Something wrong with PC devs?

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Aug 9, 2007
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I was talking about the trees you can knock down- the 'physics' on them is a joke at best. I understand the ability to knock them down is a novelty, and honestly it doesn't approach having an impact on gameplay, was just using them to point out that the physics system in Crysis is very much like any other modern game, some objects are flagged for 'real' physics, the rest aren't.

So you acknowledge that no other game has this and then complain that not every tree has accurate physics and it had no impact on gameplay?
In the CRYSIS I played, I could pick up every piece of tree stomp of reasonable size and could use it as a weapon and throw it around. They do have real physics.
I covered behind trees only to get them shot up by machine gun fire so it had an impact on gameplay.

I still don't understand what you mean by 2D foilage.. Of course there are some bushes and little plants that are basically 20 polygon planes with alpha-mapped textures on them. Is this what you call 2D? So you tell me there is a game that has the single leafes moddeled with depth? I don't know any other game that does this differently, only less advanced.
CRYSIS on top of the lighting system that let's foilage spill light on neighbouring areas, the leafes have wind forces, explosion forces and other physics affecting them.
When a palm tree is knocked down, the single leaves all bend pretty much correctly when touching the ground. It looks awesome. CRYSIS is pretty much the only game where you can go prone and not have the ground be a flat texture. The cobble stones together with Parallax Occlusion Mapping look way more advanced than any other ground surface I saw.


 

ZimZum

Golden Member
Aug 2, 2001
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Simple really. Consoles are where the money is. Almost all of the old major PC devs have moved to a "console first" business model. Most of the upstarts do the same. Most the devs concentrate their efforts on creating and optimizing games to run on consoles. The PC by and large has been relegated to getting second rate console ports.
 
Aug 9, 2007
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You're right of course. CRYSIS still being the overall best/realistic looking game when it came out in November 2007 is kind of sad.
With the extended life-cycles of the PS3 and XBOX360 there will be no real push towards something new for the next few years. I bet FALLOUT 4 will still be the same engine with the same limitations, just because the XBOX360 will still be the main target for the game.
It's like we are back to AMIGA-days, where games did look pretty much the same for years and years.
I wonder what NVIDIA's plans are. When every PC gamer has upgraded to a card which can render the PS3/XBOX360 level games in full HD without hickups, there is nothing left for them to achieve until the PS4.
 

taltamir

Lifer
Mar 21, 2004
13,576
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Crysis sold 1.5 million copies worldwide... thats 1.5 million x 50$ a sale = 75 million.

Take sins of a solar empire, a no longer so indie company:
As of September 2008, Stardock's CEO, Brad Wardell, has stated that the game has sold over 500,000 units, with 100,000 of those being digital download sales, on a budget of less than $1,000,000.[5] It sold 200,000 copies in the first month after release alone.

Note that the digital download ones cut out the middle man ENTIRELY... 100% of the digital download price went into stardock's pocket. with a bit of math we see it sold for 25 million USD. Cost under 1 million to develop.
 
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