Sneak Peak of Tegra 4 (Codename Wayne)

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djgandy

Member
Nov 2, 2012
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It's going to be used to run Android, which as far as I'm aware doesn't use DirectX at all.



Do you mean OpenCL, because I'm pretty sure it has OpenGL support. Also, I'm not aware of many game developers using OpenCL, nor am I really sure what they'd be using it for.

So basically, they left out a lot of things that aren't going to be all that useful for them or their customers. Not that big of a deal.

It only supports OGLES 2.0, and with 3.0 being the standard for all new chips all nvidia are doing is slapping more cores down for performance instead of supporting new features in hardware.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
And without OpenGL 3.0 software its much better to slapping more cores down for performance than for something useless.
 

djgandy

Member
Nov 2, 2012
78
0
0
It's chicken and egg. Also no unified shaders either. This is a very primitive GPU architecture for 2013.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Why?

I can understand wanting to play on your TV because it's a bigger panel, but you'd have to give up using multiple monitors, displays bigger than 1920x1080, and using the keyboard and mouse. While not everyone is running a multi-monitor setup, or has a really nice display that has more pixels, I can't understand why you'd want to use a controller over a keyboard/mouse.

There are a lot of games that would be straight up unplayable with a controller, and very few that might be anywhere as good. Never mind any other problems that might occur such as increased latency. You also give up the convenience of having a PC right there and all that brings. For example, what if I'm playing with friends and want to talk to them on Mumble? Can Shield support that?

I don't think the cost is worth the novelty of playing PC games from my couch, when I could already do that by hooking up my PC to my TV. And I could even plug in a USB controller if for whatever reason I don't want to use a keyboard/mouse.

That's simply not true though, there are plenty of PC games that play just fine on a controller and many that are actually better and more comfortable. KB/M is great for FPS, RTS, and traditional RPGs. For racing, sport, platformer and other game types I like using a controller. I also like the idea of not being chained to my desk to play games.
 

Ravynmagi

Diamond Member
Jun 16, 2007
3,102
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http://www.anandtech.com/show/6666/the-tegra-4-gpu-nvidia-claims-better-performance-than-ipad-4

Tegra 4's GPU looks to be marginally faster than the current A6X.

By the time Tegra 4 comes out, it'll be old news.

Old news compared to what? It's apples and oranges. A6X only comes in an iPad, Tegra 4 will be in a variety of Android tablets. For Android users, the Tegra 4 is gonna be quite awesome when it arrives.

Apple custom builds these monsterous GPU heavy SoCs. I think it's pretty impressive an off the shelf Tegra 4 from Nvidia is even catching up to Apple's specially tailored SoC in GPU performance. And on the CPU side Android tablets are already ahead of the A6X.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
It's chicken and egg. Also no unified shaders either. This is a very primitive GPU architecture for 2013.

Meh? Who cares if it doesn't have unified shaders? The only thing that matters is how it performs, not what's inside it (unless you're a game developer anyway).

And I want to point out again that people don't pick phone SoCs, they pick phones. It is extremely rare for a phone OEM to have the same model phone with a different SoC, and when these SoCs trade blows within 10-15% of each other, there are far larger differences, like how optimized the stock experience is, the build quality of the phone itself, how quickly will you get updates, and what kind of battery life do you get.

No one is going to care about the SoC that gets 100% improved performance compared to the competition if it gets 33% of the battery life
 

djgandy

Member
Nov 2, 2012
78
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Meh? Who cares if it doesn't have unified shaders? The only thing that matters is how it performs, not what's inside it (unless you're a game developer anyway).

And I want to point out again that people don't pick phone SoCs, they pick phones. It is extremely rare for a phone OEM to have the same model phone with a different SoC, and when these SoCs trade blows within 10-15% of each other, there are far larger differences, like how optimized the stock experience is, the build quality of the phone itself, how quickly will you get updates, and what kind of battery life do you get.

No one is going to care about the SoC that gets 100% improved performance compared to the competition if it gets 33% of the battery life

Use more die area, increase power consumption. I mean who is going to notice anyway, no one cares if their phone battery is dead after 3 hours of use, Samsung will just keep putting bigger and bigger batteries in their phones in a bid to compete with the iPhone. On the flip side I'm surprised Apple don't use Tegra since no one cares about off the chart power consumption in the mobile space. Interestingly if T4 did have unified shaders I bet I wouldn't hear the end of it from the Nvidia God squad.

It is inconceivable that Nvidia might not be a very good mobile SoC designer especially with their huge skillset in power saving from making 300W nuclear heaters.

