SNES Classic coming out September 29th for $79.99

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CrackRabbit

Lifer
Mar 30, 2001
16,641
58
91
Ahem.

Sorry. Something in my throat. Anyway.. remember this?

  • Oh yeah. It was your justification for why it's OK for you to pirate the games rather than buy them again, even though you half-heartedly admit that it isn't justification in the same breath. Not only are we getting ahead of ourselves regarding availability (it hasn't launched yet), we completely shifted gears from [why it's OK to promote piracy as an alternative to others in general] to [why it's personally OK for you in your unique position].

    You glossed over a specific title to support a point that doesn't work when you are forced to address the part you conveniently/deliberately ignored. I put a spotlight on it to counter your point. What other games did you previously not own?

    The thing is, if you were or weren't planning on downloading games you did not previously own wasn't the problem I had. Encouraging others to not pay who otherwise would is a good way to make sure we never see such releases. That's the issue I have. Nintendo finally did something here that adds real value no matter how many of these games we used to own and yet people are being encouraged not to support that. This perplexes and annoys me.

    I am ecstatic that Nintendo finally released Earthbound Beginnings some years back. I was excited when they released Sin & Punishment long before that. I'm beyond excited to see that we're finally going to get Starfox 2. What future titles might we miss out on if the reaction to this is dampened by consumers turning to illegitimate emulation instead? No Mother 3? What about future titles that might get made if the public reacts positively to something like this? The world might miss out on something like Mother 4. Please don't try to turn willing buyers away from something like this just because the illegitimate option is cheap/free/comprehensive.


    Again...

    You came at us with the "I know something you don't know" approach that the rPi people flaunted in every single Classic Edition discussion I've ever seen. That's every YT comment section for a video that mentions the Classic Edition consoles... every G+ post... every Facebook post... every Anandtech thread... even every thread in the collector/enthusiast community forums.

    I don't think enthusiast bicycle communities have to deal with motorcyclists in their midsts constantly telling them that they are all stupid because "Don't you know? A Ninja 250 MOTORCYCLE is faster and cheaper, plus you don't have to pedal and they can go anywhere a car can go! Just get a motorcycle."

    As for your tone, that's the same "playing dumb" I referred to in the same post.

    "Don't you know?" belongs on the list.

    It either presumes that we obviously wouldn't be as interested as we are if we knew what you know or it asserts yourself as superior for choosing that instead of the thing we are getting excited for, then rubs it in our faces. You say "it's easy." Others doing this say that too. It's a thinly veiled variation of the "you're all stupid for being excited about this and wanting to spend money on it when there's this cheap/free and easy illegitimate alternative."


    They sure are, which is why I made it clear that you're part of a long line of people doing this. Also, yes, I am arguing against the lot of you. I explicitly lumped you together with them before I started my tirade against all of you.


    Oh, you might have been able to claim that before you posted this...

    If that wasn't admission enough that you're deliberately poking the beehive with a stick, you responded directly to me with this:


    Again: I've seen it countless times... not even just in Classic Edition discussions. It the same for movie and app pirates. "You paid for that app?! Pbbbbt. I know how to get ALL my apps for FREE." Cut it out. It not just getting old, it's more obnoxious than me.


    That's nice. Guess you came across the same BS I am talking about that infiltrated every prior conversation and decided to propagate it exactly the way I have a problem with. Guess that means I shouldn't object? :/ Did you watch John Rigg's video I linked in my first reply? Clearly, this frustrates a lot of us... even rPi owners.


    Yeah. I'm not surprised that you didn't know about Starfox 2, but you sure seemed to imply that you once owned "all" of these when dismissing the value of going legit. The problem isn't what you know or not. It's about attempting to shame us into not buying this product legitimately just because an illegitimately free/cheap alternative exists and then distorting reality to support your position.

