so it seems the IGP was improved by
32nm process (westmere transistors)
L3 Cache partitioning
fixed function hardware units for everything bar the shading
beefed up shaders that only need to do shading
so while it may be possible to do DX11 as the shaders are significantly improved, you really, really don't want to (perhaps the drivers won't even support it), as that would presumably negate the benefits of the fixed function hardware units (Vertex processing, Rasterisation/Z, Texture Sampler, Pixel Ops + whatever Media Units which also attach to the Shaders).
this really reminds me of PS3 , Xbox360 type graphics being implemented in the IGP, not PC DX11 graphics. (although they did seem to replicate API ISA with CISC instruction on a 1 for 1 basis)
https://intel.wingateweb.com/us10/scheduler/catalog/catalog.jsp