Sim City 5

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Wyndru

Diamond Member
Apr 9, 2009
7,318
4
76
Anyone still playing? I read that update 5 came out, but it was just more fluff rather than actual game improvements. I wonder if they will ever address what people have been complaining about (i.e. bigger city sizes, more regional transportation options, etc...)

• New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
• New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
• New: Added a filter for friends’ regions in the join region section.
• New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
• New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
• New: Regional Achievement: Added a new regional achievement, Field Trip!
• Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
• Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
• Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
• Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
• Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
• Great Works Improvements: Tuned the Solar Farm.
• Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
• Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
• Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
• Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
• Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
• Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.

I'm still on hold for this game. Waiting for a $5 sale lol.
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Still haven't addressed issues like one way streets and city size. I have not found a secret to traffic after you get to 400k people.
 

JTsyo

Lifer
Nov 18, 2007
11,819
953
126
Unfortunately, we all knew it was coming though:

Seems they should have just added difficulty levels that adds complexity. On easy just collect money and provide water/police/fire. Then add eduction, traffic, garbage, types of industry etc. as difficulty goes up.
 

Wyndru

Diamond Member
Apr 9, 2009
7,318
4
76
Still haven't addressed issues like one way streets and city size. I have not found a secret to traffic after you get to 400k people.

And that's what annoys me. They keep releasing these patches that don't seem to fix any of the more serious simulation bugs. Even with SC4 they did this, and while the rush hour expansion seemed to fix some things, it wasn't until an outside group of devs released the NAM, which while it was just a brute force fix, at least it made a lot of things better.

I'll never understand why they can't just take feedback from the players and actually repair what's broken, instead of just making insignificant additions in each patch, and fixing bugs people didn't even care about.
 
Sep 7, 2009
12,960
3
0
And that's what annoys me. They keep releasing these patches that don't seem to fix any of the more serious simulation bugs. Even with SC4 they did this, and while the rush hour expansion seemed to fix some things, it wasn't until an outside group of devs released the NAM, which while it was just a brute force fix, at least it made a lot of things better.

I'll never understand why they can't just take feedback from the players and actually repair what's broken, instead of just making insignificant additions in each patch, and fixing bugs people didn't even care about.


They did a cost analysis and realized that it would be cheaper to spend that money paying a bunch of people to go around and post shill reviews rather than a fix an unreturnable game.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
36
91
There is a strange sense of claustrophobia when you cannot zoom out to view your entire city, which is seriously ridiculous. I think the game is pretty good and has pretty deep mechanics when you try venturing into an education city or a culture city, but sadly once you get the hang of it, it's pretty monotonous. Also, if you zone commercial without any residential in a totally new region, it still fills up. Weird.
 

fixbsod

Senior member
Jan 25, 2012
415
0
0
not to toot my own horn but, woot woot!

(3/18/13 post)

A bad CEO can do that. I **LONG** for the day Ballmer finally departs from Microsoft and a new CEO can step in. I **GUARANTEE** you MSFT will be up whenever this (long overdue) happens.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
The saga continues. Apparently the Mac release has been an absolute disaster. Gamers are reporting that the game won't install, origin won't install, the game lags even on powerful brand new Macs. Problem seems to be more pronounced on non-English versions of OSX.
http://www.tuaw.com/2013/08/29/simcity-on-mac-is-totally-unplayable/

So they've had six months to iron out the issues and it's still broken. So umm, yeah. The Mac release was delayed too IIRC.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The saga continues. Apparently the Mac release has been an absolute disaster. Gamers are reporting that the game won't install, origin won't install, the game lags even on powerful brand new Macs. Problem seems to be more pronounced on non-English versions of OSX.
http://www.tuaw.com/2013/08/29/simcity-on-mac-is-totally-unplayable/

So they've had six months to iron out the issues and it's still broken. So umm, yeah. The Mac release was delayed too IIRC.

Good lord. :/
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
The game is still largely broken on the PC. While the DRM no longer stops you playing its still not uncommon for a City to get corrupted and be unplayable in the future. The mechanics of the simulation are still largely broken as well. Core features like intercity travel and exchange (the big selling point for it being online in the first place) still don't work.

The game is a mess, even at $5 its not worth buying.
 

nageov3t

Lifer
Feb 18, 2004
42,808
83
91
I'm surprised the game is still $39 on Amazon.

for $20, I'd pickup the game and probably not mind the bugs/DRM too much.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I look forward to picking up the entire sim 5 package for about $5 in 5 years. So many turds dropped on this IP that i don't think they could save the current version.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
I look forward to picking up the entire sim 5 package for about $5 in 5 years. So many turds dropped on this IP that i don't think they could save the current version.

You really think they're going to keep the servers running for that long?
 

redrider4life4

Senior member
Jan 23, 2009
246
0
0
Honestly I wouldn't play this game if it was given to me for free right now and I paid $80 for it, the entire game does not work the way the old sim cities worked. I have not been able to log into my city ever since I built a great work (1 million population one, it has been this long since I played) and the traffic destroyed my city.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Oh no, EA has been far ahead of all other companies for shutting down the online component for their games. Whether it's just killing the online match-maker and stuff for the sports games to killing a game entirely when it requires a constant online component, I look forward to another hate wave when they go to kill off the sim 5 servers and people become shocked that they do it.
 
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