couldn't you get the same basic flight characteristics by using thrusters in space?
Wings also provide hard points to mount forward facing weapon systems
You might want your spaceship to have wings if ever you had the want/need to enter a planets atmosphere...? Unless of course you ship operates in a self contained zero gravity field, then shape would not matter.
Was watching http://elite.frontier.co.uk/ (the video on front page) and i can't help but think "*yawn*, another boring WASD space sim"
Because physics, that's why.
Sorry but i just can't stand anymore spaceships that "fly", like planes do. Rear thrusters and wings, mmk?
Back in 1989 there was Space Rogue, and it had newtonian physics; you had to spin your ship, aim your thrusters in the opposite direction of where you wanted to go, and you would slowly change between your previous vector and the current one. That's it - i haven't seen anything like since then.
Same goes for films... and why would a spaceship even *have* wings.
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(Slowly getting poster's remorse, thinking this shold be in Gaming)
anyway, fake spaceships annoy me. boo fake spaceships, yay realistic spaceships.
Now make some film/game with them.
you can't use the other for fear of turning into a spinning ball of death
but if one fails, you can't use the other for fear of turning into a spinning ball of totally fucked.
Wouldn't putting a weapon at the end of a wing be a terrible idea in space? You're going to have some recoil from the weapon, and that force is acting as torque on the outside-most point of the ship; that's going to throw you off course, at the very least, and possibly into a rapid spin. If anything, you'd want to have the weapons as near to the center of the ship as possible (like the Enterprise does). And, sure, you could have matching weapons firing simultaneously on either wing so the forces cancel out (and just push you backwards), but if one fails, you can't use the other for fear of turning into a spinning ball of totally fucked.
Incidentally, has any video game ever worked that into their physics engine? "FIRE THE TORPEDOES.... Why are we spinning?"
Of course they need wings. That way they have more surface area per unit of volume, making them more vulnerable to enemy fire.
You are assuming the atmospheres of different worlds in the universe have the same density?
I guess you've never played halo?
Wings are aesthetically pleasing is the top answer
A spaceship sized cue ball in space is hardly intimidating
I give you The Heart Of Gold
Nothing wrong with rear thrusters. It really helps to put them in line with the center of gravity.Was watching http://elite.frontier.co.uk/ (the video on front page) and i can't help but think "*yawn*, another boring WASD space sim"
Because physics, that's why.
Sorry but i just can't stand anymore spaceships that "fly", like planes do. Rear thrusters and wings, mmk?
There has never been a shortage of games that depict it that way. From "Asteroids" to "Star Control" to "Shoot Your Load," ... need I go on?Back in 1989 there was Space Rogue, and it had newtonian physics; you had to spin your ship, aim your thrusters in the opposite direction of where you wanted to go, and you would slowly change between your previous vector and the current one. That's it - i haven't seen anything like since then.
I know, right? I mean, there has never been a fictional space ship that also enters atmospheres!Same goes for films... and why would a spaceship even *have* wings.
Would've been just as wrong there.(Slowly getting poster's remorse, thinking this shold be in Gaming)
anyway, fake spaceships annoy me. boo fake spaceships, yay realistic spaceships.
Now make some film/game with them.
if you take your spaceship into the atmosphere, youll be glad it has wings then