Something is happening with Baldur's Gate! *Update* Ipad *cough*

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surfsatwerk

Lifer
Mar 6, 2008
10,110
5
81
I'm not saying that there should be one shared inventory, but in BG2 you just spend way too much time staring at the inventory screen and a very small percentage of that time is actual strategic decisions. Most is just trying to fit all the loot you find among all your toons.

*fap fap fap*
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I'm not saying that there should be one shared inventory, but in BG2 you just spend way too much time staring at the inventory screen and a very small percentage of that time is actual strategic decisions. Most is just trying to fit all the loot you find among all your toons.

Yeah, I am not sure how you are playing. Every time I have played any of the Infinity engine games (and that amounts to hundreds, maybe thousands of hours of game play), I don't spend hardly any time at all in the inventory screen. Maybe 5% of the entire experience.

The only problems I have ever had were the limited stacking ability of amunition. And running out of space if I tried to carry 30 sets of armor. Which isn't really that realistic anyway.

Suggestion that you might be artificially focusing on the inventory when it really isn't that necessary. Just an observation.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
I'm not saying that there should be one shared inventory, but in BG2 you just spend way too much time staring at the inventory screen and a very small percentage of that time is actual strategic decisions. Most is just trying to fit all the loot you find among all your toons.

Maybe I'm not as serious about my inventory as you are, but I can't recall ever having that issue with a IE game.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
If they really do a remake, what ruleset will they use I wonder?

It will make a lot more noise if they use the latest D&D iteration, rather than the 2.5e that the original was based on.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
If they really do a remake, what ruleset will they use I wonder?

It will make a lot more noise if they use the latest D&D iteration, rather than the 2.5e that the original was based on.
They already said they aren't changing the rule sets.
 

Visaoni

Senior member
May 15, 2008
213
0
0
If they really do a remake, what ruleset will they use I wonder?

It will make a lot more noise if they use the latest D&D iteration, rather than the 2.5e that the original was based on.

What, you mean 3.5? Nothing too much to worry about there.

Ssh, I know, but it is better this way.

And as already stated, they aren't touching any of that.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
Maybe I'm not as serious about my inventory as you are, but I can't recall ever having that issue with a IE game.

IIRC, you could only open one inventory at a time, and there was no reference to figure out who was full and who wasn't when distributing inventory. I got around it by developing my own system for who picks up what, but there are plenty of ways to make the system more organized which would not reduce functionality.

Edit: I probably shouldn't have posted since I have played so many different RPGs lately and the differences in inventory are blending together in my mind. Ultima 7s system is the most annoying one for me, because things can easily get obscured by other objects.
 
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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
They already said they aren't changing the rule sets.

can I get a 'Thank you <insert God name of choice>!'

Nothing against the newer versions of the rule set (except possibly 4e). But the entire game was designed around, and balanced for the Advanced rules set. Even to the point of class specific quests (etc...).

I once downloaded and (attempted to) play with a mod that converted to 3.5 rules. Boy was that a mess. Lasted maybe two hours before I uninstalled.

The BG series was alway mean to be the original rules set. I am glad they aren't messing with that.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
can I get a 'Thank you <insert God name of choice>!'

Nothing against the newer versions of the rule set (except possibly 4e). But the entire game was designed around, and balanced for the Advanced rules set. Even to the point of class specific quests (etc...).

I once downloaded and (attempted to) play with a mod that converted to 3.5 rules. Boy was that a mess. Lasted maybe two hours before I uninstalled.

The BG series was alway mean to be the original rules set. I am glad they aren't messing with that.

Why would anyone think they were going to even consider changing it?

They would have to rewrite the majority of the code..... Heck, DnD rules practically ARE the code for a game. Look at a Player's Handbook for crying out loud. It's thick as crap with pseudo code front to back.

Doesn't make much sense to me, or them, to rewrite tons of code for a 10+ year old game for a rerelease. It'd practically be a whole new game.
 
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thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Why would anyone think they were going to even consider changing it?

They would have to rewrite the majority of the code..... Heck, DnD rules practically ARE the code for a game. Look at a Player's Handbook for crying out loud. It's thick as crap with pseudo code front to back.

Doesn't make much sense to me, or them, to rewrite tons of code for a 10+ year old game for a rerelease. It'd practically be a whole new game.

Personally, I didn't. But others on the thread were speculating. I was merely putting in my two cents that I am glad it isn't changing.

And yes, not only would it require rewriting the entire engine, quite a bit of the quests would need to be changed/modified. The class specific stuff would all need to be changed. And the ability to take on 4 different 'Keeps' would need to be rethought.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I couldn't hold out so I reinstalled bg1 and 2 with tutu mod yesterday. It has been a good 4 or 5 years since I've played these.

The biggest problem with inventory is the stack size of 20 arrows. You fill up your entire archer's inventory with arrows and he still runs out half way through a dungeon.

Many aspects of the game kind of need some rebalancing as it is. I've been reading many guides and forum posts about character builds etc...