    My pics were calling attention to just how hollow your claim of legitimately having "all" the games really was by inviting you to show us pics of your unobtanium Starfox 2 prototype. To egg you on and to demonstrate that anyone who had such things in the past would have retained documentation of it, I showed some unobtanium myself. It's not so much the claim that I care about: Of course you never had a legit Starfox 2 prototype. It's the attempt to justify stealing the games that I was calling out.


    Yeah. You also implied that you were trolling for a response. Guess you weren't really expecting one (?).


    Notice that the Sharpie used to write your name is different than the Sharpie used to write mine? That's because I didn't spend even a millisecond of time or effort to write my name in response to you or this thread. The sticky note already had my name on it because *gasp* I used it to take pictures and document other recent pick-ups in case of theft!



    Does this looks familiar? It should! That's because it is the same sticky note pad I used to document that pick-up earlier this week.

    http://nintendoage.com/forum/messageview.cfm?StartRow=751&catid=31&threadid=173205
    I literally just added your name and pointed Tapatalk at it.

    Oh, look! Even more pick-ups documented from this past weekend:


    I took that for a group member who specifically asked for it.

    Looks like sharing pick-ups is a pretty routine thing among collectors and that might be why we have such pictures readily available. Glad I could clear that up.

    Why might I need my name in the pic to prove my collection is actually my collection in the future? Oh, I dunno... insurance, theft, or historical purposes that matter to other collectors. You know: the obvious stuff that has nothing specifically to do with you. I took exactly two pictures for this thread and the rest were already shared elsewhere. The only reason I took those two pictures is because, after seeing that I didn't have them to link to, I realized I still needed to document them in case I needed them in the future. Rectified.

    Does it make you happy or sad to learn that I had additional reason for sharing them that wasn't purely motivated by our conversation?

Nice 2600 jr there!
Looks to be in great shape, did it come with the power cable and tv connections?
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
Nice 2600 jr there!
Looks to be in great shape, did it come with the power cable and tv connections?
Thanks! I couldn't find a speck of dust on it, though it's probably already picked up some cat hair in our possession.

We had spare connections from the other consoles we have laying around. 7800 uses the same RF cable and switch and we have a few compatible VCS/2600 adapters, though I prefer the RF cable from the Atari 800XL...


It has better noise suppression (ferrite) and we can just switch it between the 7800, 2600jr, and Atari 800XL. I considered modding it for composite but now I think it makes more sense to do one of the other 2600-compatible consoles with an Ultimate Atari Video mod.

https://youtu.be/mtQZJN4n4Kc
 

VirtualLarry

No Lifer
Aug 25, 2001
56,447
10,117
126
I spy an Atari 2600 (?) TrackBall in that picture. Those were so much fun. Especially, glitching out games, using the switch in "true trackball mode", on games that weren't programmed for it.

Like FrontLine, roll the trackball backwards, and your player turns into the level's final turret, and you start to explode, and press the button to escape, and you instantly win the level.

Or some space shooter game, where you normally slid left and right to shoot the descending objects, but if you roll the trackball down rapidly, your ship would fly up off of the surface. Interestingly, there was actually a little flame below the ship, that cannot normally be seen at all during normal gameplay.

I forgot what game that is, but it might have been an M-Network game, with "Space" in the title.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
I spy an Atari 2600 (?) TrackBall in that picture. Those were so much fun. Especially, glitching out games, using the switch in "true trackball mode", on games that weren't programmed for it.

Like FrontLine, roll the trackball backwards, and your player turns into the level's final turret, and you start to explode, and press the button to escape, and you instantly win the level.

Or some space shooter game, where you normally slid left and right to shoot the descending objects, but if you roll the trackball down rapidly, your ship would fly up off of the surface. Interestingly, there was actually a little flame below the ship, that cannot normally be seen at all during normal gameplay.

I forgot what game that is, but it might have been an M-Network game, with "Space" in the title.
Yep: Atari CX80 Trak-ball. They also made a CX22 Trak-ball in black or matching the XL computers (some showed Atari VCS/2600 on the box, others pictures Atari XL). They operate identically unless you have an ancient joystick-mode-only CX22 (early units have no mode switch), but I've never seen one of those.

