Azix
Golden Member
- Apr 18, 2014
- 1,438
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First of all, it's a false comparison. These cards shouldn't even be in the same tier, and the fact that they are is in itself a demonstration of AMD's weakness in the current dGPU market.
Tahiti (280, 280X): 352 mm^2, 4.3 billion transistors
Tonga (285, 380): 359 mm^2, 5.0 billion transistors
GM206 (GTX 960): 227 mm^2, 2.9 billion transistors
One of these things is not like the others. The GTX 960's GM206 chip has a far smaller die and a memory bus half as wide, yet that card trades blows with the Tonga-based R9 285. According to the latest TPU benchmarks, the 285 and 960 have almost exactly the same performance at 1080p (and neither can perform adequately at a resolution much higher than that in newer games).
Tonga is competitive in performance with GM206, and its performance per watt isn't that far behind when you compare the good chips in FirePro W7100 and R9 M295X instead of the trash silicon in the R9 285. But Nvidia managed to get similar performance out of a chip 125 sq. mm. smaller, with over 2 billion fewer transistors, and a memory bus half as wide. That's a technical achievement that AMD simply can't match. We're talking about nearly the equivalent of a full node shrink, simply from a more efficient design.
Oh, and GM206 does HEVC decoding in hardware, while none of the AMD cards do.
Hawaii is not "taking on" the GM204-based cards. In terms of price, it's down there with GTX 960. Yes, that's a second-generation Maxwell, but if AMD needs a chip 92% bigger with a memory bus four times as wide and twice as much RAM in order to compete with Nvidia, then AMD isn't going to be making much money. And those of us who live in Florida (tomorrow's high temperature: 95 degrees) aren't likely to want a 300W+ space heater in our rooms.
And I don't think DirectX 12 is going to rescue AMD. It may move us away from the need for game-specific driver hacks and multi-GPU profiles by putting this work back on the developers where it belongs, and it's true that AMD may benefit slightly more than Nvidia because AMD has fewer resources to do this stuff. But I don't see it making a huge impact.
Its only unfair if they aren't in the same market category. The AMD chips at the higher end have been consistently smaller and nobody made that an issue. Hawaii was over 100mm^2 smaller than the kepler cards and nobody cared.
It is impressive but I suspect its going to be very driver dependent and that will suffer later on as usual. Ultimately for us the price and performance s what we should be looking at, not die size and transistor count. I believe tonga was being designed for 20nm even
Saying hawaii is down there with the 960 is a matter of value. In performance it takes on gm204, in price its down there with the 960. Power consumption is similar to kepler. If you would pick a 960 over a 290 at the same price then there really is no helping you.
For dx12 I believe AMDs architecture is simply better to take advantage of it. I'd bet your money that the 290x will be doing better than the 980 when those games come out. I need some technical info but I am suspecting the aspects of the AMD chips that make them use more power will help with dx12 once async shaders kick in. If it is true that the issue comes from compute units that are on but not being used while gaming. Below maxwell 2 nvidia does not have that option. For things like tressfx and other compute tasks it could mean even less impact on performance.
http://www.redgamingtech.com/asynch...eir-role-on-ps4-xbox-one-pc-according-to-amd/
Get a 290(X) at the cheap prices before they sell out. Unless you are utilizing 2+ cards, a single 390X will probably not be powerful enough to run anything that requires more than 4GB of VRAM.
This is probably a myth spread when nvidia was pushing 2GB on their high end.
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