For instance, mid to late bg2 your characters to-hit bonus outclasses enemy ac, so at this point in the game only damage amount matters. (making a ranger archer build useless, unless you can afford those magical arrows which are always ridiculously over-priced) Otherwise, an archer is just slowly pecking away doing practically nothing. Bg1 to early bg2 an archer is god though as your biggest difficultly is overcoming enemy ac.

Some of the sublcasses seem laughable. (the Wild Mage is laughable in a good way though. lol)

Stats... dnd 2.0 rules are weird. I'm glad it's staying 2.0. (I wouldn't mind a 3.5 conversion though which isn't happening) During character creation and on the character sheet there needs to be some indication on how your stats are effecting your character. Cha doesn't affect turn undead for cleric or paladin at all. Just class level. Int doesn't effect mage spells at all, just the number of spells in your spellbook. As some examples.

I'm quite certain you can give your character a cha of 6 and it wont effect a thing. (maybe purchase costs?) If I remember correctly, a 2.0 sorcerer is using int for spell numbers.

A monk... I have no idea if wisdom does anything for this class. It's pretty darn important for 3.0 + though.

There are just way too many unknowns.

To make a character you are forced to get on the net and spend an hour googling answers. (if you don't want to find out after 300 hours of gameplay that you've gimped your character)

These are still my favorite games of all time, but for the remake, things like this need to be addressed in my opinion.

EDIT: If I remember correctly there is only 1 (ONE) pure playable npc cleric in bg2 and she is evil aligned. I'm guessing this is something they are going to fix since they did say something about adding new playable npcs. Potions are expensive, and healing is hard to come by. To have a good party, I think it's almost necessary to start a passworded multi-player game and make 2 characters (one your own, and one a cleric) and assign them both to your party.

Double Edit: Holy shit. Don't bother with multi player.. it crippled my home network. lol. After launching a server, suddenly wired and wireless computers stopped working. Windows reported the DNS not responding. Don't know enough about it to say more. Had to reboot the router to fix.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
17,078
136
I couldn't hold out so I reinstalled bg1 and 2 with tutu mod yesterday. It has been a good 4 or 5 years since I've played these.

The biggest problem with inventory is the stack size of 20 arrows. You fill up your entire archer's inventory with arrows and he still runs out half way through a dungeon.

Many aspects of the game kind of need some rebalancing as it is. I've been reading many guides and forum posts about character builds etc...

For instance, mid to late bg2 your characters to-hit bonus outclasses enemy ac, so at this point in the game only damage amount matters. (making a ranger archer build useless, unless you can afford those magical arrows which are always ridiculously over-priced) Otherwise, an archer is just slowly pecking away doing practically nothing. Bg1 to early bg2 an archer is god though as your biggest difficultly is overcoming enemy ac.

Some of the sublcasses seem laughable. (the Wild Mage is laughable in a good way though. lol)

Stats... dnd 2.0 rules are weird. I'm glad it's staying 2.0. (I wouldn't mind a 3.5 conversion though which isn't happening) During character creation and on the character sheet there needs to be some indication on how your stats are effecting your character. Cha doesn't affect turn undead for cleric or paladin at all. Just class level. Int doesn't effect mage spells at all, just the number of spells in your spellbook. As some examples.

I'm quite certain you can give your character a cha of 6 and it wont effect a thing. (maybe purchase costs?) If I remember correctly, a 2.0 sorcerer is using int for spell numbers.

A monk... I have no idea if wisdom does anything for this class. It's pretty darn important for 3.0 + though.

There are just way too many unknowns.

To make a character you are forced to get on the net and spend an hour googling answers. (if you don't want to find out after 300 hours of gameplay that you've gimped your character)

These are still my favorite games of all time, but for the remake, things like this need to be addressed in my opinion.

EDIT: If I remember correctly there is only 1 (ONE) pure playable npc cleric in bg2 and she is evil aligned. I'm guessing this is something they are going to fix since they did say something about adding new playable npcs. Potions are expensive, and healing is hard to come by. To have a good party, I think it's almost necessary to start a passworded multi-player game and make 2 characters (one your own, and one a cleric) and assign them both to your party.


http://forums.gibberlings3.net/index.php?app=downloads&showfile=695
 

Fenixgoon

Lifer
Jun 30, 2003
31,983
10,701
136
I couldn't hold out so I reinstalled bg1 and 2 with tutu mod yesterday. It has been a good 4 or 5 years since I've played these.

The biggest problem with inventory is the stack size of 20 arrows. You fill up your entire archer's inventory with arrows and he still runs out half way through a dungeon.

Many aspects of the game kind of need some rebalancing as it is. I've been reading many guides and forum posts about character builds etc...

For instance, mid to late bg2 your characters to-hit bonus outclasses enemy ac, so at this point in the game only damage amount matters. (making a ranger archer build useless, unless you can afford those magical arrows which are always ridiculously over-priced) Otherwise, an archer is just slowly pecking away doing practically nothing. Bg1 to early bg2 an archer is god though as your biggest difficultly is overcoming enemy ac.

