Sulaco
Diamond Member
- Mar 28, 2003
- 3,860
- 44
- 91
i worked on NNK, doing loc + testing, so i had to play it waaay mroe than your average player.. think 8h a day for 7 weeks.
the combat is horrible, just like every FF out there (it's a clone).
the mobs are insufferable. i just hate having to fight a cute cactus plant with a bow on his head. or a butterfly with a kettle on its snout. or pig-like mobs called "piggers".
the story has a part wich is based in the real world, and it's a vomit-inducing sob story where you cause your mom's death.
the second aprt is based in the world of the witch, and it's slightly less insufferable, however it progresses with such molasses-like slowness that a lazy sloth would be proud.
once you complete nearly 99% of the game, and are on the last map, it actually becomes though (nowhere else can you actually "die" or lose the game, if you exclude a horrible miscalculation early on in the game where you can run into a boss w/o any mana), and once you finish this one though section, AND if you do a weird thing where you backtrack a shitton and have found a set of mobs + items that you had to grind, then you get to a secret section where you fight uber boss mobs that wipe your team in 10 seconds unless you spam (ridiculously rare and expensive) items you crafted after grinding even more.
ofc not only the combat is bad, but it's also broken, and you can do an exploit that makes the secret boss go down relatively easy.
overall, its a Fisher-Price version of a fantasy RPG, designed for kindergarten age children and non-gamer girls.
Eh.
I kind of agree. I own NNK and have maybe 12 hours in it. I might come back to it sometime, but I'm in no rush.
I can really appreciate the art style, attention to detail, and even the charm of games like NNK. I don't need "super serious post-apocalyptic downers" in RPGs all the time, but I DO think there is a middle ground. I just can't get into RPGs that are "too sweet" or "too cute" or don't really take themselves seriously.
Sure, there's a certain charm in it. And from an experienced gamers perspective, nostalgia, but when the monsters are frowny faced scoops of ice cream or the main characters don't ever seem to really be in danger or threatened, or the villain is eye-roll worthy, I have a hard time caring. That was my biggest issue with FF9: Dopey characters, dopey villain, and never any sense of urgency or danger or real threat of any kind. It tried SO hard to get away from the "mopey emo angsty teens" of FF7 and 8 that it just over-corrected into stupid storytelling land.
It's part of the reason why I could never really get into Dragon Quest VIII, despite the gushing reviews. It was just too cute, and I couldn't take the story and characters seriously.
I guess you could say that's the appeal for many gamers, and that's fine. I get it. But I just need characters and stories I can really dive into, and the feeling that the characters are taking this as seriously as I'm trying to.
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