Sure, it plays Atari 2600 Centipede and Missile Command surprisingly well in joystick mode but other than modern hacks and homebrew the only game across all of Atari's compatible consoles to use the CX22/80 Trak-Balls in native Trak-ball mode is Missile Command for Atari 400/800/XL/XE (Atari 8-bit Home Computer). I had it hooked up here to test it in Trak-ball mode and, even then, you have to know to press CTRL+T to enable Trak-ball mode. It's a mess!

With no 2600 or 7800 games actually using TB mode, I'd have to say that it only exists for glitching games. I heard that it works great for Konami Track & Field which originally had it's own special controller. You got me curious about the game responding in a way that reveals unseen graphics so I'm going to have to try all my M-Network titles to see if I have it! Maybe it's vestigial code from another accessory responding to the TB inputs. They've actually found vestigial code in published Atari 7800 software indicating that the system was going to have a different Trak-ball... even though it is also compatible with the CX22/80 and those never got supported natively. Strange.

I don't actually have the Atari 8-bit home computer version of Missile Command even though it's built-in to later Atari 8-bit home computers. I- *gasp* -used the Atari Ultimate Cart (flash cart) on the left to load a ROM I downloaded from the Internet, so I'm not totally against that sort of thing! Unsurprisingly it looks and plays exactly like Missile Command on Atari 5200 SuperSystem with the humongous CX53 Trak-Ball, which I do have legit. The 5200 was based on Atari 8-bit home computer hardware but the port still has analog control even with the standard CX52 5200 controller. That's more than I can say for the 5200's Centipede port, which seems to treat the controller as a standard digital joystick even though it properly supports the CX53 Trak-ball. For actual native Trak-ball gaming with Atari products in the home, 5200 with CX53 actually delivered.

Speaking of the CX53, this reminds me that I forgot to install BigO's solderless kit for adapting it to Atari ST mouse and standard Atari Trak-Ball. Both the CX53 and the kit arrived while I was out of the country earlier this month and it totally slipped my mind when I had the opportunity.
 
Mar 11, 2004
23,173
5,639
146
Not sure why I was disappointed at how this thread turned out, really shouldn't have been surprised at all, but still not sure why we need constant lecturing about classic gaming (and the irony of getting insulted about "posturing" by the people that probably do it the most of anyone on this entire forum), let alone why it always has to devolve into "look, we're an authority on the subject, see the pics?!?!?" nonsense. I actually miss futurefields (? think that was the username), as at least they made it easy to ignore and their inane rambling was far more interesting compared, when you actually realize it, just hoarding plastic pieces serving merely as vessels for . And he at least didn't try to slather heavy doses of "Southern charm" (that is to say massive dollops of hypocrisy and silly "you besmirched by dignity" nonsense) forcefully disguised as "honest discussion" that is typically anything but.

I actually would want a SNES Classic somewhat as it would be more convenient than getting my SNES out and I far far more enjoy the games on the SNES one, but probably won't get one since scalpers and "collectors" will almost certainly buy them all up (but then that's who Nintendo is pandering too so eh). Starfox 2 is a nice unexpected bonus. Have to laugh at the "we actually own unreleased carts, stop being a pirate a-hole!" commentary with regards to that, since likely the only way to play it for most people would be that way or to buy 2nd hand that in no way would benefit the creators or owners of the rights to it (doubly so when they intentionally artificially limit opportunity to legitimately enrich them, which just causes prices to skyrocket in the 2nd hand market). I'm sure the unreleased prototypes are not sketchy at all ever and the money fully goes towards the creators. Personally I think the people that want it for the nontangible value are valuing the actual content far more (not that either side has to be exclusive). Not only that but when Nintendo themselves routinely shows how little they value their stuff (as seen by the trash they've been slapping the Star Fox name on since Starfox 64), I find it even more difficult to care about people that want to see what a game - that Nintendo intentionally didn't release - is like even if that means having to go the non-legitimate route. I'd wager there's a high likelihood that most of those people have enriched Nintendo quite a lot over the years (and continue to do so). Damn those gray areas its like the Game Boy all over again!

