Sacred 3 will be better than Diablo III

ixelion

Senior member
Feb 5, 2005
984
1
0
Update: So I guess I was wrong, Sacred 3 player reviews are pretty bad, and I currently have over 200 hours in D3 expansion and still playing. What follows is my dumbass opinion.
http://store.steampowered.com/app/247950/

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So obviously not much is known about D3 and even less is known about Sacred 3, but from what I've seen of D3, and after having played Sacred 2 - my eager anticipation of Diablo 3 has waned.

After having played every Diablo clone, I didn't think it was possible for the HnS genre to get any better. So I was fine with the fact that Diablo 3 was going to reuse many of the same mechanics and features of the prequels and clones. That is until I played Sacred 2.

My first impressions of S2 were pretty bad but only because I was expecting another perfect Diablo clone. It's rough around the edges and the voice acting sucks. It more than makes up for its deficiencies with it incredibly deep class customization system, the best part of which is NO SKILL TREES! After having seen the benefit of this I will find it hard to go back to Diablo style class customization.

In S2, skills are earned by consuming runes which are dropped by npc mobs. These Skills/abilities belong to a specific specialization that has a corresponding mastery; when enough points are added to the mastery a modifier is unlocked for all the skills in that mastery. Select your modifiers and change your fire ball spell into dual fireballs with homing. This system allows you to make several choices: what skills to specialize in, degree of proficiency, and the behaviors of individual spells abilities. You have complete control over your character not a single point goes to something you don't want.

Compare this to how Diablo does class customization: having to put points in useless skills that don't contribute to your play style just so you can unlock the skill you do want. This is dull and obnoxious.

Another great thing about Sacred is NO MANA, I cant stress how liberating this is. Instead of managing a constantly fluctuating value of mana through pots, stats and abilities, Sacred limits skill use with regeneration delays on every skill, this is a fixed value that is altered by how you set up your stats/skills/abilities. This enables you to do interesting things like spam skills, or pull off combos. It also gives you a great deal more control over combat.

I cannot speak to how open the world will be in Diablo 3, but the Sacred 2 world felt almost sandbox, the world has more in common with Oblivion than it does with the Diablo clones.

Cliffs:
Sacred is awesome due to lots of control granted to the player through combat, class customization, gear system.

Diablo 3 will be more of the same, archaic? I'll probably play it anyway.

Sacred 3 has begun development, and if it's anything like previous games, it will be a far more interesting experience.
 
Last edited:

skace

Lifer
Jan 23, 2001
14,488
7
81
Time will tell, but if S3 is anything like S2 and D3 is anything like D2, Sacred doesn't stand a chance.
 

SMOGZINN

Lifer
Jun 17, 2005
14,218
4,446
136
D3 is doing away with the skill tree as well, instead skills will be in tiers which are only limited by level not skill prerequisites. So that at X level you unlock tier two and you can put all your points in to any skills in one or two with out having to follow a skill path.
Of the mana vs. skill cool down, they are both a form or resource management and of the two I prefer mana. D3 is doing away with all the pots, now you will get health and mana for killing mobs. I like being able to spam my big expensive nuke spell when I need to instead of waiting for it too cool down forcing me to use a backup skills while I wait for nuke to be ready again. With a mana system it lets me decide how to spend my resources.

As for the sandbox feel vs on rails, that is just different types of games. I am not always happy with a sandbox game, I get lost in all the things to do and never end up back at the main quest line, I played Oblivion for hundreds of hours and never finish the game. Putting a game of rails lets the developer tell a more concise story, which is something Blizzard has been very good at.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Never finished Sacred 2 because, check my f'ed up reason, too much to do in a awesomely huge world to explore.

You start at one point and then get out there, kill stuff, complete quests and change area to rinse and repeat.

I think I don't have the patience anymore for that...and I feel sad about it.

What about Dungeon Siege 3?
Looks cool enough.
 

Thump553

Lifer
Jun 2, 2000
12,726
2,500
126
I've never played Sacred 2 but I'm currently deeply engrossed in Sacred (just about ready to start the expansion, Underworld). I agree it's a great Diablo 2 clone-excellent painted scenery plus the high points the OP mentioned (huge world, no skill trees, no mana ball).

But I'm not ready to bet against Blizzard-their track record is amazing. Plus with the publisher of Sacred and Sacred 2 going bankrupt there is no closed internet system to try out the multiplayer in a cheat free environment.

BTW I have a question about Sacred 2. I've heard that because the original company folded and it's restrictive DRM system, you can only install it a couple of times. That's kept me from buying it-is that true?
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah, I'm not following. Alot of your observations are about very nitpicky things, not the overall gaming experience. No mana? What if I like mana? I think the skill progression in D2 was a good thing as it forced you to make choices and spend your points wisely.

D2 > S1
D2 > S2 (a game that came out 8 years after D2)
D3 < S3?

Blizz has had years to set it up and get it perfect and suddenly Sacred, which is fun but not very polished, is going to be a better game?
 

JackSpadesSI

Senior member
Jan 13, 2009
636
0
0
Sacred 2 does some things well (I've played, but not much as I lost interest). However, Diablo - both 1 & 2 - have that "soul" that makes you hooked. Diablo goes well beyond mechanics to a game that is, put simply, gripping!
 

tk149

Diamond Member
Apr 3, 2002
7,256
1
0
I played D1 and D2 for probably hundreds of hours each.

