Smash Bros 3ds demo

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I definitely won't be buying the 3DS version.

I am kind of upset it exists at all.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
Demo's out now for everyone. Just downloading it. I'll come back with my findings.

Updating with my thoughts:
Okay, I haven't played SSB since the N64 days so I don't know how much has changed since then. 3DS version handles just like it though. Really fun game.

Couple of things I don't like. Jump is X and not B. Very confusing.
Secondly, I get the feeling that this game wasn't made with the original 3DS in mind. The screen is just too small so it can be hard to see what you're doing among the chaos. I think it would be better on the XL.

Overall, a pretty decent game though. I wish Nintendo would do a cross buy promo like Sony does, so you could get both versions.
 
Last edited:
Mar 11, 2004
23,280
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Demo's out now for everyone. Just downloading it. I'll come back with my findings.

Updating with my thoughts:
Okay, I haven't played SSB since the N64 days so I don't know how much has changed since then. 3DS version handles just like it though. Really fun game.

Couple of things I don't like. Jump is X and not B. Very confusing.
Secondly, I get the feeling that this game wasn't made with the original 3DS in mind. The screen is just too small so it can be hard to see what you're doing among the chaos. I think it would be better on the XL.

Overall, a pretty decent game though. I wish Nintendo would do a cross buy promo like Sony does, so you could get both versions.

X and Y for jump is how it was on the Gamecube (and apparently how it mapped to the classic controller on the Wii). I thought I might would prefer A and X to be the jump buttons, but it would make jumping and doing one of the moves more awkward, since it'd be easier to press Y and then B or X and then A so I think it makes sense.

Thanks for the feedback, although I kinda want input on how it compares to Melee and Brawl. The Wii U version I believe was going to target Melee's feel. Not sure about the 3DS version. I liked the first game and Melee. Brawl just was lackluster all around to me personally.

I don't have a 3DS yet, but this might would be the game to finally do it (and since I could possibly talk some friends into getting it).

Oh of course they don't, because then they couldn't get sales for both. Apparently they are going to allow you to share characters (I'm assuming stats?) between the two versions, and even use a 3DS as a controller on the Wii U.

I haven't actually been paying too much attention, so I'll have to look at what they're all doing. Will either version have a stage creator like Brawl? If so I hope it's a lot better than it was in that, and/or it has better stages than Brawl. I didn't really enjoy many of them, so ended up playing mostly on the previous Smash Bros stages.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
i would like to hear opinions about the game but from more technical players. I pretty much skipped brawl so melee players that used techniques like wavedashing, fast fall, di, etc.

not really interested in the game if it's straight up casual.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
i would like to hear opinions about the game but from more technical players. I pretty much skipped brawl so melee players that used techniques like wavedashing, fast fall, di, etc.

not really interested in the game if it's straight up casual.

+infinity
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
From a friend...

Well I only have the demo so far, but from that I'd say it is right in between Brawl and Melee. Speed is still slower than Melee (like Brawl), bit it's much less floaty (like Melee). Thus, gameplay is faster again even if not AS fast as Melee.

As for technical skills, they still don't have wave dashing or any of that. But what I think will really set this version apart will be the customization options that aren't in the demo. Between custom special moves and items that effect power, speed, shield, etc, it seems like the reach technical aspect will come more from refining your perfect version of your perfect character than it will from L Canceling or any of that.
 
Mar 11, 2004
23,280
5,722
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Because the existence of the 3DS version makes the Wii U version worse in multiple ways.

How so? I haven't come across any reason at all that would be true.

I could see it if they were trying to make the games offer exact parity, but they aren't. The Wii U version is clearly getting the most attention.

The 3DS one from what I've gathered is much more bare bones experience. It's not like they're drastically limiting controls or anything.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
How so? I haven't come across any reason at all that would be true.

I could see it if they were trying to make the games offer exact parity, but they aren't. The Wii U version is clearly getting the most attention.

The 3DS one from what I've gathered is much more bare bones experience. It's not like they're drastically limiting controls or anything.

