So? These are hack and slash loot hording games we are talking about here. It's not like they are deep character presentations that involve hours of role playing.Because then you don't have to think about the choices you make, just respec later!
So? These are hack and slash loot hording games we are talking about here. It's not like they are deep character presentations that involve hours of role playing.
I get it all too well, and the exact reason you just mentioned is why re specs are often needed. You won't even know your building a crap character until you've put 60 hours into the game, and find the later enemies all have 160% poison resist, when your entire build is based around poison damage. This isn't fun, it's just frustrating. Even if you took the time to carefully map out a character before hand, and looked into the skills that chain from your choices, there are countless variables that can make all of it moot, and make a player very thankful for re specing.I dont think you "get it". The whole point of hack n slash games isnt the story as you probably know, it is developing your character and "twinking" it in specific ways.
Sacred 2 doesnt get really interesting until you have run the same character up to plat/noib. Then you begin to understand the implications of choices made to your character. The ability to just remap it at that point removes significant challenge from the game.
Besides, if you don't like it, then don't use it. Simple.
I get it all too well, and the exact reason you just mentioned is why re specs are often needed. You won't even know your building a crap character until you've put 60 hours into the game, and find the later enemies all have 160% poison resist, when your entire build is based around poison damage. This isn't fun, it's just frustrating. Even if you took the time to carefully map out a character before hand, and looked into the skills that chain from your choices, there are countless variables that can make all of it moot, and make a player very thankful for re specing.
Besides, if you don't like it, then don't use it. Simple.
I love a challenging game more than anyone I've ever met, half the time I'm finding, or making mods to get games challenging enough to be entertaining. I don't find the lack of re spec to be at all fun in action RPG's however, because no matter how much detailed and intelligent thought you put into creating a good character, the entire thing can be whiped out with the introduction of a new chapter, location, general change in enemy type, or change in enemy stats. You can't predict any of this, and it's typically impossible to account for without researching the game online before hand. Of course once you start down that path, you will just end up making one of the few tried and true characters everyone on the games forum recommends because it will make it all way through the game without re specing. So in essence, that removes all of the challenge anyway, and on top of that, removes any creativity and fun you might have making a character.Thats the challenge. Look I am certainly in no position to tell you what is fun to you thats for certain. I'm saying I enjoy sacred2 because its HARD.
Thats the challenge. Look I am certainly in no position to tell you what is fun to you thats for certain. I'm saying I enjoy sacred2 because its HARD.
Cliffs below
So obviously not much is known about D3 and even less is known about Sacred 3, but from what I've seen of D3, and after having played Sacred 2 - my eager anticipation of Diablo 3 has waned.
I am confused. Sacred 2 did so bad the studio shut down. Who is making the third one? I liked Sacred, but the first Diablo is still my favorite. I don't want an open world, I want a dark dungeon.
What was wrong with the camera?
If I loved D1/2, liked TQ a lot, thought torchlight was pretty good, and generally just like that kind of game, should I pick up Sacred 2 next time it's on sale? Is it a decent game?
I have faith, for no other reason than OBSIDIAN.
Because KOTOR2, NWN2, and FO:NV were all horrible games? They may not be the best developer but they are far from bad/horrible.
I liked the DS series, this could be really fun.
You just agreed with me in question format. I will assume confusion on your part. Obsidian is one of my current favorite devs.
D3 is doing away with the skill tree as well, instead skills will be in tiers which are only limited by level not skill prerequisites. So that at X level you unlock tier two and you can put all your points in to any skills in one or two with out having to follow a skill path.
Of the mana vs. skill cool down, they are both a form or resource management and of the two I prefer mana. D3 is doing away with all the pots, now you will get health and mana for killing mobs. I like being able to spam my big expensive nuke spell when I need to instead of waiting for it too cool down forcing me to use a backup skills while I wait for nuke to be ready again. With a mana system it lets me decide how to spend my resources.
This comment right here.... That made me not read the rest of your post. Are you even in the right mind dude? Sacred 2 was HORRIBAD! The camera was abysmal.
If anyone does decide to pick up Sacred 2 still, unless something has changed in the past few months, get the international/UK Deluxe edition. The developer went bankrupt, but the game was picked up by another company and they released an expansion. But, they never re-secured a publisher in the US, and the expansion doesn't work with US copies of the game. Also, I think they still run official mulitplayer servers in the EU, but you can only access them if you have an International or UK version. The game US version, lacking the most recent patches, can also be randomly unstable on Windows 7 installs -- some players report it works like silk, others can't go 3 minutes without a CTD.
A bit more on topic, I loved Sacred 1/2, Diablo 1/2, and Dungeon Siege 1/2. I'm hoping that their respective 3rd releases will be good, though I've read virtually nothing on Sacred 3 or DS 3.