Back on topic, as typical for this type of product, would be nice if there had been more games, but I like the lineup quite a bit (and definitely prefer it to the NES Classic). Still think it is both overpriced and underpriced as yeah it would require so little that Nintendo could easily sell this for cheaper, but I could get a higher $ amount of enjoyment from the content, and as we've seen Nintendo could probably sell this at much higher price and sell every single one they could make.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Yeah I think the lineup is much better than the NES Classic. Frankly I was kinda disappointed by the NES Classic- it had more games but so many misses (like Castlevania II over say Castlevania III). For the SNES Classic I can think of a reason for every game to be there and it has almost all of my alltime favorites from that (my favorite) console.

The real appeal though is Starfox 2. Not because it is some great classic we never got to play (it might be), but for how important it was to gaming history. Not only was Starfox 2 development responsible for a lot of experimentation that eventually became Mario 64 (and therefore changed the industry forever), but its lack of release shows the road untraveled for Nintendo in that time.

Nintendo was ahead of most of the industry with Starfox and the Super FX 1, and then completely gave up that superiority to instead fool everyone with the pre-rendered graphics of Donkey Kong Country. Starfox 2's innovative actual 3D gameplay was a threat to expose the Donkey Kong Country lie, and so it got thrown under a rock until long after its chance to shine. And then strangely despite pretty much proving that pre-rendered graphics can beat out actually better graphical technologies with Donkey Kong Country, Nintendo turned around and betrayed what they learned when they skipped having a CD drive for the N64 and instead let the graphically inferior PS1 beat its brains in saleswise because its games could have discs full of pre-rendered graphics. In that move Nintendo not only forgot the reason why they buried Starfox 2, but they enabled a new competitor that today has a much larger home console business than Nintendo does.

I also sometimes like to think what would have happened in NOA really would have delayed the SNES to include the Super FX as its main CPU as was once considered. In comparison to modern days the original Super FX chip was so much more powerful than the CPU of the Super Nintendo it would be like shoving a PS4 in a Nintendo Switch cartridge. That is mind blowing to think about, or the fact that prior to Starfox that sort of polygon 3D gameplay was pretty much exclusive to arcade machines and expensive PCs. In some ways a Super FX powered SNES would have been full of (now terrible looking) 3D games that would have established Nintendo's dominance in that space before the PS1 could arrive, and lessons from that experience could have forced Nintendo into a CD-powered N64. That would have created a world where maybe today Nintendo is selling competitively regular home consoles ala the Ps4 without gimmicks because they aren't needed, but the sacrifice probably would have been a pile of 2D SNES games that I will always hold dear.

I can't wait to actually play Starfox 2 and ponder what could have been if it would have been released (or if the Super FX would have been the SNES's main CPU). To me it is like finding a long lost Beatles album that inspired Led Zeppelin's style despite never being released, and would have shown a completely new style for the Beatles that would have sounded like Led Zeppelin. It is a huge piece of gaming history, and I can't wait to soak it in.
 
Reactions: SteveGrabowski

slag

Lifer
Dec 14, 2000
10,473
81
101
I'd like to preorder one but can't find anywhere online that has them in stock.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Nintendo was ahead of most of the industry with Starfox and the Super FX 1, and then completely gave up that superiority to instead fool everyone with the pre-rendered graphics of Donkey Kong Country. Starfox 2's innovative actual 3D gameplay was a threat to expose the Donkey Kong Country lie, and so it got thrown under a rock until long after its chance to shine. And then strangely despite pretty much proving that pre-rendered graphics can beat out actually better graphical technologies with Donkey Kong Country, Nintendo turned around and betrayed what they learned when they skipped having a CD drive for the N64 and instead let the graphically inferior PS1 beat its brains in saleswise because its games could have discs full of pre-rendered graphics. In that move Nintendo not only forgot the reason why they buried Starfox 2, but they enabled a new competitor that today has a much larger home console business than Nintendo does.



