Sim City 5

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Oct 19, 2000
17,860
4
81
Just did a city which reached 32,000 sims and it only started building apartment buildings within the last 10 minutes. Filled up the map. Had to have 6 wind turbines to keep the city powered and my sewage pump was strained, had to build a 2nd water tower and the garbage pickup was bad but I think I built it too late so they were mostly playing catchup even with 4 trucks.

I had over 500,000 simoleons with a hourly rate of +15K so while I thought Simcity 4 was a bit too hard to make money this one seems a bit too easy ... going from the demo alone.

I believe I read a tweet from one of the developers that stated it was designed to be easier early on and will get harder has the demands of your city mount. If that actually happens, we'll see. 32k population is pretty impressive in an hour.
 

jimhsu

Senior member
Mar 22, 2009
705
0
76
The "hard" part of Simcity 4 wasn't the early game (demoed here) if you remember to not put all services at once, etc (common newbie mistake, which SC5 rectifies with the new interface). The hardest part is the abandonment/high commute/no demand scenario right before the transition to skyscrapers (see one of these FAQs for what I'm talking about). It also didn't help that traffic in vanilla SC4 was horribly implemented (unfortunately from Simtropolis reports, it appears that the SC5 traffic simulator suffers the same problem of prioritizing distance over congestion, which actually makes sense in real life, but leads to horrible traffic jams). It'll be interesting to see how Simcity 5 handles that. The CAM mod for Simcity 4 somewhat patched this with the higher RCI demand limits, and NAM fixed the traffic side of things.

For those that had a "too easy" experience, can you screenshot or at least approximate your income/expenses close to the end? I suspect the reason is that low wealth sims (those that are largely inhabiting your cities) are simply not choosy enough about quality of services (which they should not be, but still) to have any major impact on revenue if you don't build those service structures. Alternatively, low wealth sims give too much in taxes relative to higher wealth sims (again difficult to test, because only 1 hour).

As for textures, I imagine that they were intentionally downscaled to facilitate digital delivery (or else EA's server would probably be up in flames right now). You did notice that the download went by relatively quickly, right?
 
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Oct 19, 2000
17,860
4
81
Played another hour today and kept things small but worked on increasing land value in certain parts of town to make nice areas and keep low-income areas separate. So far, it's very much dictated by what level of park you place. If you want a higher-wealth residential area, put a $$$ park down.

One thing I found odd is that even though I had well-established my higher land value in a certain area of town, it didn't stop the trailers from moving in:

http://i.imgur.com/47HkN40.jpg

I'm guessing that's all that could fit in the zoned space that was left. I'm wondering if those trailers bring down the land value any and if it would be wise to clean up those smaller zones, or if they are hurting anything at all.
 

Carmen813

Diamond Member
May 18, 2007
3,189
0
76
I was up to about 26000 at the end today, and I had removed almost all industrial zones. Was earning bout 1500/hour with a 5% tax rate on residents & businesses.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Played another hour today and kept things small but worked on increasing land value in certain parts of town to make nice areas and keep low-income areas separate. So far, it's very much dictated by what level of park you place. If you want a higher-wealth residential area, put a $$$ park down.

One thing I found odd is that even though I had well-established my higher land value in a certain area of town, it didn't stop the trailers from moving in:

http://i.imgur.com/47HkN40.jpg

I'm guessing that's all that could fit in the zoned space that was left. I'm wondering if those trailers bring down the land value any and if it would be wise to clean up those smaller zones, or if they are hurting anything at all.

Oh nice I haven't gotten those mansions yet. And I do place parks of varying wealth levels. Was that area in overlapping parks radius? Or perhaps some other desirable structure nearby?
 

Wreckem

Diamond Member
Sep 23, 2006
9,462
996
126
Last night after I finally got on, I hit slightly over 40,000 sims. I could make up to $45k/hr with max taxes on everyone. I ended up with over $1million in reserves when time ran out.

In the last 10 minutes I finally built out everything. I had large(ghetto) apartments that wanted to grow further but were constrained by space. I am still trying to figure out how much space to leave things for future growth. I got my industry to upgrade to larger sizes(had crap ton of smog/pollution), but still haven't found away to get most of my commercial to upgrade.

The key to hitting bigger populations in 1hr is taking out the $100k bonds as soon as possible. I can't say my citizens were happy. They were always complaining about property values and taxes. I gouged on taxes even when I added the financial addon to the city hall that allowed taxation by economic status and not just land use status.

That said the beta is so limited. In addition to the sims bitching about taxes/property values they were wanting shit that was locked, like highschools, jr colleges, ballparks, trains, etc.
 
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Wreckem

Diamond Member
Sep 23, 2006
9,462
996
126
Wow, some of the graphics on those look worse than earlier iterations of Sim City.

