Review Ryzen 7 9700X Reviews

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Rigg

Senior member
May 6, 2020
540
1,273
136
Then post some data of your own, because this seems like a very dismissive post; you don't like the results so the are invalid.

.1% are not anomalous and are the most important part of a PC gaming experience

If I am getting crap .1% lows with the 7800X3D / 7900XT system, something is up.

PUBG is prime example of the benefits of 3D cache and I can very much tell if the .1% lows are arse in an FPS

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You are misrepresenting what i said. I'm not going to engage with you if you can't argue in good faith.

Spamming your post all over the CPU forums without providing any logical analysis of the data doesn't give your argument any weight. Pretty much all 0.1% data should be taken with a grain of salt. Posting your opinion in big bold text doesn't make it any less misguided.

In the absence of details regarding the testing methodology, we have no way to know if any of these results are legitimate. Run to run variance, along with the length of the run, is going to greatly impact the 0.1% average. As myself and others have tried to explain to you, this is why meaningful 0.1% data is difficult (perhaps impossible) to gather and most reviewers don't provide it. Again, time and run to run variance greatly skew the data. It's on you to provide the testing methodology details (if Brian has provided them) so we can decide if this BG3 result is actually a feather in 9600X's cap, or just another useless data point on pretty chart.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
106



Windows being windows?
 

Thunder 57

Platinum Member
Aug 19, 2007
2,975
4,545
136



Windows being windows?

I speculated yesterday that games might work better with SMT off. I think the decoder may be the issue. It seems to be deisgned for servers using SMT.

Since the lack of advantment in games seems to be the primiary disappointment, may I ask something of you brave new 9700X owners? Try some game benches at 105W TDP with SMT off. I'm wondering if that 2x4 decoder is hurting client computing rather than if they had gone say 6 wide. I've got nothing to back that up at all other than it looked like an easy way to keep decoders similar to previous designs where Zen 5 is still closer to 4 wide than 6, let alone 8.
 

Ranulf

Platinum Member
Jul 18, 2001
2,523
1,593
136
Great, that was exactly my take, now I'm having doubts about it and my general intelligence.

The horror, heh. I figured it would irk a few people.

Vex has a nice overview of various reviews and some conspiracy thoughts:

 

Mahboi

Golden Member
Apr 4, 2024
1,015
1,842
96
Nah, I think the talk about latency in the Z5 architecture thread makes sense.
I was just as surprised as anyone about Z5's state, particularly because they very very clearly buffed the INT and FP/SIMD pipelines extensively. Sure, you can make the case that FP got buffed way more, but even just with going from 4 to 6 ALUs in INT, the growth is substantial and should've been a serious increase. If @MS_AT's theory that INT scalar is simply limited due to latency, I.E, the INT backend has all the throughput you want, and the core is as fat as it needs to be for literally several generations (same as Zen/Zen2 were back in the day), then it isn't a simple "for server only" decision. It is that for all the front-end efforts, the backend still bottoms out far beyond what the frontend can purvey.

If you think about it that way, Zen 5 makes total sense. It's not "imbalanced" or "SIMD only". It's just that SIMD throughput is large (AVX making it even more so) while a lot of your basic INT scalar doesn't have very large amounts of data, so it's about waiting for it to get through the backend.
- that new lookahead branch predictor is very different from before, and one can assume that it needs a lot of work over several generations same as how the BP in Zen->Zen 4 did before this
- the massive backend goes half used on most "basic" (low data high op spam) workloads
- the uncore, broadly speaking, has terrible latency vis à vis Intel and always compensated with a stronger core
- but it has now reached its limits, it is after all more or less a minimal evolution from what was Zen 2's I/O, which was designed to be cheap
- it is also likely that while the core itself is not going to need much changing anytime soon, the mem configuration (L1 and L2 caches) may need changes to get stuff faster in some scenarios
- since Zen 5 completely trounces AVX 512 workloads with minimal latency, it's very possible that AMD will be pushing a ton of compiler optimisations to get AVX in many, many, many more places, which means we may actually see a degree of FineWineing on Z5

Evolving the I/O into something far more more modern than "we put a few traces in the PCB and put a little I/O die there" and possibly reevaluating their memory config could be doing a lot for INT, if it is at all possible. David Huang says that kepler & co were entirely wrong to assume that the backend would bring forth a 35% perf increase even though it theoretically can, and C&C is writing that they've already reconfigured a fair bit of their L1 cache bandwidth. I don't know just how much more can be done with memory bottlenecks or latency, and David Huang pretty much said that it's impossible to fully use that backend.
This reminds me of the outrageous rumors that some people spread before, which were eventually proven to be wrong. Not only were they slapped in the face, but they were also furious and claimed that Zen 5 was the worst architecture since Bulldozer. Readers who follow me on Twitter may remember that the PMC data I mentioned in the article was actually collected as early as early April. At that time, my purpose was to see how much work was needed to achieve the performance improvements that some people boasted about. It turned out that a simple look at the PMC data showed that for the current x86 microarchitecture, it is simply a "dream" to achieve those outrageous rumored goals without sacrificing extreme frequency and extreme performance.