I heard that Nintendo cancelled Star Fox 2 because of the impending release of the Nintendo 64, and that's why instead of getting Star Fox 2 we got Star Fox 64. Essentially, they didn't want to push a 3D-heavy game on a mostly 2D-focused console so close to the release of their new, 3D-focused console.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
I heard that Nintendo cancelled Star Fox 2 because of the impending release of the Nintendo 64, and that's why instead of getting Star Fox 2 we got Star Fox 64. Essentially, they didn't want to push a 3D-heavy game on a mostly 2D-focused console so close to the release of their new, 3D-focused console.

That is the common understanding that is mostly correct, but really it is just a simplified version of what really happened.

The reality of what happened is that Nintendo back in the day (much like 1990's Sega) was going in many different directions at the same time. By the mid 1990's the SNES was clearly dated technology next to 32X or 3DO, but those consoles didn't sell. Nintendo did feel a threat to their position created by Sega and 3DO and Atari's superior technology, and they explored many different directions for improving the SNES via external help: the Super FX chip with Argonaut Software, the SNES CD add-on that became the Playstation with Sony, and then the pre-rendered Donkey Kong Country technology with Rare.

The Super FX chip had the first shot, but even though Star Fox 1 was pretty popular no follow up Super FX 1 game had the same level of success. The SNES CD add-on deal fell through, so that was mostly scrapped except what became the terrible CD-i. But Donkey Kong Country, which on paper was the least technically superior solution, was a huge huge hit that completely fooled almost EVERYONE in the industry into thinking the old SNES could keep up with early 32 bit consoles. Suddenly that became the solution that Nintendo prefered out of the three, as the Super FX relied on expensive additional technology that NOJ's core developers really didn't get a handle on until Yoshi's Island (which was only developed by Miyamoto as a response to the Donkey Kong Country "trick" he abhorred). So they signed off on two more Donkey Kong Country games and Super FX 2 games like Starfox 2 lost some of their priority within the company.

The problem for Starfox 2, which was to be released in 1995, in particular is by 1995 the Playstation 1 was already gaining a traction in Japan that Nintendo never completely expected, and it was doing it on the back of 3D games that looked much more impressive than either Donkey Kong Country or Starfox 1 or 2. Suddenly Nintendo couldn't allow third parties and side projects carry the banner of technical competency for the platform, and NOJ became focused on having top notch technology (via the "Ultra 64") that was developed by the core of Nintendo working with key technology partners (the Super FX was made on a shoestring budget by outsiders). Hence not only a focus on the N64, but also a focus on the system's technical merits by having every game shove its 64bitness down out throats.

The Starfox franchise was always a technology demo. Starfox 1 was showing off 3D gameplay, while Starfox 64 supported rumble. Starfox 2 was to show off the power of the Super FX 2 chip. But the N64 was also supposed to be released in 1995 by the original plan, and so the game wouldn't have a chance to stand on any solid technical merits when compared to the N64. So the game release was scrapped before the delay of the N64 was decided, and by the time Nintendo realized that the N64 WOULDN'T be on the market in 1995 it was too late to get it back on the plate.

So as you can see the short version of the story is correct, but it makes Nintendo seem more organized and competent then they were.

I am pretty sure if they knew for sure in late 1994 that the N64 wasn't going to hit the market until 1996 we would have seen Starfox 2 as 1995's stopgap solution (along with the DCK sequels). And frankly I personally think if Donkey Kong Country wouldn't have been a success we would have still seen Starfox 2 (maybe in EARLY 1995) because Nintendo needed something to cover the time between the PS1 release and the N64 release. Donkey Kong Country being a hit, being a 2D platformer that Nintendo knew, and being based off an IP that NOJ loved made it the "best" stopgap solution.
 

purbeast0

No Lifer
Sep 13, 2001
52,927
5,797
126
I really wish we would hear more info about when these are going to be able to be preordered. I'm sure it's going to happen between July 15th and 20th while I'm on vacation out of the country.
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
I can't see myself buying this. I have bought, and rebought the classics many times over. I don't even want to know how much I have spend on the same damn version of the games. And my kids don't really care about it. My son won't stop playing Overwatch, he will never play Starfox or something when it looks like crap compared today.

