Skyrim (main quest) ending *spoilers*

Elixer

Lifer
May 7, 2002
10,376
762
126
Or should that be, where is the ending ?
Talk about a total let down.

Since this game has been out awhile, and there is still no ending to speak of, what the heck were they thinking ?
Did they want to milk the ending with some DLC or something, but, then they said screw it ?

Just makes no sense.
It was a easy dragon fight. bah!
 

Jodell88

Diamond Member
Jan 29, 2007
9,491
42
91
Yeah, I finished the game late last year and had the same feeling.

The same thing happened with Fallout: New Vegas as well.
 

utahraptor

Golden Member
Apr 26, 2004
1,053
199
106
Or should that be, where is the ending ?
Talk about a total let down.

Since this game has been out awhile, and there is still no ending to speak of, what the heck were they thinking ?
Did they want to milk the ending with some DLC or something, but, then they said screw it ?

Just makes no sense.
It was a easy dragon fight. bah!

I can't believe you killed him!
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Or should that be, where is the ending ?
Talk about a total let down.

Since this game has been out awhile, and there is still no ending to speak of, what the heck were they thinking ?
Did they want to milk the ending with some DLC or something, but, then they said screw it ?

Just makes no sense.
It was a easy dragon fight. bah!

It's an Elder Scroll game, possibly the originator of the sandbox game. There is no ending. They give you a story to follow, and a bunch of skills to choose, and put no restrictions and tons of side quests. Depending on what you create, depends on how difficult or easy the fight is. Because it is so open, they can't really account for any possible build to make it easier or harder. They also don't expect you to finish with the death of Alduin, and there are plenty of other significant quests you can do, such as the civil war.

Some people like sandbox games, others don't. Apparently you don't.
 

Elixer

Lifer
May 7, 2002
10,376
762
126
It's an Elder Scroll game, possibly the originator of the sandbox game. There is no ending. They give you a story to follow, and a bunch of skills to choose, and put no restrictions and tons of side quests. Depending on what you create, depends on how difficult or easy the fight is. Because it is so open, they can't really account for any possible build to make it easier or harder. They also don't expect you to finish with the death of Alduin, and there are plenty of other significant quests you can do, such as the civil war.

Some people like sandbox games, others don't. Apparently you don't.

I beg to differ, I don't have issues with sandbox games, however, the *main* quest is what should be done last, and thus have some kind of ending and a recap of your journey up to that point, they can include the subquests if they want as well.
Right now, there is a blurb from the grey beards or blades about the "ending", and that is pretty much it. And I did do pretty much all the subquests, except for the "meat" eater, since I accidentally killed them, but, that isn't worth a replay IMO.

When Oblivion's main quest ended, it actually had some substance behind it, this felt rushed / unfinished...and lacking.
 
Last edited:
Feb 6, 2007
16,432
1
81
Considering the main quest is like the third best questline in the game (behind the Dark Brotherhood and College of Winterhold) and not as rewarding as the various Daedric quests, it's not really surprising it ended poorly. The game is about the journey, not the destination. But, yeah, there could have been slightly more hullabaloo concerning your triumph over the Godlike terror dragon.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I beg to differ, I don't have issues with sandbox games, however, the *main* quest is what should be done last, and thus have some kind of ending and a recap of your journey up to that point, they can include the subquests if they want as well.
Right now, there is a blurb from the grey beards or blades about the "ending", and that is pretty much it. And I did do pretty much all the subquests, except for the "meat" eater, since I accidentally killed them, but, that isn't worth a replay IMO.

When Oblivion's main quest ended, it actually had some substance behind it, this felt rushed / unfinished...and lacking.

Sandbox games don't "end". At least not from my experience. They are supposed to be more of a persistent world and that is what they gave.

Whether or not you consider the final battle boring is one thing, but it's not really supposed to be the end of the game. Anyways, the Dragonborn expansion should have felt a little better at the end of that one. The Dawnguard is also good, not to mention the Civil war, the College of Winterhold, the Companions, Dark Brotherhood and the thieves guild. All of those are all good stories, but none of them end the game.

Actually, in most my games, I don't finish the original Dragonborn story line. I usually do about two of the primary quest lines, and my character gets too powerful and I'd try something different.

And I personally didn't care for Oblivion's primary story either. I prefer the Skyrim primary story. I preferred the Dark Brotherhood and thieves guild stories of Oblivion to pretty much any of the stories.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Now that you got me thinking about this, I believe I can sum up the problem you are having.

You are playing multiple quest lines prior to finishing the primary one, and by doing this, your character has become overpowered and/or boring. As a result, when you finally reach the end of the primary Dragonborn quest, it is too easy and boring.