So I have no idea how much improvement a new I/O system will bring, might be huge, might not be. But it seems that the annoying prophecy about finding the limits of how fast cache/memory can feed the core is turning true.
Zen 5 is so radically new that Logic is now unable to be properly fed by data/code at an acceptable speed, unless you batch/vectorize/AVX. So yes, in 2 years time maybe AVX and the like will make Zen 5 and 6 much better actually, but for now, it is a bit disappointing.
 

poke01

Platinum Member
Mar 8, 2022
2,094
2,626
106
Coreteks says, Zen5 makes perfect sense. Its meant more for servers and is mega efficient.
Coretek doesn't know redacted . Zen5 efficiency isn't much of an improvement going by David's review.

Anyway, whatever the AMD leaning supporters say this is the first Zen that is not 'Zen' ie balanced.



Profanity is not allowed in the tech forums.


esquared
Anandtech Forum Director
 
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poke01

Platinum Member
Mar 8, 2022
2,094
2,626
106
Anyway, whatever the AMD leaning supporters say this is the first Zen that is not 'Zen' ie balanced.
'Judging from the microarchitecture details, Zen 5 is undoubtedly a radical new design. I even think it should have a new name instead of continuing to use the name "Zen" (in fact, Zen 3 is already very different from the original Zen).'
See? Come on AMD, time for some new exciting code names
 

Josh128

Senior member
Oct 14, 2022
350
476
96
Just want to point out that the talk about the 1% lows and .1% lows being much higher on 9700X is very anecdotal, not universal. Gamers Nexus includes both in all their gaming graphs and they werent significantly better in any game where the averages werent also significantly better.

There is no hidden "super .1% performance there.
 

poke01

Platinum Member
Mar 8, 2022
2,094
2,626
106
What is the imbalance? Same CCD area, same clock rates, similar process to Zen 4.
But generally better performance. And you get AVX-512 for almost no added cost. Though no one will use it.

And where they knew it would never be used they cut it.
I'm talking about the end result. Its an amazing new design that is both amazing and disappointing hence the imbalance.
 
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gdansk

Platinum Member
Feb 8, 2011
2,890
4,364
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I'm talking about the end result. Its an amazing new design that is both amazing and disappointing hence the imbalance.
I see. Well I think it is reasonably balanced. But it doesn't deliver as much more performance as people want (myself included).
 

Rigg

Senior member
May 6, 2020
540
1,273
136
Just want to point out that the talk about the 1% lows and .1% lows being much higher on 9700X is very anecdotal, not universal. Gamers Nexus includes both in all their gaming graphs and they werent significantly better in any game where the averages werent also significantly better.

There is no hidden "super .1% performance there.
 

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Hotrod2go

Senior member
Nov 17, 2021
349
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86



Windows being windows?
That testing at TPU is interesting, but I notice no discussion from them about impact of disabling SMT (or HT with Intel) in regards to effects on in game physics & AI routines. FPS is too much of an obsession whilst neglecting other parts of the game engines. However we all know there are CPU intensive games & GPU intensive games no matter the resolution. Titles like Cyberpunk 2077 and Microsoft Flight Simulator are known for being CPU intensive so like to use a lot of cores & threads.

Some games require more processing power from the CPU because of their complex graphics, physics simulations, or AI systems. These elements require a lot of calculations and computations, which can put a strain on the CPU.
CPU-intensive games often have highly detailed environments, realistic physics, and advanced AI behaviour, which all require significant computational resources to render and simulate. Turning off SMT is only going to harm games like this of course.
 

Ranulf

Platinum Member
Jul 18, 2001
2,523
1,593
136
Hub responds to review critics and power efficiency.

Best part: "I feel like I'm taking crazy pills here Tim". 8m20s

 

B-Riz

Golden Member
Feb 15, 2011
1,595
761
136
Just want to point out that the talk about the 1% lows and .1% lows being much higher on 9700X is very anecdotal, not universal. Gamers Nexus includes both in all their gaming graphs and they werent significantly better in any game where the averages werent also significantly better.

