Unreal Engine has a long development process optimizing for a given API. You're not going to have a completely revamped DX12-only engine that sheds all the previous baggage just because Microsoft decided to port Gears of War to the PC.
I never said, and even acknowledged that Gears of War 4 wasn't a 100% DX12 title. But it's as much a DX12 title as Ashes of the Singularity, or any other DX12 title that's currently available.
Telling me it's admissible because you don't like what the results mean, is just ridiculous.
What's so enlightening about that? GPU-bound tests showed better scaling on the Fury X vs the 980Ti. Also, this is straight from Kyle Bennet:
The entire point of DX12 and Vulkan is to reduce the CPU overhead, not GPU overhead
So if AMD still gains a lot from DX12 at GPU bound settings, then it reveals that their DX11 driver is totally inefficient and even garbage compared to NVidia's.
Disparaging as it may sound but his problem is with the benchmark, not the engine:
Honestly, could care less what Kyle thinks about the benchmark. It's just a benchmark, and it's non deterministic. But as an indication of DX12 performance, it's one of the best tools we have, because more than any other current 3D engine, the Nitrous Engine is the most geared towards DX12.
A hardly surprising non-argument. How about you explain this:
http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=thread...and-discussion.2499879/page-216#post-38824172
That's an old benchmark with old drivers. Totally inadmissible. Also, Total War Warhammer is one of those games that runs much faster for DX11 on NVidia.
In fact, the game runs faster on NVidia on DX11, than it does for AMD on DX12.