I agree with your points on usability, but do you think all those things happen for free? Devices become more usable as hardware resources increase. As for build quality, I can't wait for Acer et al to get in on the mobile scene. I really want a shoddily built phone with 25 Symantec products pre-installed.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Keep in mind the difference between the Project SHIELD and a normal console is that developers don't have to do a bunch of extra work to target the handheld that they weren't already going to have to do to release an Android game on Google Play. Developers just need to create a few Tegra 4 optimizations and controller support, which many would have done already anyway. Plus, there will be plenty of Tegra 4 hardware including smartphones and tablets.

That still won't attract developers beyond zynga and rovio. Nvidia needs the same developers who make the big games for consoles and handhelds, otherwise it is all a waste of time. People will just play whatever game on their phone because the price is subsidized.
 

MrX8503

Diamond Member
Oct 23, 2005
4,529
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The Tegra 4 isn't out yet, whereas the A6X has been out. Thus old news.

Apple is still doing OK using their tiny screen monster SoC formula that they use. True, nVidia's tiny SoC monster display is currently offering comparable battery life, but it is within the realm of possibilities that someone will release a Tegra 4 phone with a tiny screen and blow Apple's monstrosity of a SoC packing iP5 out of the water in terms of battery life.

A smaller screen = less available space = smaller battery.

Blow the iP5 out of the water in terms of battery life? Lol. I think we're getting ahead of ourselves. The iPhone has been near the top in terms of battery life. "Blowing things out of the water" is a bit dramatic.

Why is the A6 a monstrosity? Lol
 
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djgandy

Member
Nov 2, 2012
78
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The SGSIV is looking to ship with a slower GPU and comparable CPU to Tegra 4, the next iPhone isn't expected until Q3, so what exactly is making Tegra 4 old news? I know the people on this forum love to ignore the normal half year domination that Tegra parts normally have, but this time it looks like it could be even longer then that as the parts shipping much later don't even quite look up to par.



Apple uses the largest SoC by a rather large margin. They pair it with a tiny screen to get decent battery life.



Dedicated hardware is always faster then general purpose all else equal. Not sure that the big increase in power draw would be worth the die savings they would get going to unified. I've been posting here for a long time now, said the same thing back when unified shaders were supposed to be the big thing for desktop GPUs too(well, outside the power saving issues as they were non factors).



With current sales trends nVidia's SoCs are going to be outselling their GPUs before too long. They also have the most power efficient performance desktop parts at the moment, and they have the most power efficient performance laptop parts too. You should try a different approach when trying to hate on them, you don't pick on the company currently winning the performance/watt race in almost every single segment.



Apple is still doing OK using their tiny screen monster SoC formula that they use. True, nVidia's tiny SoC monster display is currently offering comparable battery life, but it is within the realm of possibilities that someone will release a Tegra 4 phone with a tiny screen and blow Apple's monstrosity of a SoC packing iP5 out of the water in terms of battery life.


You should read the Anandtech power reviews on SoC's, T3 GPU consumption is disappointing across the board. T4 is just T3 with more cores, and probably some more aggressive power gating.

What has the display size got to do with Nvidia and the SoC? That is up to the OEM to decide. Also you can't really play that card when mobile phones with larger displays also have 50% larger batteries just to get near to iPhone battery life.

SGSIV slower than what? Tegra 4 a chip that doesn't actually exist yet?

What is so important about having specialized about vertex shading hardware by the way? Vertex Shader/Pixel Shader stage share most of the same instructions, it makes sense to unify them. VS is usually low workload anyway, so instead of burning a load of die space on dedicated VS hardware which usually completes in a fraction of the time of the PS stage, you can put that space to use on your PS too (Where you need the grunt 99% of the time.)
 

djgandy

Member
Nov 2, 2012
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I said it was within the realm of possibility. Considering how badly the iPhone 5 fairs against say the Maxx, I think that is more then reasonable.

Haha, I get it now, you are the forum troll. OMG it lost to a phone specifically designed for very long battery life containing a 12.54W/h battery. Oh how surprising. It is laughable that this is the example you chose.


~125mm vs ~80mm for Tegra 4. nVidia could double the on die GPU cores, obliterating the A6x in trivial fashion, in the same die space. But Apple's profit margins are really fat, so from a business point of view going with discount engineers is paying off for them and hard to argue against.

28nm vs 32nm. 5 year old GPU architecture vs "Supposedly" new magical architecture. Good power consumption and passive cooling vs have to carry a car battery around with you and a 12" desk fan.

So no, Nvidia couldn't do any of those things you said. Go read power consumption articles.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
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That still won't attract developers beyond zynga and rovio. Nvidia needs the same developers who make the big games for consoles and handhelds, otherwise it is all a waste of time. People will just play whatever game on their phone because the price is subsidized.