There is no hidden "super .1% performance there.
To argue the point, GN used a 4090 and TYC used a 7900XTX.
 
Reactions: lightmanek

B-Riz

Golden Member
Feb 15, 2011
1,595
761
136

You are misrepresenting what i said. I'm not going to engage with you if you can't argue in good faith.

Spamming your post all over the CPU forums without providing any logical analysis of the data doesn't give your argument any weight. Pretty much all 0.1% data should be taken with a grain of salt. Posting your opinion in big bold text doesn't make it any less misguided.

In the absence of details regarding the testing methodology, we have no way to know if any of these results are legitimate. Run to run variance, along with the length of the run, is going to greatly impact the 0.1% average. As myself and others have tried to explain to you, this is why meaningful 0.1% data is difficult (perhaps impossible) to gather and most reviewers don't provide it. Again, time and run to run variance greatly skew the data. It's on you to provide the testing methodology details (if Brian has provided them) so we can decide if this BG3 result is actually a feather in 9600X's cap, or just another useless data point on pretty chart.

TYC lays it all out in the beginning of the videos, at this point you are being obtuse because you think they are a low value reviewer with little to contribute.

I have gotten good data from many places on the internet, TYC, HUB, GN, Reddit, RandomGamingInHD, many other smaller YT channels and the forums here. I always check and verify, hence I have a 9600X coming in to play around with.

The TYC BG3 benching is done in that heavy part with the poison explosions, as shown in the video; I do not have a copy of the game, so cannot check how it performs.

.1% lows are not impossible to show, just takes some time to gather properly.
 
Reactions: lightmanek

B-Riz

Golden Member
Feb 15, 2011
1,595
761
136
That testing at TPU is interesting, but I notice no discussion from them about impact of disabling SMT (or HT with Intel) in regards to effects on in game physics & AI routines. FPS is too much of an obsession whilst neglecting other parts of the game engines. However we all know there are CPU intensive games & GPU intensive games no matter the resolution. Titles like Cyberpunk 2077 and Microsoft Flight Simulator are known for being CPU intensive so like to use a lot of cores & threads.

Some games require more processing power from the CPU because of their complex graphics, physics simulations, or AI systems. These elements require a lot of calculations and computations, which can put a strain on the CPU.
CPU-intensive games often have highly detailed environments, realistic physics, and advanced AI behaviour, which all require significant computational resources to render and simulate. Turning off SMT is only going to harm games like this of course.

I can't place it right now, but I recall an SMT off test for Zen3 or Zen4 that showed it had minimal impact in gaming; it was either good or bad per title by a few % points but no real benefit to it being turned off permanently; queue the Process Lasso fun to isolate threads... 😢
 

Rigg

Senior member
May 6, 2020
540
1,273
136
TYC lays it all out in the beginning of the videos, at this point you are being obtuse because you think they are a low value reviewer with little to contribute.

I have gotten good data from many places on the internet, TYC, HUB, GN, Reddit, RandomGamingInHD, many other smaller YT channels and the forums here. I always check and verify, hence I have a 9600X coming in to play around with.

The TYC BG3 benching is done in that heavy part with the poison explosions, as shown in the video; I do not have a copy of the game, so cannot check how it performs.

.1% lows are not impossible to show, just takes some time to gather properly.
I'm not being obtuse. I'm trying to understand the absolutely bizarre result that TYC is getting. Compare his own 1080p and 1440p graphs. No matter how you slice it, there is something weird going on here. My criticism of Brian is him not doing further testing to provide some understanding of whats actually causing this result. Putting this out there (without any effort to do further testing) leads one to conclude that he is a low value reviewer. That result doesn't make sense. Plastering this outlier all over the forum (like its some kind of gotcha) and concluding that 9600X has amazing 0.1% low performance is intellectually lazy. Talk about obtuse.



 

Rigg

Senior member
May 6, 2020
540
1,273
136
I just did my own quick testing with my 7800X3D and 7900XT. I'm new to this whole game benchmarking thing, but it appears from my testing that TYC's data is garbage. I loaded up a save at the exploding mushroom area in the Underdark shown in Brian's video. I started a capture in capframex, threw an alchemist fire bottle on the mushrooms, then waited for all of the explosions to go off. I waited for the fires to burn out and then immediately ended the capture. I did 4 runs at 1080p low.
 

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