KaOTiK
Lifer
- Feb 5, 2001
- 10,877
- 8
- 81
Last edited:
• New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
• New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
• New: Added a filter for friends’ regions in the join region section.
• New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
• New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
• New: Regional Achievement: Added a new regional achievement, Field Trip!
• Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
• Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
• Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
• Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
• Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
• Great Works Improvements: Tuned the Solar Farm.
• Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
• Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
• Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
• Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
• Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
• Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.
Unfortunately, we all knew it was coming though:
Still haven't addressed issues like one way streets and city size. I have not found a secret to traffic after you get to 400k people.
And that's what annoys me. They keep releasing these patches that don't seem to fix any of the more serious simulation bugs. Even with SC4 they did this, and while the rush hour expansion seemed to fix some things, it wasn't until an outside group of devs released the NAM, which while it was just a brute force fix, at least it made a lot of things better.
I'll never understand why they can't just take feedback from the players and actually repair what's broken, instead of just making insignificant additions in each patch, and fixing bugs people didn't even care about.
A bad CEO can do that. I **LONG** for the day Ballmer finally departs from Microsoft and a new CEO can step in. I **GUARANTEE** you MSFT will be up whenever this (long overdue) happens.
The saga continues. Apparently the Mac release has been an absolute disaster. Gamers are reporting that the game won't install, origin won't install, the game lags even on powerful brand new Macs. Problem seems to be more pronounced on non-English versions of OSX.
http://www.tuaw.com/2013/08/29/simcity-on-mac-is-totally-unplayable/
So they've had six months to iron out the issues and it's still broken. So umm, yeah. The Mac release was delayed too IIRC.
While I'm not surprised that EA is rushing out $30 DLC, who in their right mind would spend money on this game after the base version is still broken in many ways.
http://www.simcity.com/en_US/blog/article/simcity-cities-of-tomorrow
While I'm not surprised that EA is rushing out $30 DLC, who in their right mind would spend money on this game after the base version is still broken in many ways.
http://www.simcity.com/en_US/blog/article/simcity-cities-of-tomorrow
I look forward to picking up the entire sim 5 package for about $5 in 5 years. So many turds dropped on this IP that i don't think they could save the current version.