The reality of what happened is that Nintendo back in the day (much like 1990's Sega) was going in many different directions at the same time. By the mid 1990's the SNES was clearly dated technology next to 32X or 3DO, but those consoles didn't sell.

Hey now! At least one sold... to me. It cost $700 which was twice my rent at the time, games were $60. Loved it, but yeah, didn't last long. Road Rash and Fifa were amazing, along with Gex and Demolition Man. 3DO 2 was supposed to come out, never did.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
Yeah I think the lineup is much better than the NES Classic. Frankly I was kinda disappointed by the NES Classic- it had more games but so many misses (like Castlevania II over say Castlevania III). For the SNES Classic I can think of a reason for every game to be there and it has almost all of my alltime favorites from that (my favorite) console.

The real appeal though is Starfox 2. Not because it is some great classic we never got to play (it might be), but for how important it was to gaming history. Not only was Starfox 2 development responsible for a lot of experimentation that eventually became Mario 64 (and therefore changed the industry forever), but its lack of release shows the road untraveled for Nintendo in that time.

Nintendo was ahead of most of the industry with Starfox and the Super FX 1, and then completely gave up that superiority to instead fool everyone with the pre-rendered graphics of Donkey Kong Country. Starfox 2's innovative actual 3D gameplay was a threat to expose the Donkey Kong Country lie, and so it got thrown under a rock until long after its chance to shine. And then strangely despite pretty much proving that pre-rendered graphics can beat out actually better graphical technologies with Donkey Kong Country, Nintendo turned around and betrayed what they learned when they skipped having a CD drive for the N64 and instead let the graphically inferior PS1 beat its brains in saleswise because its games could have discs full of pre-rendered graphics. In that move Nintendo not only forgot the reason why they buried Starfox 2, but they enabled a new competitor that today has a much larger home console business than Nintendo does.

I also sometimes like to think what would have happened in NOA really would have delayed the SNES to include the Super FX as its main CPU as was once considered. In comparison to modern days the original Super FX chip was so much more powerful than the CPU of the Super Nintendo it would be like shoving a PS4 in a Nintendo Switch cartridge. That is mind blowing to think about, or the fact that prior to Starfox that sort of polygon 3D gameplay was pretty much exclusive to arcade machines and expensive PCs. In some ways a Super FX powered SNES would have been full of (now terrible looking) 3D games that would have established Nintendo's dominance in that space before the PS1 could arrive, and lessons from that experience could have forced Nintendo into a CD-powered N64. That would have created a world where maybe today Nintendo is selling competitively regular home consoles ala the Ps4 without gimmicks because they aren't needed, but the sacrifice probably would have been a pile of 2D SNES games that I will always hold dear.

I can't wait to actually play Starfox 2 and ponder what could have been if it would have been released (or if the Super FX would have been the SNES's main CPU). To me it is like finding a long lost Beatles album that inspired Led Zeppelin's style despite never being released, and would have shown a completely new style for the Beatles that would have sounded like Led Zeppelin. It is a huge piece of gaming history, and I can't wait to soak it in.
My understanding is that Star Fox 2 was canceled simply because it would have been released too late in the SNES life cycle. Sales would have been poor as people moved onto newer consoles and it wasn’t a cheap cartridge to produce because it required an FX2 chip and a significant amount of SRAM.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
My understanding is that Star Fox 2 was canceled simply because it would have been released too late in the SNES life cycle. Sales would have been poor as people moved onto newer consoles and it wasn’t a cheap cartridge to produce because it required an FX2 chip and a significant amount of SRAM.

It was scheduled to be a 1995 game, so it would have had around a year on the market before the N64 hit. The problem was that Nintendo didn't know the N64 wasn't coming until 1996 until the last minute when it got delayed.

