rpsgc
Senior member
- Sep 22, 2004
- 207
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Folks,
reminder: it's not that long ago we weren't even sure whether GTA V for PC would be released....
At this point, I'll believe it when I see it.
Folks,
reminder: it's not that long ago we weren't even sure whether GTA V for PC would be released....
At this point, I'll believe it when I see it.
Because they don't have the same feature set. GTAIV had a number of crucial features that made it better than the console versions - traffic density and clip capture being two great additions.
The delay is frustrating though, but they may be adding a few more tweaks - the PC version of GTA is always the "proper" GTA as in it has the most features.
I'm hoping they keep the monster mode in the game
Right, but that's a Ubisoft game. Rockstar has never released a game like that. Sure GTA4 was demanding on release but that was more about people trying to run it at 1080p on midrange 2008 PC hardware.
How does this game use 65gb? I have never seen a game use that much disk space. Also, those minimum specs are funny. Either a 9800GT or an HD4870, pretty sure the 4870 is still faster than a 9800GX2 (two 9800gt's for you young whippersnappers). Just seems odd to have two vastly different cards be the minimum.
Uh no, GTA IV was an unoptimized mess at launch.
GTA4's PC version open world is still the msot complex open world to date with the most dynamic things going on and physics interactions at any given time. It's not unoptimized, it's just simulating a lot more. I even rate GTA4 (a 2008 game) far above Watch Dogs in that department.
No, Saints Row The THird's open world is nothing compared to GTA4 or GTA5.
Just not even nearly on the same level in terms of how much it is simulating at any given time. The engine in Saints Row is pretty awful in general.
GTA4's PC version open world is still the msot complex open world to date with the most dynamic things going on and physics interactions at any given time. It's not unoptimized, it's just simulating a lot more. I even rate GTA4 (a 2008 game) far above Watch Dogs in that department.
Do those charts RS reflect anyway to GTA4 without mods?I never modded my GTA4 lol.
No, the stock game would have different performance, but believe me it literally wiped the floor with every GPU when it came out. 33 fps on a $370 HD5870 @ Medium (!!!) and GTA IV wasn't some Crysis 2 tessellation monster.
Yeah the engine is quite a bit weaker but i'm nearly enjoying it more then GTA4,when GTA5 drops everything in my library won't even exist including this but its a hold me over.
Enjoying and claiming it as a better game is 2 entirely different things,GTA4 as a whole is a obviously better game but some things in SW3 is a blast like that third Mission with the Guns.
Do you prefer to be someones taxi driver for the first 10 minutes of a game or go rob a damn armory with a whole army just wanting you dead?lol.
Even if I were to agree with your assessment that GTA games justify a heavy burden on the CPU, a Core i7 4790K or a 5820K @ 4.3Ghz is miles faster than the CPUs in either console. We are talking 3-4X faster at least! (Haswell probably has IPC at least 60-70% higher than Jaguar, likely more). The problem with GTA IV is that looked mediocre vs. the GPU requirements. GTA IV had outdated graphics on day 1. Every single screenshot of GTA V released so far isn't impressive. The graphics are last generation. Of course Rockstar games were never about great graphics so really who cares.
Go drive around in GTA4 and crash into a bunch of stuff, then go do the same thing in a Saints Row game and tell me the level of dynamics and interactivity are even close.