ShintaiDK
Lifer
- Apr 22, 2012
- 20,378
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There was also a PDF link BTW. I could see 2 of 3 pics. Interestingly, why does the most DX11 load run on the same core as the most loaded game threads? Possibly due to necessary communication and DX calls done by these threads? In such a scenario these threads (or better: jobs) pull the DX11 API and driver load to a core which already has some load (in the example the most game related load).
Its PR material. It will always show the worst/best case. You should know better.
The beating is simple, as I explained before: with weak performance of a single core, the game thread + 80% DX11 or 13% DX12 related load (8c) still creates a bottleneck.
That's the reason, why asking for a proof of FX beating the i3 due to DX12 is stupid and shows a missing understanding.
Why? Because everything so far in the real world point to that ST performance is still the most important factor with DX12?