It's possible they might sell a special XBOX-DVD drive for PCs.
I don't think it's too far fetched considering how similar consoles and PCs are these days..
Well... tbh you're comparing 3rd party un-paid devs making free emulators from a basement in their free time to the company that knows the inner workings of their console from the ground up. That said both consoles this gen have had their fair share of issues emulating their own consoles from the previous gen so who knows.
I don't think that is the case at all.The is interesting though. Windows 8 is due out next year supposedly. Could be a sign that Microsoft is planning on phasing out the 360 soon.
PPC language isn't too hard to translate to x86. Most 360 games are ported to PC eventually. I guess Microsoft wants to cut out the middle man.
The is interesting though. Windows 8 is due out next year supposedly. Could be a sign that Microsoft is planning on phasing out the 360 soon.
PPC language isn't too hard to translate to x86. Most 360 games are ported to PC eventually.
new 360 games are being printed on different media, that was one of the big updates with the latest dashboard update.
But aren't the DVD drives in ALL 360's, new or old, still just standard DVD drives?
If this is true and they somehow let you map mouse/keyword to the controls and it actually works well, I'll be buying a lot more 360 games. I'm terrible at first person games on consoles.
Yes, it's not a new disk format. They are just changing the security on the new disks and opening up the disk all the way to the inner edge to gain a little more space.
That's just an enormous simplification. It's not that difficult to emulate per se, but that's a far cry from doing so at any meaningful speeds. And ports aren't emulated but rewritten.
For example, Apple's PPC emulator for OSX, Rosetta, only performs at about a third of native speed. That's fine for office work but far from useful in games. And that still leaves out emulation of the various interconnects and subsystems in the 360 that we don't see in PCs.
Why would they have to emulate it. If the API's exist in windows 8, it just becomes another compiler target. Sure that means only new games could do it, but why not?
Because even if you include two separate executables on the disc, hardware configuration matters. There's more to porting than just flipping a compiler output switch.
Why would they have to emulate it. If the API's exist in windows 8, it just becomes another compiler target. Sure that means only new games could do it, but why not?
Then require the program to check the hardware to determine if it's capable. If not, then it won't run - much like Aero. Hell, it gives OEMs another sticker they can throw on your laptop/desktop.
It's not simply about capable or not capable. When you write for a particular platform, you test on that platform. What may be easily handled by the Xbox hardware might be difficult for the PC and vice versa. There is no nice neat linear scale. Despite Microsoft's attempt to make it look like you can just assign an absolute performance number, it doesn't work that way.
The only limitation is the EDRAM. If MS can find a way around it, then it is possible. But as someone else stated, this just smells fishy.
It is not just the eDRAM. While many of the individual components in a modern PC are orders of magnitude faster than the 360, the interconnects between them are not.
The 360 has a unified memory system which means that almost everything connected to the front side bus moves at the same speed of ~20gb/sec. Meanwhile, the system RAM itself has a bandwidth of 22.4gb/sec and a same speed connection to the GPU. Conversely, 16 lane PCIe 2.0 maxes out at 8gb/sec while dual channel DDR3-1333 only has a bandwidth of 21.3gb/sec. Very few front side busses are likewise able to match ~20gb/sec and, on the Intel side, it's basically limited to QPI enabled boards.
And that's before we even take the overheads of emulation into account.