I played the FEAR game and the expansion all the way through without using the slow motion thing... I've never been a fan of that slo-mo stuff ever since Max Payne. FEAR just required some tactical manuevering with a grenade thrown into the mix when things got hairy, heh.Originally posted by: BD2003
Originally posted by: torpid
Just for reference, BD2k3, I take it you did not like FEAR? I thought it was very weak. Even though it was only 11 hours or so, maybe less, it felt like 100 hours because someone thought it was ok to design an office complex with elevators in random places that only go up one flight and staircases that do the same.
I thought FEAR was alright, but would have been better as it was if it was half the length. The storyline didnt do anything for me, because the whole voicemail way of telling it wasn't very compelling.
It was just too repetitive...pretty much every environment looked the same, and after the first few hours you had gotten the point and just wanted it to change already, or end. You're fighting the same troops using the same tactics the entire time.
I also thought that while the slomo was cool, it was also damaging to the gameplay. The enemies were so smart and well equipped that you really didnt stand a chance without the slomo, but with slomo, THEY didnt stand a chance, so it was really unbalanced. Rather than having slomo be a useful once in a while ability to take down a whole room, which would have made it special and cool, you were able or forced to rely upon it in nearly every situation, and it just wasnt as fun taking down two soldiers in a office building the 500th time, before listening in on the 50th voicemail.
I remember playing it at E3 in 05 and chatting with the devs, and I was really psyched about it because it really stood out amongst most of the other games on the floor, and they really seemed like they understood how important the connection between the game and player was. That part of the game was definitely spot on. But all we got is a little slice to play, but if I had known the final release would have been the 10 minutes I played 50 times over, I would have begged and pleaded with them to change it.
I do agree however that FEAR was very repetitive and that if you played the FEAR demo 5 or 6 times in a row you got the same experience as the entire game, lol.
I see STALKER as being very similar in many ways to FarCry but with a more realistic color palette. I am anxious to play STALKER online as soon as some decent servers are up.