I found S2 to be repetitive, boring, and although I eventually finished the game, I wouldn't even think about doing it again. I do agree that the skill system was very good though.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
I'm not trying to be a jackass when I ask this, but I'm wondering, how hard is it to make a Diablo type game.

I was thinking about this a while back, I loved Diablo 2 when it came out, played it to death. I'm wondering if I will like Diablo 3, or am I getting too old for the sort of game, because when you break it down, the game is very simple. It's a click fest of you taking on hordes of AI that just rush at you with very little intelligence. The game itself is all about your motivation to get better loot. Kill lots of enemies, pop potions, kill some more, wash, rinse, repeat. When you break it down like that, it seems like a very simplistic and boring game, but damn I was addicted to Diablo 2.

So, how hard is it to make a Diablo type action RPG really?
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
I'm not trying to be a jackass when I ask this, but I'm wondering, how hard is it to make a Diablo type game.

Very hard, evidently, because no action RPG has achieved the success or longetivity of D2. Even the people who made the game failed horribly in trying to replicate it with Hellgate London. Every game since D2 seems to lack something, multiplayer community, item variety, atmosphere, ect.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I don't think most studios attempt to battle Diablo 2. There have been some very low budget games that have come very close, like Torchlight and Fade (was it fade or something similar).

Titan Quest did an amazing job.

Ultimately, I don't know why more studios haven't put forth legitimate attempts. Too busy chasing the FPS bandwagon or the MMO cashgrab.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Titan Quest was alright, but had nowhere near the staying power of Diablo.
 

Thump553

Lifer
Jun 2, 2000
12,726
2,500
126
I'm not trying to be a jackass when I ask this, but I'm wondering, how hard is it to make a Diablo type game.

I was thinking about this a while back, I loved Diablo 2 when it came out, played it to death. I'm wondering if I will like Diablo 3, or am I getting too old for the sort of game, because when you break it down, the game is very simple. It's a click fest of you taking on hordes of AI that just rush at you with very little intelligence. The game itself is all about your motivation to get better loot. Kill lots of enemies, pop potions, kill some more, wash, rinse, repeat. When you break it down like that, it seems like a very simplistic and boring game, but damn I was addicted to Diablo 2.

So, how hard is it to make a Diablo type action RPG really?

It's the game design that's the key, not the flash. Look outside the computer game field-at Risk, Monopoly, Go or chess. All of them are simple designs, relatively easy to learn (no 50 page manual to study) yet provide hundreds of hours of enjoyment. D1 and especially D2 were well designed to keep you hanging in to reach one more level just around the corner, or the next boss.

A clone like Titan's Quest, although far prettier, was so linear it had essentially zero replayability.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Sacred 2 is very good. Hopefully they wont have respecing in S3. I think there is a push to allow it and I consider it a dumbing down of the game. I like shit hard and s2 was hard. As for the voice acting as stuff. Its ok just so long as you realize that the game does not take itself seriously. I'm ok with playing a game in a high fantasy setting and I'm even more comfortable when it makes fun of said setting.
 

DeathReborn

Platinum Member
Oct 11, 2005
2,755
751
136
I've never played Sacred 2 but I'm currently deeply engrossed in Sacred (just about ready to start the expansion, Underworld). I agree it's a great Diablo 2 clone-excellent painted scenery plus the high points the OP mentioned (huge world, no skill trees, no mana ball).

But I'm not ready to bet against Blizzard-their track record is amazing. Plus with the publisher of Sacred and Sacred 2 going bankrupt there is no closed internet system to try out the multiplayer in a cheat free environment.

BTW I have a question about Sacred 2. I've heard that because the original company folded and it's restrictive DRM system, you can only install it a couple of times. That's kept me from buying it-is that true?

While the DRM is a little restrictive (3/5 activations I believe) you do get them back and there's the Revoke tool to get them back whenever you want to.

Sacred & Sacred 2 were both fun to play for a a while but it just felt like there was too much empty space. It probably needed more bosses, quicker access to the mounts & maybe it would have fared better. Plus it's always nice to play a game that's not too serious but also is reasonably easy to take up.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
If I loved D1/2, liked TQ a lot, thought torchlight was pretty good, and generally just like that kind of game, should I pick up Sacred 2 next time it's on sale? Is it a decent game?
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
If I loved D1/2, liked TQ a lot, thought torchlight was pretty good, and generally just like that kind of game, should I pick up Sacred 2 next time it's on sale? Is it a decent game?

of course lol.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Sacred 2 is very good. Hopefully they wont have respecing in S3. I think there is a push to allow it and I consider it a dumbing down of the game. I like shit hard and s2 was hard. As for the voice acting as stuff. Its ok just so long as you realize that the game does not take itself seriously. I'm ok with playing a game in a high fantasy setting and I'm even more comfortable when it makes fun of said setting.

Why on earth would you not want this ability? A game not allowing respecs is a huge negative.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Why on earth would you not want this ability? A game not allowing respecs is a huge negative.

Because sacred 2 is the kind of game that if you make the wrong choices early you are dead in the final levels of the game. I like that. I like how hard that becomes. I also like playing hardcore mode. You die your dead. :thumbsup:
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Why on earth would you not want this ability? A game not allowing respecs is a huge negative.

Because then you don't have to think about the choices you make, just respec later!

And then everyone will just change their builds to flavor-of-the-month builds.

D2 didn't have respect...TQ did but I never used it. I don't think its necessary.
 
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