As you might have gathered from my last post, I find the game gets boring when you get too high of level. I'd guess by level 40 there isn't much reason to keep playing, though I might reach level 50 at most before I end my play through. If you want the primary quest to feel more epic, you need to just focus on that quest, and only do a few side quests as needed.

This is a problem, as far as I am concerned, with how the game plays at high level. Perhaps if they made it harder to level, and didn't have crafting so overpowered could have helped with this. I sometimes purposefully avoid crafting so allow for a more fun character at higher levels.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Spoiler tags? Really? The game is over 3 years ago.

But, part of the fun with an Elder Scrolls game is becoming godlike powerful. The fun is in exploration, mods, and acquiring cool shit.
 

mmntech

Lifer
Sep 20, 2007
17,504
12
0
The dragon battles in Skyrim aren't that hard once you know the strategy to beat them. The final boss is a pretty easy fight. You're all smug after defeating the world eater, then the game decides to humble you like Iron Shiek next bandit castle you walk into.

I haven't played a Bethesda game yet that didn't have a disappointing ending. The one in Fallout 3 actually made me mad because
after a lame boss fight, you get killed off anyway turning on the purifier. Then the game just ends, so you can't go back and do any side quests you missed.
Glad they changed the ending in the Broken Steel DLC.
 

Whitestar127

Senior member
Dec 2, 2011
397
24
81
Yes, I think the main story/quest in Skyrim is a lot weaker than the story in Oblivion, not to mention Morrowind.

The main story in both Morrowind and Oblivion is brilliant, and the endings are beautiful, epic and magnificent - the way it should be.

Compared to those two the story and especially the ending of Skyrim was underwhelming.

That said, I like Skyrim as a game better because of the game mechanics, atmosphere, graphics, and variations in landscape/caves.
 
Last edited:

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
It was so much more fun not to kill him, and then
you have a pet dragon that comes at a shout and kills your enemies
.

Isn't that the one
you capture before you go to fight the final boss battle? I remember capturing one in a castle and then riding him to the boss battle area.
 

ComplexEntity

Junior Member
Oct 18, 2013
14
0
0
To be fair Fallout: NV's endings are much more complex depends on your char's allegiance, reputation and the relationship/interactions with other NPCs. Heck, even its' DLCs have mini-endings as well. Be it NCR, Caeser's Legion, Mr. House, or Yes Man, a lot of NPCs' fate are on your hand. I personally find the narrating of their future at the ending very satisfying, as I finished the game several times (created a save point while in New Vegas when the game pretty much forced you to pick a side, and the perk which will instantly turn your reputation to good/evil/neutral) with a godlike/satanic/neutral reputation, tried each faction, and finished all companion quests (which will affect their ending) at the minimum. If you just finished the main quest line and ignored most of the companion quests, yeah the endings will be quite boring.
 
Last edited:

Zeze

Lifer
Mar 4, 2011
11,210
1,080
126
I just wanted to add I haven't had this much fun playing Dark Brotherhood quest in ages.

For the first playthrough, that whole thing was just beautifully done from start to finish... the first initation of killing an innocent bagged person, to whole gang's sh*t hitting the fan, and how you had to hide in the sarcophogus- staying 1-to-1 to 'mother'.

It truly made me 'role play'- probably for the first time in my life (and I played lots of RPGs). I had a blast assassinating, sneaking up, soaking up the beautiful scenery, etc.

That quest alone is worth the entire game of Skyrim and the 1000s of redundant side quests and 98723837s of Drugr killing.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Yes, I think the main story/quest in Skyrim is a lot weaker than the story in Oblivion, not to mention Morrowind.

The main story in both Morrowind and Oblivion is brilliant, and the endings are beautiful, epic and magnificent - the way it should be.

Compared to those two the story and especially the ending of Skyrim was underwhelming.

That said, I like Skyrim as a game better because of the game mechanics, atmosphere, graphics, and variations in landscape/caves.

D@mn you!

Making we think I now want to re-play Morrowind and Oblivion....
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
Isn't that the one
you capture before you go to fight the final boss battle? I remember capturing one in a castle and then riding him to the boss battle area.

It's been awhile, and I don't know if I played through all the possibilities. In fact I'm sure I didn't. The one I am thinking of is the
dragon on the mountain above High Hrothgar
.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
Now that you got me thinking about this, I believe I can sum up the problem you are having.

You are playing multiple quest lines prior to finishing the primary one, and by doing this, your character has become overpowered and/or boring. As a result, when you finally reach the end of the primary Dragonborn quest, it is too easy and boring.

