bunnyfubbles
Lifer
- Sep 3, 2001
- 12,248
- 3
- 0
I loved Oblivion through its first 40 so hours of play.
The combat was some of the best I'd ever seen (by like orders of magnitude) when it came to first person melee combat.
However the last 40 hours of play is where I started to hate the game because of the stupid leveling system. The longer I played the harder the game became to play for my particular character, so I decided to read up on what was going on. Apparently if you weren't leveling completely perfectly, the enemies would be able to progressively become more powerful than you with each level up if you didn't know what you were doing - which was exactly what I was when I first started playing the game, an idiot noob with too little patience to study up for a few hours on exactly how I should start crafting my character and playing to level up and beat the ridiculous system.
Longer story shorter, I got fed up and quit, never looking back. It was otherwise a game I could have seen myself playing for hundreds of hours, if not easily eclipsing 1000+, but alas it simply did not cater to my preferred play style (ruthless, in-your-face, no-fear, melee berserker ) over the long run and thus gave up on it.
I went ahead and bought Skyrim because even if I only get 80 hours out of it like Oblivion, its still a better deal @ $60 than the same amount of entertainment in movie tickets
The combat was some of the best I'd ever seen (by like orders of magnitude) when it came to first person melee combat.
However the last 40 hours of play is where I started to hate the game because of the stupid leveling system. The longer I played the harder the game became to play for my particular character, so I decided to read up on what was going on. Apparently if you weren't leveling completely perfectly, the enemies would be able to progressively become more powerful than you with each level up if you didn't know what you were doing - which was exactly what I was when I first started playing the game, an idiot noob with too little patience to study up for a few hours on exactly how I should start crafting my character and playing to level up and beat the ridiculous system.
Longer story shorter, I got fed up and quit, never looking back. It was otherwise a game I could have seen myself playing for hundreds of hours, if not easily eclipsing 1000+, but alas it simply did not cater to my preferred play style (ruthless, in-your-face, no-fear, melee berserker ) over the long run and thus gave up on it.
I went ahead and bought Skyrim because even if I only get 80 hours out of it like Oblivion, its still a better deal @ $60 than the same amount of entertainment in movie tickets