What should happen with PC games in the next few years regarding SSD requirements? Will a comparable SSD to the consoles not be required because it would be expensive and decompressing data is uses a lot of cores?These charts list 4 newer algorithms for decompression from the same family (from slowest to fastest: Leviathan, Kraken, Mermaid, Selkie). These are compared to various competitors with zlib (the industry standard) being on every graph. The upper 3 bars denote how well a file is packed (more is better) the lower 3 bars are the decompression speed.
All of the algorithms are at least 2x - 14x faster than zlib and compress at least as well (Selkie) or considerably better (Kraken/Leviathan) at the cost of speed. As zlib is on every graph it's easy to see that Selkie is about 3.5x faster than Kraken at the cost of compression ratio.
PS4 uses Kraken for SSD data compression/decompression, we don't know about Xbox but it's probably something similar (e.g. zlib). I hypothesized Kraken is definitely ok for I/O but might be too heavyweight for memory compression. Selkie might be better but if not there are even lighter algorithms (that also compress less).
Reading the DF article on the Xbox, it doesn't seem that it uses custom hardware for decompression. Could that algorithm that Microsoft developed be used in PC games?