3DVagabond
Lifer
- Aug 10, 2009
- 11,951
- 204
- 106
allocated vram and needed vram are apples and oranges.
do any of you have any "actually" experience as to what happens when the vram ceiling is hit?
rest assure 970 is NOT hitting the VRAM limit during "practical, enjoyable and playable" gaming. even with 970 x3. it is still hard to hit that 3.5gb vram limit.
this is like complaining about the tires on your car not rated for 150mph.. when the fastest your car will ever go is 130mph. most of the time you are exceeding the speed limit going 80mph on the interstate.
only way to get those tire to even go 150mph is to roll the tires on a 150mph treadmill. not exactly practical use for a tire.
how many of you plan to roll your tires on a treadmill? or do you plan to actually use them on your car?
btw. when the vram limit is hit. the game comes to a hard significant pause. then resumes. then hard significant pause. repeat.
all the stutter being reported/blamed as vram is simply the gpu running out of steam.
to give credit where credit is due.
perhaps nvidia should not "ALLOCATE" anything into that last 500mb of slower vram. accessing that much slower vram can cause such stutter.
perhaps that is the problem. as for the 3.5gb running out. clearly not the case.
..
None of what you're saying here is correct. There are performance slowdowns that occur simply by using the last .5gig of RAM. It's been shown, so we don't have to go there and try and deny it. Even assuming any of it were true. Bottom line, if you bought Z rated tires and they didn't meet specifications you'd be entitled to compensation. If you suffered physical harm due to tire failure you'd be entitled to huge compensation, which is the only reason it doesn't happen. Making excuses and giving companies free passes only feed the machine.
The only way to stop this is to make it unprofitable. Not fairly unprofitable, either. Unprofitable to the point that it causes the company real pain and heads roll because of it.