- Nov 22, 2001
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it's all relative because lots of things will use video RAM and having more RAM will allow you to do these things without taking performance away from your basic geometry and shading work. the main focus is on the dozens of AA and filtering techniques that are naturally becoming automatic with dx11 games, but running something like crysis at 1920 or higher, with AA/AF and a third party's super-duper-ultra high config with maxed draw distance and so forth, you will see the additional memory being used, especially on custom maps that can use several gigs of system RAM. most games don't need 2GB today but there are exceptions.
Hey can you expand on this or give a link? This will be with games made for PC that will fully utilize DX11 and not the slew of ports we're seeing?