Has any one else here played STALKER:SOC? I have been playing for about 2 hours now, and I have to say it is one of the most frustrating games I have ever played...
You are thrown into "the zone" with basically no tutorial whatsoever except for "here's your map and diary." Wouldn't be so bad if there was a game manual, but the steam version doesn't come with one. You start getting missions objectives, and there's your map marker. But wait... what is the map marker pointing at? I have no idea because it isn't the mission objective...
Gunplay... It's terrible. The enemies just absorb ammo like it's nothing. If you're persistent enough they'll eventually fall down (that's assuming clipping issues don't get in the way), but for some reason any enemy in the game can drop you with just a couple of shots.
Inventory... Ok I'm running along on my merry way. Oh wait all the sudden I can't run any more. What happened? Did my inventory suddenly get heavier... I have no idea. Better drop the 20 shotguns, and 50 pistols I picked up along the way. Nobody here to trade with here anyway...
Is it just me or is this one of the buggiest least polished games of all time? I have heard great things about the STALKER series, but it's making one hell of a terrible first impression.
The stalker games are FPS' but you should think of them as RPG's w/o stats as they have a lot in common with RPG's. Except instead of stats you improve by acquiring gear. So at the start of the game you are pretty gimp as your gear sucks.
The Challenges:
Ballistics in the stalker games is actually semi-reasonable in vanilla (and can get more or less realistic if you install mods). A head shot is at least 50%+ health on either you or a NPC; this means that no matter how good of gear you get you can still always get insta-killed. This makes gunfights have at least a passing semblance to reality, which means you always want to be in good cover or get into cover ASAP. Guns have an accuracy, shown in vanilla by the size of the crosshairs. Notice that when you move the crosshairs get (a LOT) larger, and that when you crouch or low crouch they get smaller/a LOT smaller. Also notice that as you move or crouch the crosshairs do not instantly get bigger/smaller they take time to change size. If you shoot from the hip bullets will randomly hit anywhere inside your crosshairs. This means if you want to shoot accurately from the hip you need to 1) low crouch and 2) have not moved for at least a few seconds. If you aim down the sights then all this goes away and after about 1 second you'll get a (generally) tight grouping around the crosshairs, subject to the base accuracy of the gun. I don't know how you're playing but if you're not getting behind cover, low crouching, and leaning out to fire (ideally aiming down the sights) then your accuracy is going to suffer A LOT.
Stalker ballistics takes range into account (probably a bit too harshly). Guns lose power with distance, try shooting someone with a Markov from 50m and you aren't going to be doing much (and neither will he). However if you're shooting him from 50m with a Markov and he's shooting back at you with a AK-74u then you're toast as his gun out-ranges you (and this example can happen in the first bandit fight). Take range into account with your weapons, using low grade pistols or saw'ed off's you really want to get inside 20m in vanilla or damage is going to suffer.
Guns in stalker can jam; the probability of this is modified (heavily) by weapon condition. As guns wear they will start to jam a LOT.
The game has a stamina system, walking/running uses stamina when you run out you can't move for a bit and you pant for a bit while it starts to rise. How fast your stamina goes down depends on how close to your weight limit you are. Carrying 10% of max weight you can run seemingly forever. Carrying 90% of max weight you can sprint only for short distances. Carry 101% of max weight and your stamina drops when WALKING, never mind running.
Armor helps you take some hits, but at the beginning of the game you basically don't have any (unless you find the armor hidden in the rookie village, which isn't there in pretty much any mod except Complete). Conversely, the heavy leather jackets some bandits wear (the trench coats not the windbreakers) actually have a bit of ballistic protection. So that first bandit fight the bandits have both better guns and armor than you do (some of them anyway).
The buggy:
AI is all over the place. Sometimes NPC's seem to be omniscient, other times they are imbeciles.
Stealth is totally broken (i.e. there isn't any).
When you shoot an NPC and he goes into his "I've been shot" animation where he crouches, that enemy is INVULNERABLE for the duration of the animation. If you shoot them when their in that animation you're just wasting ammo. (This bug didn't get fixed until CoP and it's an engine flaw so mods don't help.)
Tips for the first few fights:
You can always get insta-killed. Quick save often. If games where you can always just die cause shit happened bother then stalker probably isn't for you. You're using complete, NPC's can throw grenades in that and if they throw one at you you're dead unless you spot it quick and run like hell.
The Markov pistol you get at the beginning of the game sucks, accuracy is terrible. There is a silenced version you can find before the first fight if you search around, I think in vanilla it's a hair more accurate but not much. That said I can consistently drop bandits with 2 rounds to the head IF I aim down the sights and haven't moved for a second or so. If you're moving don't bother wasting your ammo. It's been a while since I played vanilla/complete but as I recall the saw'ed offs are pretty horrific inside 10m, someone shoots you with one of those up close you're dead so don't let them do that (conversely once you take one off a dead bandit it's a great gun vs mutants early on). A good strategy for the first fight is to let the guys you go with start the attack and draw enemy fire, then you can flank while the bandits are preoccupied.
If you actually rambo the first fight and do it totally on your own Wolf will give you an AK-74u (huge that early on). And yes this is totally doable, but not before you get used to the way gunfights work in stalker (i.e hiding and peeking out of cover and some amount of turtling).
Once the first fight is over and you pick up all the junk from the bandits and other stuff you find in camp expect to be walking not running back to the rookie village (you'll be close to or over your weight limit). I forget how selling guns in vanilla works, you may not be able to sell guns that are too damaged and I'm pretty sure non-merchants won't buy them at all.
NPC ai is very poor with turtling tactics. If you're having trouble in an area, shoot at things to draw their attention then back into a cul de sac or hallway where they can only come at you one way. It will take a bit but they will blindly come at you one by one and if you have good reflexes you can always beat them to the shot at very close range which makes for dead NPC's.
MP5 is a fantastic gun in vanilla, little recoil, very accurate and good damage against lightly armored targets (doesn't work so well against good armor though). You can get one of these on the second map (Garbage) and you can do the whole first half of the game with it if you wanted to. Once you get one of these the game starts to get easier. IMO this is better than an AK-74u early on. By contrast an AK-74 is less accurate but works better when worn and has more stopping power at medium to long range. And can take a scope which will let you extend the range of your firefights.
Just like real life you don't want to fight fair fights, you want to cheat to win. Take advantage of cover, hard or soft, ambush if possible (not easy given the broken stealth), out range your enemy, use guerrilla tactics (kill somebody, get behind cover so you cannot be seen, them move to someplace else). The USMC rules for gunfighting (
http://www.geoffmetcalf.com/rules_20021121.html) are entirely appropriate.
If you find vanilla/complete frustrating then I recommend you not try most of the other mods as many of them make vanilla seem positively easy. SMP (super mod pack) makes guns hyper powerful and hyper accurate (both ways) you might like that (you will get 1 shot killed a lot if you're not careful however).