- Nov 15, 2006
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Homepage
http://www.sinsofasolarempire.com/
Unedited ingame video by Stardock detailing how the game is played and various features, 11 minutes long (you can basically skip my post with this vid).
http://www.gamespot.com/pc/str...sid=6182903&id=6182903
(note that all trailers appear to be bata and on low graphics setting)
HQ trailer
http://www.gamershell.com/news/30772.html
Youtube Trailers
http://www.youtube.com/watch?v=KQ9yWrFzk9w
http://www.youtube.com/watch?v...Hq0mlM&feature=related
http://www.youtube.com/watch?v=Z-caYOMXcP8
Latest Q/A from the Sin website
http://forums.sinsofasolarempi...forumid=403&aid=173627
Multiplayer Dev Blog
http://blogs.ign.com/Stardock_Games/2008/01/22/77861/
Gamespot's latest preview
http://www.gamespot.com/pc/str...=6178649&mode=previews
ING review
http://blogs.ign.com/Stardock_Games/2008/01/18/77446/
Release date is set for February 04, 2008.
*Demo: 536.21MB
http://www.gamershell.com/download_23790.shtml (no registration required)
http://www.gamespot.com/pc/str.../download_6188180.html (requires registration)
The best way to describe this game is to compare it to aspects of other games, atm there is no other game like this. In basic terms it's a RTS space civilization game. The main focus of the game is empire building, with battles to further your empire.
Galactic Civilization: Set in space, you explore and colonize planets, compete and war with other civilizations, build fleets to conquer your enemies and take over hostile planets.
Homeworld 2: The space battles are very much like the HW series. Although to reduce micro management they severely limited the ability to move along the Z axis (up and down), but for those who played HW this is a aspect the game can easily do without (but it would of been nice to have it anyway). You order you're fleets in real time to move to and attack targets, you see every shot, every hit and every ship.
Supreme Commander: Not quite as big but getting there scale of battles (depending on how far advanced you are), also has a zoom feature that puts SC to shame. Fleets will be a mixture of units, similar to any battle group you make in SC/TA (eg,scout first followed by heavy ground assault force with fighter cover, artillery in the rear and gunships for rapid response to a opening.)
The game has NO campaign. There is only skirmish and multiplayer, both of which have been the primary focus. A small map consisting of 1 solar system and a few planets will last about one hour, "Larger maps, with multiple stars, hundreds of planets could take months to play." Mulitplayer matches can be saved and resumed later, auto save features will allow players to reload the game without much loss of progress should one of the players lose their connection. You can also replace a player with a AI mid game (from a save) should you chose to do so. Max of 10 players, both human and AI in multiplayer matches. "Players can choose randomly generated maps to play in multiplayer or design their own within the game itself and the game takes care of sharing it out with up to 9 other players."
There are 2 resources, Metal and Crystal.
"Streamlined" interface from what i have read.
As you develop your planets and they become more populated, you can see visible sings such as increased atmospheric/space elevator traffic and expanding cities (most notable on the darkside as the planet rotates)
It appears that modding will be a big part of the game, "Wardell [game developer i assume] has said that beta testers have already managed to create mods based on popular science-fiction franchises.", as well as a modding forum on the Sins website.
Graphics wise, playable by all but can be cranked up for people with beefy gaming rigs.
On Feb 04/05 a patch will be available with extra maps, map editor, gameplay tweaks, minor bug fixes and "other" things which has been developed since the point of no return date in which they shipped the final game version to manufactures.
To me, this game is everything i have ever wanted in a civ style game. I'm tempted to say it's a shame how little this game is hyped, but then i remember all the other "hyped" games and the under-performance they deliver. With the lack of discussion on this game, i hope i have covered all the major points in a easy to skim format and without hyping the game beyond reality.