As you might have gathered from my last post, I find the game gets boring when you get too high of level. I'd guess by level 40 there isn't much reason to keep playing, though I might reach level 50 at most before I end my play through. If you want the primary quest to feel more epic, you need to just focus on that quest, and only do a few side quests as needed.

This is a problem, as far as I am concerned, with how the game plays at high level. Perhaps if they made it harder to level, and didn't have crafting so overpowered could have helped with this. I sometimes purposefully avoid crafting so allow for a more fun character at higher levels.

I think this is it. I remember leveling beyond the difficulty in that game, and getting a bit bored because of it.

There are mods that can make it a better leveling experience... might not be a bad idea for the OP to try one or two out?
 

WT

Diamond Member
Sep 21, 2000
4,818
59
91
It's been awhile, and I don't know if I played through all the possibilities. In fact I'm sure I didn't. The one I am thinking of is the
dragon on the mountain above High Hrothgar
.

You almost have to have played that, as it is part of the main quest line. The actual quest is titled 'Throat of the World', where you met Paarthurnax, leader of the Greybeard order.

I just got intro'd to the Dark Brotherhood quest last week, and mean to get back to it tonight now that I've advanced the main quest far enough that I can slow down and do side quests.
 

zinfamous

No Lifer
Jul 12, 2006
110,819
29,569
146
Now that you got me thinking about this, I believe I can sum up the problem you are having.

You are playing multiple quest lines prior to finishing the primary one, and by doing this, your character has become overpowered and/or boring. As a result, when you finally reach the end of the primary Dragonborn quest, it is too easy and boring.

As you might have gathered from my last post, I find the game gets boring when you get too high of level. I'd guess by level 40 there isn't much reason to keep playing, though I might reach level 50 at most before I end my play through. If you want the primary quest to feel more epic, you need to just focus on that quest, and only do a few side quests as needed.

This is a problem, as far as I am concerned, with how the game plays at high level. Perhaps if they made it harder to level, and didn't have crafting so overpowered could have helped with this. I sometimes purposefully avoid crafting so allow for a more fun character at higher levels.

there is a real difficulty problem with the game, in that all content becomes more or less trivial by level ~25 or so...which itself is way too easy to achieve with broken crafting in the vanilla setup.

however:

Spoiler tags? Really? The game is over 3 years ago.

But, part of the fun with an Elder Scrolls game is becoming godlike powerful. The fun is in exploration, mods, and acquiring cool shit.

that is why I keep playing it, and still keep playing it. I didn't care how broken and easy it was at that point (In fact, dragons destroyed me so hard, so often, when I first started seeing them, that by the time I got to the point where I would just sit and wait for them to land, while I shield-bashed them to death, I never felt dissatisfied. For some reason--this never got old ), because on first play through, there was so much going on everywhere, so many interesting and sometimes thrilling storylines that it was so hard to put down.

And a lot of it is in the small detail. Something as simple as finding a skeleton in the field, then some scattered books and items, a drag trail that leads off towards the mountain, and a bear's din, with another skeleton and journal about two lovers eloping. You just don't see that stuff anywhere else.
 

zinfamous

No Lifer
Jul 12, 2006
110,819
29,569
146
You almost have to have played that, as it is part of the main quest line. The actual quest is titled 'Throat of the World', where you met Paarthurnax, leader of the Greybeard order.

I just got intro'd to the Dark Brotherhood quest last week, and mean to get back to it tonight now that I've advanced the main quest far enough that I can slow down and do side quests.

Dark Brotherhood is the best one in the game, IMO. I also like Thieve's guild. Also, I tend to make my own quest of hunting down and murdering any Thalmor party that I see running around, especially if they have Winterhold soldiers in captivity (I also fight against the Sons of Skyrim, but that has nothing to do with why Thalmor deserve murder. :awe

Anyhoo, gaining that dragon is all kinds of awesome, ...except when you do it late game, and don't even start the Civil War stuff until after the main quest, and you are already godly. OK, well...the first castles you storm, opening with your dragon, and just stand back and watch it fly in and toss everyone off the ramparts, watch them scatter and rush out towards your waiting army while on fire...is pretty thrilling, but it does get old.



well


not really.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
One major issue with leveling becoming too easy, besides the obvious OP crafting, is that nothing levels with you like it did in Oblivion. People constantly complained about that in Oblivion, so that is why they didn't do so in Skyrim. Although there are some areas which spawn higher level versions of different types of mobs when you level, there are still too much that are too easy. I think they may have been best off having bosses level with you, and doing as they did on trivial mobs as a compromise.
 
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