Some of the sublcasses seem laughable. (the Wild Mage is laughable in a good way though. lol)

Stats... dnd 2.0 rules are weird. I'm glad it's staying 2.0. (I wouldn't mind a 3.5 conversion though which isn't happening) During character creation and on the character sheet there needs to be some indication on how your stats are effecting your character. Cha doesn't affect turn undead for cleric or paladin at all. Just class level. Int doesn't effect mage spells at all, just the number of spells in your spellbook. As some examples.

I'm quite certain you can give your character a cha of 6 and it wont effect a thing. (maybe purchase costs?) If I remember correctly, a 2.0 sorcerer is using int for spell numbers.

A monk... I have no idea if wisdom does anything for this class. It's pretty darn important for 3.0 + though.

There are just way too many unknowns.

To make a character you are forced to get on the net and spend an hour googling answers. (if you don't want to find out after 300 hours of gameplay that you've gimped your character)

These are still my favorite games of all time, but for the remake, things like this need to be addressed in my opinion.

EDIT: If I remember correctly there is only 1 (ONE) pure playable npc cleric in bg2 and she is evil aligned. I'm guessing this is something they are going to fix since they did say something about adding new playable npcs. Potions are expensive, and healing is hard to come by. To have a good party, I think it's almost necessary to start a passworded multi-player game and make 2 characters (one your own, and one a cleric) and assign them both to your party.

Double Edit: Holy shit. Don't bother with multi player.. it crippled my home network. lol. After launching a server, suddenly wired and wireless computers stopped working. Windows reported the DNS not responding. Don't know enough about it to say more. Had to reboot the router to fix.

resting is your friend.

can't say i really had issues with potions, and i always play on insane (except the time i did a solo run with the monk).

anomen is a dual class fighter/cleric who gets plenty of heals
viconia is the pure cleric.

my party usually went like this:

me (monk/god)
minsc
keldorn
anomen
(1 person i cant think of)
and a mage, preferably edwin, but he sometimes didnt jive with my party.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
Is this game going to be one of those bits that bit where it garners a lot of initial interest and all of a sudden fades out of everyone's memories in a month because the developers suck at showing any juicy? Kinda like that remake of HL1 using HL2's Source engine?
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Is this game going to be one of those bits that bit where it garners a lot of initial interest and all of a sudden fades out of everyone's memories in a month because the developers suck at showing any juicy? Kinda like that remake of HL1 using HL2's Source engine?


I hope not but it wouldn't surprise me if something like this were to happen.

They said something about weekly updates which would make today the day for an update. Expecting screenshots.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I hope not but it wouldn't surprise me if something like this were to happen.

They said something about weekly updates which would make today the day for an update. Expecting screenshots.

No updates thus far. And personally I would be just as happy if they are spending their time actually getting the product ready rather than showing flash. We will see in game content soon enough.

but they should definitely open up a forum for discussion.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
No updates thus far. And personally I would be just as happy if they are spending their time actually getting the product ready rather than showing flash. We will see in game content soon enough.

but they should definitely open up a forum for discussion.

I'd rather them work on the game as well but they're failing at marketing/promotion 101. I want this more than many others to succeed, because down the road I want to see BG3. Hell, I'd love to volunteer my graphic design service to help them with whatever marketing they'd need.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I'd rather them work on the game as well but they're failing at marketing/promotion 101. I want this more than many others to succeed, because down the road I want to see BG3. Hell, I'd love to volunteer my graphic design service to help them with whatever marketing they'd need.

I am not sure that they are failing at Marketing 101. the fact that so many potential consumers are really chomping at the bit for the game to come out is HUGE marketing enough. And considering that they want to keep costs down in case the profit margin isn't high, the least effort for the most gain is absolutely the way to go. marketing 101.

However, i take your point. Feed the fervor whenever and wherever you can so long as it doesn't take money to do.

I really think they need to open up a Forum. then drop a few freebie hints on sights like this one and a few others. That will stir the pot as it were.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
ugh..

Looks like we got our weekly update..
lmao

verhaul Games is pleased to announce Baldur&#8217;s Gate: Enhanced Edition&#8482; for iPad.
http://www.baldursgate.com/news/2012/03/21/baldurs-gate-enhanced-edition-for-ipad-3/

talk about wasting resources...


Just make the fucking game! People who are going to buy this are going to be mostly classic rpg'ers who couldn't give a shit about being on an ipad. If anything, putting in on Linux seems like a better idea to me than this.
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Well at least this might give mobile gaming the kick in the ass it's needed for quite a while. A game on the scale of BG hopefully just might get other devs to start putting more depth into their mobile games as well.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
From the photos it doesn't really look all that enhanced as far as I can tell. If it really were, they would have posted real screen shots by now. Pretty sure this is just just an ipad port with maybe a couple interface tweaks. Kind of a let down after all the hype of the countdown, but still cool.
 
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