Something is happening with Baldur's Gate! *Update* Ipad *cough*

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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I would play 1 first to get the lore.

It makes 2 much deeper imo. The only downside is you'll be busy for a long time playing 1 +exp.

I would second that to get the full experience, I would recommend playing both one and two (and ToB) sequentially. It is, for all intents and purposes, one single game that takes the player from humble beginnings to Epic endings.

As a note, I would recommend playing BG1 using Tutu (which puts the entire game into the BG2 engine). There is also a Trilogy mod that allowes to actually PLAY it as one game. I haven't tried it yet so I don't know if the bridge is anything of note. But definitely Tutu is worth the time.

But as noted, playing all the way through will take a long time. Particularly if you seek out all of the side quests (which I recommend).

does anyone know if the Tales of the Sword Coast addition to one comes with the pack on Steam? OT....
 

Arg Clin

Senior member
Oct 24, 2010
416
0
76
remake BG1+2 with DA:O engine? could be interesting...
of course if they'll let you have a 6 member party...
and set formations...
and with AD&D rules...

nahhh forget it.
That would be most awesome. Would have to be remade properly with cinematics and VA - unlikely that Bioware (or anyone else) would sink that kind of ressources into a remake - unfortunately.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,883
1,096
126
I've always wondered why games don't get remakes. At least not often. Hollywood do it every damn decade.

Would love to see BG and BG2 redone with the Dragon Age engine. Would be easy for these companies to do and I'm sure the sales would be solid.

I'd wet myself if a full HD version of BG2 was released.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Would love to see BG and BG2 redone with the Dragon Age engine. Would be easy for these companies to do and I'm sure the sales would be solid.
Why would it be easy? The games are huge, varied, and require a lot of voice acting. The skills, spells, combat, and balance would all have to be redone as well, likely meaning shoehorning Dragon Age assets into what used to be an AD&D ruled title, as no one would release an AD&D title these days, and even if they wanted to Atari holds the exclusive license. Then you have to be walking on eggshells during the entire production period as to not piss off the fans of the original or alienate the new generation of gamers and casual players.

Just my opinion, but I imagine it would be one hell of a production to pull off.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,883
1,096
126
Why would it be easy? The games are huge, varied, and require a lot of voice acting. The skills, spells, combat, and balance would all have to be redone as well, likely meaning shoehorning Dragon Age assets into what used to be an AD&D ruled title, as no one would release an AD&D title these days, and even if they wanted to Atari holds the exclusive license. Then you have to be walking on eggshells during the entire production period as to not piss off the fans of the original or alienate the new generation of gamers and casual players.

Just my opinion, but I imagine it would be one hell of a production to pull off.

Because the game engine (a lot of development time) and plot/lore already exist. I bet it would take a lot less time to make than the original Dragon Age.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
So sayeth the wise Alaundo --- anyone else hear the voice when reading that? ahh memories
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Remaking a huge world like BG2's in 3D is a huge task.

I think the point that was being made is that developers wouldn't have to create a new engine ON TOP OF recreating the world. Which would reduce the development costs. All of the physics engine and even some of the visuals would already be created. Would still be a big task, but not as big as starting from scratch.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Because the game engine (a lot of development time) and plot/lore already exist. I bet it would take a lot less time to make than the original Dragon Age.
But a lot longer than the 2.5 week start to finish schedule they used on dragon age ii.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
I think the point that was being made is that developers wouldn't have to create a new engine ON TOP OF recreating the world. Which would reduce the development costs. All of the physics engine and even some of the visuals would already be created. Would still be a big task, but not as big as starting from scratch.

True, but if you're dedicating a lot of artists and very few programmers and story/dialog writers to such a project that would kind of unbalance your resources for other projects.

I honestly don't think it would sell well enough to justify the cost. It would probably make more sense for Bioware to outsource this, but I doubt they'd trust any other studio to get it right.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
True, but if you're dedicating a lot of artists and very few programmers and story/dialog writers to such a project that would kind of unbalance your resources for other projects.

I honestly don't think it would sell well enough to justify the cost. It would probably make more sense for Bioware to outsource this, but I doubt they'd trust any other studio to get it right.

I don't believe that's Bioware's decision to make, they don't own the rights to Baldur's Gate.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
But a lot longer than the 2.5 week start to finish schedule they used on dragon age ii.

Now you are just being generous. 2.5 weeks? I say they threw an intern into a closet with 3 days worth of food and told him he wasn't leaving till it was complete.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
True, but if you're dedicating a lot of artists and very few programmers and story/dialog writers to such a project that would kind of unbalance your resources for other projects.

I honestly don't think it would sell well enough to justify the cost. It would probably make more sense for Bioware to outsource this, but I doubt they'd trust any other studio to get it right.

Not necessarily. There are cycles to any game development and design. Times when core engine design dominates and time when graphic design is high on the hog. I think that, if timing were right (and licencing were available) that a production house like Bioware could allocate resources to the job and not impact any other project.

Now, as to the likelihood of it happening, that is a whole different question entirely. I think within the RPG community, BG is the Holy Grail of games and the hard core component would definitely pay to play. And there are a lot of younger players that never played the original and probably wouldn't appreciate the dated graphics, but might pick it up with an updated graphics engine. "If" the production costs weren't out of sight, AND if they didn't totally pooch the thing and alienate the fans of the original, I bet they could turn a reasonable profit off of the whole thing.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
updated again

March 5, 2012
Shadowy Figure- Raise Dead : Infinity Engine
"She left me to die. YOU left me to die. But Shar... Shar wanted me to live."
"If you wish me dead, brother, it must be by your hand. No one else."
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Damn all this is awesome!
Gonna reinstall my BG2 CE tonight!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
What does 'Shadowy Figure- Raise Dead : Infinity Engine' stand for?

Some kind of game sequence or RPG action flowchart?

Ex: Character selected : Ability select : Target select ?

Never played the original games, so I'm not sure if it deals with them at all.

Just makes me think that some Shadowy Figure is casting Raise Dead and has Infinity Engine targeted... Reading too much into nothing?
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
What does 'Shadowy Figure- Raise Dead : Infinity Engine' stand for?

Some kind of game sequence or RPG action flowchart?

Ex: Character selected : Ability select : Target select ?

Never played the original games, so I'm not sure if it deals with them at all.

Just makes me think that some Shadowy Figure is casting Raise Dead and has Infinity Engine targeted... Reading too much into nothing?

Obviously they're doing something related to Baldur's Gate. Perhaps we're getting an all new Infinity Engine or something.
 

sactoking

Diamond Member
Sep 24, 2007
7,582
2,817
136
What does 'Shadowy Figure- Raise Dead : Infinity Engine' stand for?

Some kind of game sequence or RPG action flowchart?

Ex: Character selected : Ability select : Target select ?

Never played the original games, so I'm not sure if it deals with them at all.

Just makes me think that some Shadowy Figure is casting Raise Dead and has Infinity Engine targeted... Reading too much into nothing?

No, you pretty much got it spot on. Their normal nomenclature is Actor-Action:Target, so this leads me to believe that they are resurrecting the Infinity Engine in some way, shape, or form for an undate, repackage, or new BG release.
 
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