On one hand, there is the usual stuff like split resources, cannibalized sales, and decreased consumer interest in the later (Wii U) version.

More specifically, since the 3DS and Wii U versions have to share gameplay mechanics and characters, what can be done on the Wii U is effectively limited by the 3DS hardware. For example, Ice Climbers, a classic character, was cut because they couldn't be implemented well on the 3DS.
 
Mar 11, 2004
23,280
5,722
146
On one hand, there is the usual stuff like split resources, cannibalized sales, and decreased consumer interest in the later (Wii U) version.

More specifically, since the 3DS and Wii U versions have to share gameplay mechanics and characters, what can be done on the Wii U is effectively limited by the 3DS hardware. For example, Ice Climbers, a classic character, was cut because they couldn't be implemented well on the 3DS.

Normally I would agree, but I don't feel that it's the case at all here.

Nintendo was already devoting a lot of resources to this, like 3 entire development teams, or maybe 2 with extra work/help from a third. I think the Wii U's sales in general is the bigger issue there. I don't even know why you're going on about things like that anyway. Smash Bros is an established franchise and like most of Nintendo's, people are likely to be buying it based on if they like it and own the console. I highly doubt sales of the Wii U version will be hurt because of the 3DS version. Not only that but that in no way even matters insofar as to the quality of the Wii U version. If anything the ability to have more sales from a 3DS version could help the franchise.

I don't see that being the case either. They are not offering feature parity, and Smash Bros is not some super in depth game. A big part of its appeal is its fairly simple mechanics and controls. There's nothing about the 3DS controls that are limiting mechanics on the Wii U. Nothing I've read about the Wii U version indicates that the 3DS in any way limited the gameplay, but rather they actually put extra emphasis on both versions being high quality.

I'm not sure what issues they experienced in implementing them on the 3DS. Actually reading up on it, there's two different ways them being cut was reported. One was "technical limitations" of the 3DS, but others say that their "battle data was too old to be re-used and needed to be rebuilt from scratch" which sounds like it would have also affected the Wii U version as well (them saying they had them working on the Wii U doesn't mean they were in a finished state that would be fine for release), or they didn't have time to do that on the 3DS since it releases earlier, in which case it wasn't actually due to any real limitations other than Nintendo for some strange reason wanted the 3DS version out sooner and so it had less time. I wouldn't be surprised to find them added with DLC either.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
They are not offering feature parity

They are offering playable character parity though. Thereby, the characters and their movesets have to work on both systems. If tehre was a hypothetical character or move that was achievable on the Wii U but not on the 3DS, then it would have to be cut.

I'm not sure what issues they experienced in implementing them on the 3DS. Actually reading up on it, there's two different ways them being cut was reported. One was "technical limitations" of the 3DS, but others say that their "battle data was too old to be re-used and needed to be rebuilt from scratch" which sounds like it would have also affected the Wii U version as well (them saying they had them working on the Wii U doesn't mean they were in a finished state that would be fine for release), or they didn't have time to do that on the 3DS since it releases earlier, in which case it wasn't actually due to any real limitations other than Nintendo for some strange reason wanted the 3DS version out sooner and so it had less time. I wouldn't be surprised to find them added with DLC either.

Everything I've read has pointed to the former.

Ice Climbers were up and running in the Wii U version of Super Smash Bros, but the 3DS lacked the hardware horsepower to render the team, making a roster cut necessary. In Super Smash Bros. Brawl and Melee, players controlled both Popo and Nana simultaneously, requiring hardware capable of rendering eight playable characters at once in the event that all four players chose the Ice Climbers.

I guess we'll see if they can iron out the issues and the Ice Climbers are added as DLC later. If not, I'll be upset that the 3DS version caused such a classic character to be cut.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
played it for 5 minutes this weekend and I'll say it's way closer to Melee than Brawl, did not have time (and was way too rusty TBH) to try L cancels/wave dashes/etc.

makes me want to get a 3ds or wii u pretty bad though.
 
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