Personally I think the cost situation was overblown as the 32MB of memory needed to hold the Donkey Kong Country games wasn't cheap either. The success of Donkey Kong Country compared to any Super FX game is what made that the more viable solution to get past the 3DO/32X midgen console era. I fully believe if Donkey Kong Country would have flopped in 1994 we would have seen Starfox 2 in 1995. Nintendo needed SOMETHING to bridge the gap.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
It was scheduled to be a 1995 game, so it would have had around a year on the market before the N64 hit. The problem was that Nintendo didn't know the N64 wasn't coming until 1996 until the last minute when it got delayed.

Personally I think the cost situation was overblown as the 32MB of memory needed to hold the Donkey Kong Country games wasn't cheap either. The success of Donkey Kong Country compared to any Super FX game is what made that the more viable solution to get past the 3DO/32X midgen console era. I fully believe if Donkey Kong Country would have flopped in 1994 we would have seen Starfox 2 in 1995. Nintendo needed SOMETHING to bridge the gap.
There’s just no chance that DKC would have flopped though. It was an amazing game.

MaskROM size steadily increased throughout the SNES lifetime. 1994 already had some 24mbit games. 1995 had lots more (and many more 32mbit games too). I’m curious to know what size Star Fox 2 would have been. Polygons don’t use a lot of ROM data, but I don’t recall if it had a lot of sound samples and 2D assets.

I’m fairly certain the FX2 chip + required SRAM + save battery + 8mbit (1MB) MaskROM would have been significantly more expensive to produce than a standard game with battery save + SRAM (probably much less of it) and a 32mbit (4MB) MaskROM.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
Didn't Miyamoto hate it?
I understand why he might. Rare did something really cool with his characters. If it's any consolation, DKC2 started Rare's "fetch quest" trend and didn't have any of the level design "flow" that DKC1 had. Then they lost all their best employees some time before Perfect Dark was completed.

I played the heck out of DKC1 -- practicing for the Blockbuster Video World Video Game Championship II. Played the special "DKC Competition" cartridge and won a year of free game rentals ("store champion").
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I must have been the only person that thought DKC was horrible. Could not get into those games at all. It was just a reskinned mario/sonic and I didn't care for the graphics either. Mortal Kombat had already done it years before.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
I must have been the only person that thought DKC was horrible. Could not get into those games at all. It was just a reskinned mario/sonic and I didn't care for the graphics either. Mortal Kombat had already done it years before.
...and I have always hated Mortal Kombat. The control and game mechanics felt cheap and sloppy. Always ripping off better fighters and getting by with the digitized graphics gimmick.

Me glitching DKC:
https://m.youtube.com/watch?v=P_rjLwJSj90
 

purbeast0

No Lifer
Sep 13, 2001
52,927
5,797
126
I must have been the only person that thought DKC was horrible. Could not get into those games at all. It was just a reskinned mario/sonic and I didn't care for the graphics either. Mortal Kombat had already done it years before.
Mortal Kombat did what years before? And MK on SNES had the worst controls in any fight game ever lol, they were really bad. And no blood!

DKC had it's own charm. I didn't think it felt anything like Mario or Sonic other than being a side scroller.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Mortal Kombat did what years before? And MK on SNES had the worst controls in any fight game ever lol, they were really bad. And no blood!

DKC had it's own charm. I didn't think it felt anything like Mario or Sonic other than being a side scroller.
It's like saying Sonic games and Super Mario games were exactly the same but they all had different mechanics that made them feel very different.

Can be they just opening up pre-orders in the US already? I just want to know if I'm able to get one already or not.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Mortal Kombat did what years before? And MK on SNES had the worst controls in any fight game ever lol, they were really bad. And no blood!

DKC had it's own charm. I didn't think it felt anything like Mario or Sonic other than being a side scroller.

I'm referring to the graphics and the way they were done in MK or even Clayfighters, granted not to the full extent it was done in DKC. It looked good, I just thought it was a bland game from a gameplay perspective by the time it had come out.
 
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