All the pictures I've seen previously made it so that it's supposed to be much graphically better.

I'm just not seeing it here.

With all the other baggage this is bringing I'm going to have no problem forgetting about this cluster . . .



.

I am pretty sure graphics for the beta are stripped down. The download for the beta was relatively tiny. The graphics don't look as good as the in game videos that have been posted by the devs.
 

Wreckem

Diamond Member
Sep 23, 2006
9,462
996
126
Just did a city which reached 32,000 sims and it only started building apartment buildings within the last 10 minutes. Filled up the map. Had to have 6 wind turbines to keep the city powered and my sewage pump was strained, had to build a 2nd water tower and the garbage pickup was bad but I think I built it too late so they were mostly playing catchup even with 4 trucks.

I had over 500,000 simoleons with a hourly rate of +15K so while I thought Simcity 4 was a bit too hard to make money this one seems a bit too easy ... going from the demo alone.

That is because everything is so limited. Services are very basic and everything else is locked. Don't have a whole lot of options and money just piles up, especially if you charge high taxes.
 

jimhsu

Senior member
Mar 22, 2009
705
0
76
I can't say my citizens were happy. They were always complaining about property values and taxes. I gouged on taxes even when I added the financial addon to the city hall that allowed taxation by economic status and not just land use status.

This especially. Simcity 4 has a far higher threshold for citizen desirability (even for $ wealth sims), which contributed greatly to its "hardness". For $$$ wealth sims (which you need not because of their taxes but for the lovely CS$$$ and CO$$$ buildings), sometimes they just don't move in even with extraordinary amounts of park plopping, service coverage, no pollution except for traffic, super-favorable tax rates, etc.

I'm firing up Cities XL 2012 to do a cross-sectional comparison right now. They use a somewhat different system based on balancing available jobs w/ unemployment. No real concept of "demand".

Note: desirability != demand. Demand = how badly sims want to migrate to your city in general. Desirability = how badly sims want to live in that particular piece of land over there.
 
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Genx87

Lifer
Apr 8, 2002
41,091
513
126
Think I broke the game. Built a grid patterned city. Put down all three zones in their respective areas. Setup utilities and hit go. Never made it past 360 population no matter what I did. Kept telling me to build residential zones when there were huge swaths of them empty.
 
Oct 19, 2000
17,860
4
81
I had fun, game looked good ... I might actually pre order.

How does multi player work exactly?

As far as I know, you can have friends play the other plots in your region. All I've ever seen is the region that has 3 plots and an extra spot for a "great works", like airport, etc. I think the idea is that you work together to trade resources, since it will be impossible to be everything in one city. It's my guess that they knew early on that they would be simulating every sim and every car, and the size of the cities would be pretty small, so this was incorporated.

Sounds like it would be fun to get with a couple of like-minded people for 3-4 hours and just build, build, build.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I just had a zombie outbreak happen. Lost over a hundred people. The survivors were happy it was over and they could get back to watching television (no joke that is what the news broadcast said), win!
 

Dominato3r

Diamond Member
Aug 15, 2008
5,109
1
0
As far as I know, you can have friends play the other plots in your region. All I've ever seen is the region that has 3 plots and an extra spot for a "great works", like airport, etc. I think the idea is that you work together to trade resources, since it will be impossible to be everything in one city. It's my guess that they knew early on that they would be simulating every sim and every car, and the size of the cities would be pretty small, so this was incorporated.

Sounds like it would be fun to get with a couple of like-minded people for 3-4 hours and just build, build, build.

Apparently there are some regions where you can have up to 16 cities
 

thecrecarc

Diamond Member
Aug 17, 2004
3,364
3
0
While I enjoy the game, the size restriction is way too ridiculous. The fact I can easily build up the entire map in under an hour is simply silly. All that remains is merely to wait, watch the population grow, and maybe adjust a few utilities. Once other buildings like colleges etc. gets unlocked, I wouldn't even know where to put them. The map size needs to be bigger. The "sims" simulation, while cool, should not restrict the actual city building aspect of the game.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
While I enjoy the game, the size restriction is way too ridiculous. The fact I can easily build up the entire map in under an hour is simply silly. All that remains is merely to wait, watch the population grow, and maybe adjust a few utilities. Once other buildings like colleges etc. gets unlocked, I wouldn't even know where to put them. The map size needs to be bigger. The "sims" simulation, while cool, should not restrict the actual city building aspect of the game.

Isn't there bigger cities you can make?

I was going to pre order on amazon....is the limited good? Or are those little extras worth it for the deluxe?

https://www.amazon.com/dp/B007FTE2VW...CZ0R49SSJ36DW&

I assume this will load into origin? Similar to steam?
 
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