frythecpuofbender
Member
- Aug 9, 2007
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I was talking about the trees you can knock down- the 'physics' on them is a joke at best. I understand the ability to knock them down is a novelty, and honestly it doesn't approach having an impact on gameplay, was just using them to point out that the physics system in Crysis is very much like any other modern game, some objects are flagged for 'real' physics, the rest aren't.
So you acknowledge that no other game has this and then complain that not every tree has accurate physics and it had no impact on gameplay?
In the CRYSIS I played, I could pick up every piece of tree stomp of reasonable size and could use it as a weapon and throw it around. They do have real physics.
I covered behind trees only to get them shot up by machine gun fire so it had an impact on gameplay.
I still don't understand what you mean by 2D foilage.. Of course there are some bushes and little plants that are basically 20 polygon planes with alpha-mapped textures on them. Is this what you call 2D? So you tell me there is a game that has the single leafes moddeled with depth? I don't know any other game that does this differently, only less advanced.
CRYSIS on top of the lighting system that let's foilage spill light on neighbouring areas, the leafes have wind forces, explosion forces and other physics affecting them.
When a palm tree is knocked down, the single leaves all bend pretty much correctly when touching the ground. It looks awesome. CRYSIS is pretty much the only game where you can go prone and not have the ground be a flat texture. The cobble stones together with Parallax Occlusion Mapping look way more advanced than any other ground surface I saw.