(btw, searching "sins of a solar empire" on AT turns up nothing, in case someone claims repost)
-edit- release date was wrong in topic summary, changed to correct date of feb 04. -edit-
-edit- added ingame video link -edit-
-edit- added detail on planets and patch -edit-
-edit- added demo -edit-
http://www.sinsofasolarempire.com/
Unedited ingame video by Stardock detailing how the game is played and various features, 11 minutes long (you can basically skip my post with this vid).
http://www.gamespot.com/pc/str...sid=6182903&id=6182903
(note that all trailers appear to be bata and on low graphics setting)
HQ trailer
http://www.gamershell.com/news/30772.html
Youtube Trailers
http://www.youtube.com/watch?v=KQ9yWrFzk9w
http://www.youtube.com/watch?v...Hq0mlM&feature=related
http://www.youtube.com/watch?v=Z-caYOMXcP8
Latest Q/A from the Sin website
http://forums.sinsofasolarempi...forumid=403&aid=173627
Multiplayer Dev Blog
http://blogs.ign.com/Stardock_Games/2008/01/22/77861/
Gamespot's latest preview
http://www.gamespot.com/pc/str...=6178649&mode=previews
ING review
http://blogs.ign.com/Stardock_Games/2008/01/18/77446/
Release date is set for February 04, 2008.
*Demo: 536.21MB
Note that when they say 90 minutes, that is per individual game, not total playable time. Only the medium map will likely result in hitting the time limit.Features:
* Play as the Trader Emergency Coalition (TEC)
* Learn the basics through four tutorials
* Fight on two small scenario maps against up to two AI players
* Conquer a randomly generated medium map against up to three AI players
* 90 minutes of play time
http://www.gamershell.com/download_23790.shtml (no registration required)
http://www.gamespot.com/pc/str.../download_6188180.html (requires registration)
The best way to describe this game is to compare it to aspects of other games, atm there is no other game like this. In basic terms it's a RTS space civilization game. The main focus of the game is empire building, with battles to further your empire.
Sins of a Solar Empire is a strategy game that has been described by beta testers as being like Total Annihilation in space to Homeworld meets Civilization
Galactic Civilization: Set in space, you explore and colonize planets, compete and war with other civilizations, build fleets to conquer your enemies and take over hostile planets.
Homeworld 2: The space battles are very much like the HW series. Although to reduce micro management they severely limited the ability to move along the Z axis (up and down), but for those who played HW this is a aspect the game can easily do without (but it would of been nice to have it anyway). You order you're fleets in real time to move to and attack targets, you see every shot, every hit and every ship.
Supreme Commander: Not quite as big but getting there scale of battles (depending on how far advanced you are), also has a zoom feature that puts SC to shame. Fleets will be a mixture of units, similar to any battle group you make in SC/TA (eg,scout first followed by heavy ground assault force with fighter cover, artillery in the rear and gunships for rapid response to a opening.)
The game has NO campaign. There is only skirmish and multiplayer, both of which have been the primary focus. A small map consisting of 1 solar system and a few planets will last about one hour, "Larger maps, with multiple stars, hundreds of planets could take months to play." Mulitplayer matches can be saved and resumed later, auto save features will allow players to reload the game without much loss of progress should one of the players lose their connection. You can also replace a player with a AI mid game (from a save) should you chose to do so. Max of 10 players, both human and AI in multiplayer matches. "Players can choose randomly generated maps to play in multiplayer or design their own within the game itself and the game takes care of sharing it out with up to 9 other players."
There are 2 resources, Metal and Crystal.
"Streamlined" interface from what i have read.
As you develop your planets and they become more populated, you can see visible sings such as increased atmospheric/space elevator traffic and expanding cities (most notable on the darkside as the planet rotates)
It appears that modding will be a big part of the game, "Wardell [game developer i assume] has said that beta testers have already managed to create mods based on popular science-fiction franchises.", as well as a modding forum on the Sins website.
w00tQ: Is it true Sins will have no CD copy protection?
A: Correct. It will be done like GalCiv II was.
Graphics wise, playable by all but can be cranked up for people with beefy gaming rigs.
On Feb 04/05 a patch will be available with extra maps, map editor, gameplay tweaks, minor bug fixes and "other" things which has been developed since the point of no return date in which they shipped the final game version to manufactures.
To me, this game is everything i have ever wanted in a civ style game. I'm tempted to say it's a shame how little this game is hyped, but then i remember all the other "hyped" games and the under-performance they deliver. With the lack of discussion on this game, i hope i have covered all the major points in a easy to skim format and without hyping the game beyond reality.
(btw, searching "sins of a solar empire" on AT turns up nothing, in case someone claims repost)
-edit- release date was wrong in topic summary, changed to correct date of feb 04. -edit-
-edit- added ingame video link -edit-
-edit- added detail on planets and patch -edit-
-edit- added demo -edit-