
2) They've got to the 7nm shrink which is a load of work.
3) Over the last few years they've basically done a lot of releasing almost the same gpu on a smaller node with even faster memory.

What's so hard to believe that Navi is the same GCN(basically some variant of polaris) we've seen for years on a smaller node (7nm) with faster memory (GGR6)?
Arent you contradicting yourself a little ?
You say they are busy making console gpus, so you are making the assumption they are just shrinking "vegalis" to 7nm.BUT, these console gpus that they are so hard working on are NAVI`s! This is the same or almost the same architecture, so they must put all the new and exciting stuff on it, because sony and ms want more features and performance, thats why FP16 happened, and thats why larger caches and vrr are happening on navi.
 

Dribble

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Aug 9, 2005
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Arent you contradicting yourself a little ?
You say they are busy making console gpus, so you are making the assumption they are just shrinking "vegalis" to 7nm.BUT, these console gpus that they are so hard working on are NAVI`s! This is the same or almost the same architecture, so they must put all the new and exciting stuff on it, because sony and ms want more features and performance, thats why FP16 happened, and thats why larger caches and vrr are happening on navi.
The console gpu's are for Sony/MS, and will be substantially different to what is released for the desktop - it's going to be some sort of APU with shared memory and a load of console specific stuff. Not to say they can't share work but the console gpu's come first because they are the ones with the hard contract. They aren't due out for over a year. Navi isn't going to be based on anything new in them.
 

RaV666

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The console gpu's are for Sony/MS, and will be substantially different to what is released for the desktop - it's going to be some sort of APU with shared memory and a load of console specific stuff. Not to say they can't share work but the console gpu's come first because they are the ones with the hard contract. They aren't due out for over a year. Navi isn't going to be based on anything new in them.
Thats quite imaginative interpretation of a "NAVI architecture" that is implemented in all of this products.You do know that polaris in xbox one and playstation 4 is THE SAME BASE architecture that is in the polaris desktop cards right ?
Both ms and sony are adding their own special sauce, but to the apu in general like esram cache, or pairing it with GDDR instead of DDR, but architecture is the same.Its the way you slice it, not what you slice.
 

Yotsugi

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However, it won't match GTX 1650 without that extra bandwidth advantage, on top of 16 vs 32 ROP deficit.
What.
that would mean it contains more shaders per CU
No, still 64, still 4*16, that was very-very optimal from the get-go.
They are really busy making the console gpu's, not desktop ones - so they don't have much of the dev team to focus on this.
Console APU is a just a slightly customized die that uses their base GPU IP.
They've got to do the 7nm shrink which is a load of work
That's, that's not how the fabless world lives.
Over the last few years they've basically done a lot of releasing almost the same gpu on a smaller node with even faster memory.
Vega is pretty different.
Why is it so hard to believe that Navi is the same GCN(some variant of polaris) we've seen for years on a smaller node (7nm) with faster memory (GDDR6)?
Because I can read funky english letters in LLVM patches, and you can't.
Reading is hard!
and will be substantially different to what is released for the desktop
Literally the very same base IP.
 

crazzy.heartz

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Sep 13, 2010
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20 CU Navi GPU will not be slower than GTX 1650. Even with low memory bandwidth.

What.

No, still 64, still 4*16, that was very-very optimal from the get-go.

RX 560 with 1024 Shaders performs similar to GTX 1050 with 640 shaders ( both at 128bit / GDDR5 )

GTX 1050 Ti with 768 Shaders is 15% faster than RX 560. GTX 1650 with 896 Shaders is 60-70% faster than RX 560

Even with 20CU / 1280 shaders, how can they bridge that gap ?
 
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RaV666

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RX 560 with 1024 Shaders performs similar to GTX 1050 with 640 shaders ( both at 128bit / GDDR5 )

GTX 1050 Ti with 768 Shaders is 15% faster than RX 560. GTX 1650 with 896 Shaders is 60-70% faster than RX 560

Even with 20CU / 1280 shaders, how can they bridge that gap ?

Correct me if im wrong but 560 has 1175mhz clock speed.Assuming this does 1750mhz ,and has 20% higher shader count its already on par, and 560 is GCN 4 and this is going to be GCN 6.
 

crazzy.heartz

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Sep 13, 2010
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Correct me if im wrong but 560 has 1175mhz clock speed.Assuming this does 1750mhz ,and has 20% higher shader count its already on par, and 560 is GCN 4 and this is going to be GCN 6.

That's correct. However, it's the one thing they've been unable to achieve without using a ridiculous amount of power..

RX 560's reference clock is 1175 MHz MHz which Boosts to 1275 MHz. Navi 16/20 chip should reach those clocks within that 75Watt power envelop.

By
*claps*
changing the uArch!

Almost if their current single-issue TLP-centric design leaves a lot of perf on the table.

Will AMD still be employing 16 ROPs on the 1024/1280 shader cards along 32 ROPs on 2048/2560 shader cards ?

I presume this 16/20CU chip is on 128 bit with 36/40 CU chip on 256bit bus.
 

RaV666

Member
Jan 26, 2004
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Well its two step problem.
First, youre comparing clock problems of 14nm polaris cards to 7nm navi cards.
Second, vega already bumped achievable clocks on the same node, third vega20 showed how much more it does just by the added process improvements.
In short you can a) expect clock boost going from gcn 4 to 6, b) you can expect clock boost from 7nm alone.I would say 1750mhz is rather conservative, vega 20 stock does 1800 while having 2 stacks of hbm2 more than vega 64 yet it consumes the same power(which means the chip alone consumes less).Also GDDR6 may consume less than GDDR5.
In other words, it seems pretty feasible, im not telling that it is doing that clock.But it should be able to be around that.
Also, i know that vega 20 draws close to 300W, but remember that this is going to have 3,2x less shaders , and thats a vega20, navi should be a bit more advanced.
 
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Glo.

Diamond Member
Apr 25, 2015
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RX 560 with 1024 Shaders performs similar to GTX 1050 with 640 shaders ( both at 128bit / GDDR5 )

GTX 1050 Ti with 768 Shaders is 15% faster than RX 560. GTX 1650 with 896 Shaders is 60-70% faster than RX 560

Even with 20CU / 1280 shaders, how can they bridge that gap ?
Clock speeds, new architecture, focused on gaming optimized features. Or by increasing internal bandwidth of CU's due to implementing Caches all over the design.

Why would 1.8 GHz 1280 GCN core chip be slower than GTX 1650, which would have lower clock speeds and less cores?
 

Glo.

Diamond Member
Apr 25, 2015
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Better SIMDs are a net win in vacuum.

The thing's almost guaranteed to get better caches and waaaay better reg file.
Looking in "some" places, it appears that really is the case.
 
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