I'm mostly talking about companies that are already developing for Android, trying to get developers who work on consoles is going to take forever to happen simply because the economics of large scale console-like teams working on 99 cent games will be instantly rejected by any publisher.

There's no doubt that Project SHIELD can product better than PS2-level graphics, but that doesn't mean any developer is going to put in 2-3+ years of work for PS2-level games, especially when they'll be targeting Tegra 4 and Tegra 7 will have just been released.
 

Mopetar

Diamond Member
Jan 31, 2011
8,015
6,464
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I said it was within the realm of possibility. Considering how badly the iPhone 5 fairs against say the Maxx, I think that is more then reasonable.

Since you were discussing battery life, there are two important factors. First the capacity of the battery and the efficiency of the device. While it's true that the Droid RAZR MAXX has a larger battery and gets an overall longer battery life in most categories, it is nowhere near as efficient as the iPhone, which ends up near or at the top of the list in any normalized charts.

The RAZR MAXX has a 12.54 Whr battery compared to the iPhone 5's 5.45 Whr battery. Yet the two aren't all that far apart in terms of actual battery life. The only area where they're not even close is talk time, where the Droid (And for some reason it seems like Motorola has always had the best phone in this category so they must have some special sauce in this department) is rated for over 20 hours.

Otherwise for browsing on WiFi, the two are fairly close, but the Droid has a longer battery life, but the opposite is true when browsing over 4G. The RAZR MAXX has a battery capacity roughly 2.3 times that of the iPhone 5, but outside of the cellular talk time test, it doesn't actually perform anywhere near that level (usually around 25% when it lasts longer) in terms of battery life. Perhaps you were being facetious, but it doesn't exactly seem as though this would indicate that Apple's engineers are second rate.
 

MrX8503

Diamond Member
Oct 23, 2005
4,529
0
0
The Tegra 3 was out prior to the A6X, thus it was old news when it came out. Fail logic.

The A5, A5X, A6X, all have a faster GPU than Tegra 3. The A5 came out before Tegra3.

Tegra 4 is suspected to be "marginally" faster, while the A6X smashes Tegra 3. If Tegra4 was impressive, it would have to be more than "marginally" faster than the A6X, but that's not the case.

I could put a 400,000mAh battery with a 1" screen. I know Apple hires second rate engineers, but surely they realize reality exists in more then two dimensions.

lol, what? By volume, the iPhone 5 has less space compared to its larger Android smartphone competitors. Larger volume results in more room for a bigger battery.

I said it was within the realm of possibility. Considering how badly the iPhone 5 fairs against say the Maxx, I think that is more then reasonable.

What does brute force battery size have anything to do with the efficiency of the SoC? The Maxx achieves its battery life due to battery size, not efficiency.

~125mm vs ~80mm for Tegra 4. nVidia could double the on die GPU cores, obliterating the A6x in trivial fashion, in the same die space. But Apple's profit margins are really fat, so from a business point of view going with discount engineers is paying off for them and hard to argue against.

Double the die? So what would happen to power consumption if they did that? lol

Prelim benchmarks of Tegra4 vs A6X
http://news.softpedia.com/news/NVIDIA-Tegra-4-Embarrassed-in-Test-Against-Apple-s-iPad-321346.shtml
 

Rayb

Member
Dec 31, 2008
122
1
76
All of this speculation about an alleged benchmark on a pre-development board has no real meaning until the silicon is final. It can take multiple samplings before it is, just a working silicon sample at 80% can have a cascade effect before the last 20% is finally optimized.
The leaked GLBenchmark results are apparently from a much older silicon revision running no where near final GPU clocks.
The fact that Nvidia is cramming that much performance in T4 (>50% less than A6X) silicon and still will match or surpass the A6X performance while reducing power consumption compared to T3 (>45%) should be a plus for battery life.
 

dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
Here's a better link that shows the actual results:

http://blog.gsmarena.com/alleged-fi...how-promising-results-but-not-as-good-as-a6x/

A6X still wipes the floor with Tegra 4. In fact, it's actually "marginally faster" compared to A6 only. A6X looks like it's still 2x as fast with certain tests.

So me thinks nVidia got ahead of themselves, or Apple chugged magic unicorn dusts into their SoC.

Important thing to remember is that Tegra 4 will likely have multiple SKUs, much like Tegra 3 does (T30L, T30, T33) which have different shipping clocks: Tegra 3 SKUs. I would expect the same for Tegra 4 as well.
 

shabby

Diamond Member
Oct 9, 1999
5,781
42
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Whats the point of comparing a tablet only soc to a smartphone soc? You'll never see the a6x in an iphone since it's display only has like a quarter of the pixels compared to the ipad4.
 
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